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#21 Azkyroth

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Posted 14 March 2006 - 08:07 PM

- You cannot make a mod that allows more then six people in a party - Jastey.


Actually I can almost see how to simulate this with scripting, though the characters in question wouldn't have portraits or character sheet screens...does that count?

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#22 SConrad

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Posted 14 March 2006 - 11:48 PM

Actually I can almost see how to simulate this with scripting, though the characters in question wouldn't have portraits or character sheet screens...does that count?

Well, not really. Dialogue and scripting (as in Player5 and so forth) wouldn't be the same, either.

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#23 AnnabelleRose

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Posted 15 March 2006 - 04:27 PM

Updated.

Removing Player1, and taking his slot for another NPC - done.


I would like to add this but I am unsure if you mean that this could not be done and someone figured out how or.....

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#24 Vlad

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Posted 01 May 2006 - 10:34 AM

I would like to add this but I am unsure if you mean that this could not be done and someone figured out how or.....


I made this mini-mod 4 years ago.

#25 AnnabelleRose

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Posted 02 May 2006 - 02:31 AM

Share with the rest of the class.

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#26 Vlad

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Posted 02 May 2006 - 08:11 AM

It's very simple. Use SKIN_DANCER_RESTORE or SKIN_DANCER_RESTORE_2 on Player1. :devil:

#27 Sir-Kill

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Posted 02 May 2006 - 08:40 AM

image sizes:
tis 60x80 (tho it is safer to use 59x79 as the max size)
bam for inventory items limit of max 64x64. gets all off place if it is bigger

Edited by Sir-Kill, 02 May 2006 - 09:43 AM.

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#28 AnnabelleRose

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Posted 04 May 2006 - 11:04 AM

Interesting, Vlad.

@ Sir-Kill - Added.

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#29 WizWom

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Posted 22 July 2006 - 10:28 AM

I've run into some issues with precedence; i.e. character innate abilities taking precedence over an item.
For instance, once your character gains immunity to +1 items or less, the shield of reflection won't send missiles you are immune to back.

#30 Tate

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Posted 16 December 2006 - 10:03 PM

Foot circles are also hardcoded to specific animations I believe.


Are you sure about this? Because I believe I've played a mod where (for some reason) some of the monster's foot circles were smaller than usual (for example, I know that I've played a mod where the otyugh in the starting dungeon could actually fit through one the doorways, which wasn't possible with the unmodded otyugh's large foot circle.)

Then again, it may have changed the animation of the monster, in which case my thoughts are completely irrelevant.


This is a newb's perspective, no need to get riled up if I suck :P

Edited by Tate, 16 December 2006 - 10:04 PM.


#31 the bigg

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Posted 17 December 2006 - 03:22 AM

It's possible to workaround. See http://www.shsforums...showtopic=10650 for some possible ideas.

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#32 Narm

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Posted 21 March 2007 - 02:57 AM

- The number of spell display GUI for socerer to learn
- The number of spell socrerer can learn in his spell book
- The max number of attack per round is 10
- The max number of stat is 25
- The max number of reputation is 20
- The amount of alignment (Is there anymore other than those?)
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#33 -Gotthard-

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Posted 23 July 2008 - 10:43 AM

Having more than one kit in a multi or dual classed character?

Interestingly, it seems possible to add the ability to pick a kit for multi-classed characters on creation, the multiclass 2da makes reference to other 2da's that don't exist... wonder what would happen if they did?

#34 Icendoan

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Posted 23 July 2008 - 11:14 AM

To have <CHARNAME> be resurrected, or die without Game Over screen.

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#35 Discordia

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Posted 23 July 2008 - 07:00 PM

would it be possible to go for 10th spells if a new mage kit was created (or altered into) that would allow for additional cleric spells to be learned upon reaching lvl 20 (or whatever you think seems fair for higher lvl spells)...basically, it would consider your HLA spells to be lvl 1 cleric spells as well as also being the only ones available and cutting of course the possibility of additional spells per level due to high wisdom...
it could then maybe even allow to learn 11th grade spells (as second lvl cleric spells, activated as HLA once you reach a lvl that allows for 2nd lvl cleric spells to be learned...) and so on...
or maybe that exists already...

#36 Icendoan

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Posted 24 July 2008 - 08:36 AM

Having summons/charmed creatures leave the area under your control (I can get undead I summoned to leave with me, but I lose control) or having more than 5 summons without Project Image in BG2.

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