
Ok - back to my question - can anybody here identify the source mode of that items? And is it possible to uninstal that manchkin pack without big troubles?
P.S. And priest in Gullykin had a dialog bug - no valid topik available
Posted 09 March 2006 - 01:42 AM
Posted 09 March 2006 - 02:02 AM
Posted 09 March 2006 - 07:42 AM
Edited by Sir BillyBob, 09 March 2006 - 07:43 AM.
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Posted 10 March 2006 - 12:37 AM
Sir BillyBob, on Mar 9 2006, 06:42 PM, said:
Tnx for info - it help me understand the result of my "garbage heap" installation.... But now I am seriously thinking about uninstalling both DSofSC and NTofSC - I do really hate munchkin items and spells (for me it should to be as close to FGR rulebooks as posible - silly meActually it comes from DSotSC.
Which dialog has a problem?
Posted 10 March 2006 - 08:18 AM
Posted 10 March 2006 - 02:10 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 13 March 2006 - 04:04 AM
Sir BillyBob, on Mar 10 2006, 11:10 PM, said:
The second has several options. If it is the priest in the temple/winery than I think there are also dialog options added from BG1NPC. NTotSC adds a second priest in this location who also has a store. If you do have BG1NPC installed, uninstall all of it and reinstall again, though that sometimes causes problems depending on what mods were installed after it.
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
Posted 15 March 2006 - 11:09 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 15 March 2006 - 11:42 AM
Sir BillyBob, on Mar 15 2006, 08:09 PM, said:
Therefore, I need more details if anyone expects me to actually fix what I can't find wrong.
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
Posted 16 March 2006 - 06:16 AM
Posted 16 March 2006 - 06:22 AM
-feriblan-, on Mar 16 2006, 03:16 PM, said:
I encountered the same bug. It had something to do with the dialog file of Alvanhendar. If I removed the changed dialog file from the overide, the dialog worked. I looked at it in NI and I'm suspecting that it has something to do with Indira/the Indira mod, because if you talk to Alvanhendar with Indira in your party his dialog works (sort of: strangely before you have finished the dialog, his shop opens. If you than close his shop, you can continue the dialog with him). But I wasn't able to fix it, because I know next to nothing of dialog-scripting :-)
Hope this helps to fix the bug.
feriblan
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
Posted 16 April 2006 - 03:23 AM
Posted 16 April 2006 - 04:54 AM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 18 April 2006 - 03:16 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 18 April 2006 - 03:25 AM
Sir BillyBob, on Apr 18 2006, 01:16 PM, said:
So we can safely say that DS/NT do not cause any problems here? Same with BG1NPC?
Tired of the same boring spawned creatures u face in BG? Try BGSpawn