Minor bug: wolfva.cre (Vampiric wolf)
The ID's are all screwed up for it. It's set as [ENEMY.HUMANOID.HUMAN.MAGE]. Should be [ENEMY.UNDEAD.WOLF.WOLF_VAMPIRIC].
How did I find this out, you may wonder? When it started cursing at my archers, and charging them. The BP-
weidu script does a check on this block for:
OR(2)
General(Myself,HUMANOID)
General(Myself,GIANTHUMANOID)
CheckStatGT(Myself,7,INT)
to try and avoid such silliness. Naturally, they also have every stat set to the default lazy bioware setting of 9.

I of course suspected a glitch in my scripts somewhere, at first---a wolf is a wolf is a wolf, right? I was sure even bioware's backroom crew could figure that one out!

Not a big deal; fix it if you remember it/find time.
Their "undead" status alone might come in handy for more than just talking BP scripts.
Edited by horred the plague, 01 March 2006 - 03:05 PM.