Bucklers
#1
Posted 05 March 2003 - 06:53 PM
The Buckler +1 is used in Weimer's Item Upgrade mod to make the Holy Buckler of Amaunuator or some such, and your Buckler +1 does not work in the recipe. Just a minor niggle...
#2
Posted 06 March 2003 - 02:19 AM
...your Buckler +1 does not work in the recipe.
This is sort of intentional, as people could purchase multiple Bucklers +1 within the shop while using my mod, and potentially create multiple Bucklers of Amaunator which was not the plan. The Holy Buckler of Amaunator should remain a unique item, and the original Buckler +1 can already be found on the first floor of Mae'Var's Guild in the Docks area, so I don't see a need to make my bucklers compliant with the upgrade mod...
#3
Posted 06 March 2003 - 03:10 PM
#4
Posted 07 March 2003 - 05:05 AM
BTW, I'm thinking about porting the Lyre of Progression from IWD1 to my rogue store. Do you think it would be too powerful for an item that can be acquired at such low levels ? It would cost a pretty penny though, similarly to the powerful items in Ribald's Mart. BTW, this item is carried in the shield slot but offers no AC bonuses. Item stats follow:
Lyre of Progression
The Lyre of Progression was created by the bard Sedini Paletto. Sedini was a teacher of young aspiring bards during difficult times. This instrument, held close at all times, helped Sedini fight off those who would attack him or his students. When Sedini grew old, he passed it on to his best student, Galwen Alaman. Galwen continued teaching for a few years before setting out into the wilderness on a life of adventure. It is believed that he lost the lyre when he accidentally dropped it in a marsh.
STATISTICS:
Held under the left arm, this instrument allows a bard to memorize two extra second level spells and an extra third level spell.
Only Usable By:
Bard
#5
Posted 07 March 2003 - 10:29 AM
#6
Posted 07 March 2003 - 07:29 PM
Of course now that I've got my barbarian (improved Azuredge) and Mazzy (Holy Buckler of Amaunator) both set up with Negative Plane Protection, I've more or less abandoned that game (along with my solo Inquisitor and my solo Swashbuckler games) to start over again.
#7
Posted 06 October 2003 - 01:24 PM
#8
Posted 06 October 2003 - 02:31 PM
But sadly, it's beside the point, as the shield slot (and all other inventory slots for that matter) are fully hardcoded in BG2's version of the IE so it is not possible to change the way it works.
#9
Posted 06 October 2003 - 06:01 PM
#10 -GreyViper-
Posted 27 October 2003 - 02:07 AM
Well its done in Tempel Of Elemental Evil and was a nice suprise and its pitty it cant be done in BG2, to bad.Yes, it has been discussed before, and in D&D3.5 it's entirely possible to wield a buckler and a bow and/or two handed weapon. You character would suffer an attack roll penalty though.