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Comments on "Mouse in a Maze"


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#1 Jolyth

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Posted 25 March 2006 - 12:49 PM

Interesting.

It captured my attention right away, but sadly, it waned. I think it may have been the jumping around of the storyline. I would like to have seen more about what happened between the Dungeon and the Assylum.

Are you going to continue it? The story has magnificent potential, and you could really run with it.

Good work otherwise

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#2 Celestine

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Posted 28 March 2006 - 01:24 AM

Ooh, Khalid, I certainly didn't see that one coming... =)

#3 Shadowhawke

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Posted 28 March 2006 - 01:53 AM

This is an excellent idea, LittleDragon. :). I must say I've always felt sorry for Khalid as well and wished I could bring him back to life again. However, I must agree with Jolyth that it jumps around a lot and is very disjointed. If you're trying to get across the confusion and shakiness, you're doing well but maybe you can still ease up on things and fill in the holes, I'm sure you'll still get those feelings across with less disjointedness.

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To where the death has lain,
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Where innocents lie slain


#4 Little Dragon

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Posted 28 March 2006 - 09:12 PM

Interesting.

It captured my attention right away, but sadly, it waned. I think it may have been the jumping around of the storyline. I would like to have seen more about what happened between the Dungeon and the Assylum.

Are you going to continue it? The story has magnificent potential, and you could really run with it.

Good work otherwise

The story was a bit rushed, and I agree that it could be fleshed out a lot more, but I don't think I'll be rewriting it soon, too many others things on the go right now. I was just replaying the game, and cursing again at Khalid's death, when the idea came to me.


Ooh, Khalid, I certainly didn't see that one coming... =)

Ah, good, you wern't supposed to. :D


This is an excellent idea, LittleDragon. :). I must say I've always felt sorry for Khalid as well and wished I could bring him back to life again. However, I must agree with Jolyth that it jumps around a lot and is very disjointed. If you're trying to get across the confusion and shakiness, you're doing well but maybe you can still ease up on things and fill in the holes, I'm sure you'll still get those feelings across with less disjointedness.

If Heritage goes on long enough, I might rewrite this story to get Khalid into it. I was mainly interested in how plausible the idea of Khalid surviving Irenicus' dungeon was.
"There was only one catch and that was Catch-22"
Joseph Heller, Catch-22 (1955)