I'm very glad
the results of my work will be of use to you
And I really can't wait to have a look at the hand tweaked code to see where I could have been smarter about my methods! I'll be looking out for that new release! nudge nudge
In regard to removing and adding the same effects I suppose this needs to be done by patching the individual components of the item/effects tables that have differences, using WRITE_LONG etc? where as what I did was compare and if they weren't exactly the same I was removing/replacing.
I know there are a lot of cases where this has applied, so if you want me to attempt to rectify this in another round of output just let me know. Then again, if you're happy to "hand convert" because you've started then that's fine too
I'd like to get around to releasing the code so that it can be used by any modder who wants to convert an old mod to
WeiDU. "Tools for
WeiDU" or something. Problem is it only deals with CRE files atm, not every kind of game file it could, and my source code isn't pretty yet either
.
But ideally, I would really like to impress on the guys working on
WeiDU that the kind of procedure I've used to compare non-
weidu files to the original to output
WeiDU code should be made part of future
WeiDU releases (I notice
WeiDU already has a "-automate" command line function that is along pretty similar lines). It kinda becomes redundant when all the mods are fully-
WeiDU, yet it would allow modders to mod the old way and run a command to convert to
WeiDU at the end or at any time during their modding process
A side note:
I've been playing a multiplayer lan
BGT game (slowly, savoring like a fine wine) since I posted the last results - so for about a month now.. and I'm happy to say that it's been working almost perfectly fine for me, still playing the
BG1 part.
I'm pretty sure all the new battle cries are a result of your work. So, one comment regarding them is that a group of opponents with the same scripts will all yell out the same thing at the same time... this is a bit robotic, so it would be great if there was some kind of random element to how they say what they're saying, such as a random choice of 5 different ways of saying "YOU'RE USING A RANGED WEAPON TO ATTACK ME", etc, etc.
Edited by Intox, 28 May 2006 - 12:29 AM.