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Gah! Bugs! (Some Annoying!)


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#1 Bill Bisco

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Posted 14 February 2006 - 10:09 PM

Alright here I go.

If you talk nicely to Angelo he can end up appearing in the Prison with you and then can be promptly killed.

Go to Duke Eltan's Place and Kill Rashad without speaking to him, then proceed to carry Duke Eltan. Open Some Chests and you'll find that Guards Are being summoned to Get you.

If you Kill Slythe without speaking to him, Krystin will be Unseeable even by True Seeing.

Suggestion: You might want to consider a TweakPack Component: Stonger Krystin. As she currently is: 1 Normal Skeleton > Krystin . Seriously, try it for yourself; it's quite funny :D

If CHARNAME is under a Sanctuary, Sarevok will just stand there and do nothing. Meanwhile your allies can pound on him and he will do Nothing.

Familiars in Inventory are lost in transition to Shadows of Amrn. This probably is old news.

Suggestion Maybe Belt should Give Some Money to CHARNAME for Saving the City. I got shipped prematurely to Amn again because I forgot that he doesn't ask me if I want to go first; I'd have liked to do a few things first ;)

Alright, the rest of these may or may not be due to Problems with BGT, but I just need some help on them.

I had Valygar in my party and went back to his house in Amn. His Servant Hervo acted like Valygar wasn't there at all. Similarly, I have Valygar in my party and yet the Planar Sphere is not opening. (Any chance that Tortured Souls does something to this effect?)

One of the Gladiators in the Copper Coronet is staying in the Cell after I freed the Place.

*Weird* Had Yoshimo and Valygar and another mod NPC with me. Baron Ployer appeared in the Sea Bounty Tavern?! He said go away and I killed him. Then all the peasants went red and Officer Dirth proceeded to kill all the red Innocents :woot:

Now, earlier when Playing I kicked Kachiko out of my party and left her in a cell with a closed door. Eventually she dissappeared. The normal place where she and Yoshimo go if they're kicked out is The Sea Bounty's Tavern. Any Chance that this could have to do with anything?

Edited by Bill Bisco, 15 February 2006 - 08:22 PM.


#2 King Diamond

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Posted 15 February 2006 - 12:37 AM

If you talk nicely to Angelo he can end up appearing in the Prison with you and then can be promptly killed.

Go to Duke Eltan's Place and Kill Rashad without speaking to him, then proceed to carry Duke Eltan. Open Some Chests and you'll find that Guards Are being summoned to Get you.

If you Kill Slythe without speaking to him, Krystin will be Unseeable even by True Seeing.


All that is IMPOSSIBLE to do without CTRL+Y. So plz stop to "invent" things....

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#3 Ascension64

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Posted 15 February 2006 - 05:11 AM

If you talk nicely to Angelo he can end up appearing in the Prison with you and then can be promptly killed.

Heh, well, if you really want to be stuck in the prison, you can kill both him and Neb. Try it, you'll get stuck! :D

Go to Duke Eltan's Place and Kill Rashad without speaking to him, then proceed to carry Duke Eltan. Open Some Chests and you'll find that Guards Are being summoned to Get you.

Summoning guards has always been a problem. I've fixed some of them, but to fix them all would really be to remove summoning guards from the game.

If you Kill Slythe without speaking to him, Krystin will be Unseeable even by True Seeing.

If you are uber perhaps. It is difficult to cater for overpowered parties, except to say equip something a little nicer, and don't go trigger happy. Slythe starts as neutral.

If CHARNAME is under a Sanctuary, Sarevok will just stand there and do nothing. Meanwhile your allies can poiund on him and he will do Nothing.

And as soon as you lose sanctuary will he return to normal?

Familiars in Inventory are lost in transition to Shadows of Amrn. This probably is old news.

I'll look at this one. However, can you cast Find Familiar again to re-obtain your familiar?

Edited by Ascension64, 15 February 2006 - 05:19 AM.

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#4 Bill Bisco

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Posted 15 February 2006 - 11:39 AM


If you talk nicely to Angelo he can end up appearing in the Prison with you and then can be promptly killed.

Go to Duke Eltan's Place and Kill Rashad without speaking to him, then proceed to carry Duke Eltan. Open Some Chests and you'll find that Guards Are being summoned to Get you.

If you Kill Slythe without speaking to him, Krystin will be Unseeable even by True Seeing.


All that is IMPOSSIBLE to do without CTRL+Y. So plz stop to "invent" things....


Angelo after sentencing me appeared in Prison with me which he should not have. I then proceeded to attack and kill him. It was quite possible. He's not that tough ;)

Killing Rashad and Slythe were not hard either. By this time Imoen was level 13 or 14 I believe and had a +2 short sword with a Belt of Hill Giant Strength. She could have easily drunk a Frost Giant Potion. And no I didn't cheat for the levels. The party was Imoen and me doing nearly every quest and killing every monster down the sword coast :)

What do you mean Invent things? I am just reporting bugs I find.

If you are uber perhaps. It is difficult to cater for overpowered parties, except to say equip something a little nicer, and don't go trigger happy. Slythe starts as neutral.


Well, maybe I was overpowered, however the party was just me and Imoen and it wasn't that hard or difficult to do. I could have done it with a party of 6 people shooting missles really fast as well.

And as soon as you lose sanctuary will he return to normal?


He will. However, I am free to cast it again while I'm under sanctuary and I simply need to cast enough sanctuarys to allow my party to bash on Sarevok.

I'll look at this one. However, can you cast Find Familiar again to re-obtain your familiar?


Nope, you cast it and the game says that you already have one. Similarly, if you have your familiar out when you talk to Gorion in Candlekeep, your familiar will become lost.

Oh yes, I'd just like to point out that the penalty for stealing on the Second floor of the Duchal Palace is Severe

Posted Image

This of course begs the question: "If they can devote that many guards to stop you from stealing, why can they not devote as many to saving the dukes?"

Any ideas about the Planar Sphere not opening? It's been a long time since I've played BG2.

#5 King Diamond

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Posted 15 February 2006 - 12:03 PM

Killing Rashad and Slythe were not hard either. By this time Imoen was level 13 or 14 I believe and had a +2 short sword with a Belt of Hill Giant Strength. She could have easily drunk a Frost Giant Potion. And no I didn't cheat for the levels. The party was Imoen and me doing nearly every quest and killing every monster down the sword coast :)

What do you mean Invent things? I am just reporting bugs I find.


I don't believe you by one but very important reason.
Both Rashad and Slythe have INITDLG script that means that you just CAN't even touch them without starting a dialogue. You may be even of 50+ level but that doesn't mean anything - it's impossible to kill him without some banter....

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#6 Promilus

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Posted 15 February 2006 - 12:18 PM

Another thing to note

Frost Giant Potion

Is usable only by warriors....thieves and bards may use only Rogue potions (some funny kind of potions like rogue potion of strength, etc) and I doubt u find such :P Other words...u have nice imagination :]

#7 Bill Bisco

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Posted 15 February 2006 - 01:01 PM

Regardless, It is not hard to find a way to get a character to get a Good Strength. If Hill Giant Belt is out, then Guantlets of Ogre Power, if not that then a Potion, If not that then a Spell will do. All that I am saying is that it is possible. My memory may be a little shabby.

I don't believe you by one but very important reason.
Both Rashad and Slythe have INITDLG script that means that you just CAN't even touch them without starting a dialogue. You may be even of 50+ level but that doesn't mean anything - it's impossible to kill him without some banter....


Well, I tested it 3 times. He can be hit without speaking to him. As soon as he is hit, he runs over to talk to you , or immediately does it if you just melee attacked him. Also, as soon as he sees you, he will run over to speak, if you go invisible, sanctuary or whatever, he will stop moving and will be ready for you to strike him down.

And, he can be killed, without being talked to, while trying to talk to you, or standing wondering where the heck you are after trying to talk to you. In fact he is very easy to kill with missles. The same with Rashad.

So, if you want them unkillable unless talked to, then you will have to make some adjustments. But truthfully, I don't think there's anything wrong other than the bugs that I stated.

Edited by Bill Bisco, 15 February 2006 - 01:20 PM.


#8 Sir BillyBob

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Posted 15 February 2006 - 04:23 PM

You might want to consider a TweakPack Component: Stonger Krystin. As she currently is: 1 Normal Skeleton > Krystin . Seriously, try it for yourself; it's quite funny

She is toughed by DSotSC. Higher HPs and lower THAC0. More items also.

Going invisible is going to screw with any dialog in the game. How do you expect Slythe or anyone else to work correctly if you are running around invisible? Most dialogs only work if they can "see" you. It can be changed to "detect" you but normally that isn't necessary. Especially in a low level game like BG1 where you normally don't have access to items/spells that can hide you for long periods of time. Yes, Improved Invisibility is a problem for non-combat events in the game. The Staff of Magi is great except that most of SoA breaks if you are soloing and using that staff. Almost no one will talk to you.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
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#9 Bill Bisco

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Posted 15 February 2006 - 04:33 PM

She is toughed by DSotSC. Higher HPs and lower THAC0. More items also.


SirBillyBob, You Should know by now that I play with a Lot of Mods, including that one (How else could I make bug reports for you ^_^ but I didn't know that DSOTSC toughened her already)

I just want to be able to see her if she's invisible. That is all. I guess I may need to make new posts for some problems that I had that were not addressed here.

Edited by Bill Bisco, 15 February 2006 - 04:36 PM.


#10 Sir BillyBob

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Posted 15 February 2006 - 04:38 PM

I agree that her not appearing is very strange. True Sight should make her appear even if she hasn't gone hostile. I am just trying to make you aware of the fact that not being visible for dialogs will cause you problems throughout the game. I tried this once in SoA and it was an ugly experience.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
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#11 horred the plague

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Posted 15 February 2006 - 04:54 PM

IF
  [b]Global("fampsd","GLOBAL",1)[/b]
THEN
  RESPONSE #100
	SetGlobal("fampsd","GLOBAL",0)
	MoveGlobalObject("fampsd",Player1)
END

IF
  [b]Global("famfer","GLOBAL",1)[/b]
THEN
  RESPONSE #100
	SetGlobal("famfer","GLOBAL",0)
	MoveGlobalObject("famfer",Player1)
END

IF
  [b]Global("famimp","GLOBAL",1)[/b]
THEN
  RESPONSE #100
	SetGlobal("famimp","GLOBAL",0)
	MoveGlobalObject("famimp",Player1)
END

IF
  [b]Global("famrab","GLOBAL",1)[/b]
THEN
  RESPONSE #100
	SetGlobal("famrab","GLOBAL",0)
	MoveGlobalObject("famrab",Player1)
END

IF
  [b]Global("famdust","GLOBAL",1)[/b]
THEN
  RESPONSE #100
	SetGlobal("famdust","GLOBAL",0)
	MoveGlobalObject("famdust",Player1)
END

IF
  [b]Global("famfair","GLOBAL",1)[/b]
THEN
  RESPONSE #100
	SetGlobal("famfair","GLOBAL",0)
	MoveGlobalObject("famfair",Player1)
END

IF
  [b]Global("famcat","GLOBAL",1)[/b]
THEN
  RESPONSE #100
	SetGlobal("famcat","GLOBAL",0)
	MoveGlobalObject("famcat",Player1)
END

IF
  [b]Global("famquas","GLOBAL",1)[/b]
THEN
  RESPONSE #100
	SetGlobal("famquas","GLOBAL",0)
	MoveGlobalObject("famquas",Player1)
END

BillBisco, do you have a save game from right before you went to SoA? If so, can you check if any of the variables "boldfaced" above have a value of 1?

If not, we'll have to rig something up, along the lines of the code above. The code above comes from an unmodded BALDUR.bcs. The line that does the bad deed, Ascension, is from AR0602.bcs, original bioware code:

TakePartyGold(2147483647)
	ActionOverride(Player1,DestroyAllEquipment())
	ActionOverride(Player2,DestroyAllEquipment())
	ActionOverride(Player3,DestroyAllEquipment())
	ActionOverride(Player4,DestroyAllEquipment())
	ActionOverride(Player5,DestroyAllEquipment())
	ActionOverride(Player6,DestroyAllEquipment())

It possibly acts like a chunky death on the familiar, sending them to no area as it would another party member. If you have a save game from right when you started BG2, check the familiar's location in the GAM file. He'll be at the bottom of the list of NPC's.

Possible solution: check for familiars on player1, store the item in a container before this block of code, give it back after Imoen's little speech (when the game auto-saves). Add this to AR0602.bcs, before items are taken:

IF
  HasItem("fampsd",Protagonist)// the item names match the globals.
  Global("BG1_Familiar","AR0602",0)
THEN
  RESPONSE #100
	SetGlobal("BG1_Familiar","AR0602",1)
	ActionOverride("picture1",TakePartyItem("fampsd"))
END

And so on for the rest of the familiar types.

Then, return blocks.

IF
  GlobalGT("MoveScreen","AR0602",0)//This is set to 1 when Immy joins party
  Global("BG1_Familiar","AR0602",1)
  Contains("picture1","fampsd")//pretty sure this trigger works fine, one way to find out hehe
THEN
  RESPONSE #100
	SetGlobal("BG1_Familiar","AR0602",2)
	ActionOverride("picture1",GiveItem("fampsd",Protagonist))
END

Edited by horred the plague, 15 February 2006 - 04:55 PM.


#12 Ascension64

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Posted 15 February 2006 - 05:12 PM

BGT-WeiDU v1.00 now uses DropInventory() instead of DestroyAllEquipment(), which preserves items like Minsc's Boo, and so on. Since familiars can't be 'dropped' as such, they should be preserved as well. However, what happens if the familiar is out when you do the transition? The Gorion/Familiar issue doesn't happen for me. Your familiar, when he/she is out, gets warped with the player to the new area. The familiar might not warp when Gorion casts Cure Light Wounds, but that is entirely cosmetic.

For Rashad and Slythe, I will change Dialogue([PC]) to StartDialogNoSet(Player1) so they don't have to walk over. I think the new script is SHOUTDLG.BCS.

I'll look at Angelo appearing in the prison. It looks like the tweak pack component that allows Angelo to recognise Shar-teel isn't quite working.

I'll check the second level of the Duchal Palace as well.

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#13 Bill Bisco

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Posted 15 February 2006 - 08:18 PM

Hmm, well I just tried it again. This time I had my familiar out when I talked to Belt to take me to the Theives Guild. My party members and I transported; however, my familiar stayed in the Duchal Palace.

If you have your familiar out when you travel to Amn, your familiar does not come with you, and frankly where would it go if you didn't code it to go somewhere?

Also, fought Sarevok and his minions again. I noticed that there comes a Point where Angelo will just stop shooting and attacking altogether; he'll just take everything. Semaj similarly comes to a point when he'll just stop fighting.

Oh yes, and Semaj gave me 1000xp? :ph34r:

I do have a Save Game Before going to SoA. How do I check the variables you wish me to?

#14 King Diamond

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Posted 16 February 2006 - 12:19 AM

So, if you want them unkillable unless talked to, then you will have to make some adjustments. But truthfully, I don't think there's anything wrong other than the bugs that I stated.


M8, I'm still thinking that you're too smart to live.... :P
Haven't you tried to kill some ppl like Duke Eltan, Koveras, Garrun Ghastkill or even Elminster when you first saw them? That will add to your "bug list" a plenty of the new entries....
I suggest you to try that with El - that's a real choice for the Real Player/Bughunter. I managed to make him RED once - that was horrible! That famous magi couldn't even cast a single magic missile to defend himself!
And know what? He doesn't have a death animation! That's a real bug that would cause your game to CTD!!!

And once again about Slythe and Rashad. To appear them invisible to backstab them you have to know 1) where they are located and 2) that those guys are bastards that deserve to be killed immediately. Now tell me, is it possible to know that for the person who plays the game for the first time? I'll tell you - NO. So I recommend you just to start to enjoy that perfect RPG and apply your best efforts not for digging various sh$t from under your nails but to do your best to avoid it to make your game run as smooth as possible....
It deserves that. :cheers:

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#15 aigleborgne

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Posted 16 February 2006 - 12:56 AM

Krystin is easy to kill because she has a very bad spellbook, as well as a stupid script.
Actually, this is more or less the case for most spellcasters in the game.

This is partially due to the limitations of bg1 spells and bg1 scripting possibilities.

About killing some neutral (good) npc like elminster, shandalar, ... they were not designed to be attacked. So some of them didn't even have something to fight with, and some only have some minor cares.

I must admit that all this doesn't bother the first time play in bg1. But seriously, how many of them are there?
Most of us still play this game because we like it very much.
Most of us should have no difficulty to go through the end.

That's why I'm working on the mod "Enhanced Creatures". It will improve all monsters, most "usefull" npc (this means about 500), giving them better spellbooks, AI scripts, and equipments. This also affect some NPC like Elminster, Shandalar, ... Other like Drizzt will also get some tweak (not to make him more powerful, but other things that I will keep secret)

I can tell you that Angelo isn't an easy target anymore. He will use the most of his classes (fighter level 9 dual to mage lvl 12).

#16 horred the plague

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Posted 16 February 2006 - 04:29 AM

That's why I'm working on the mod "Enhanced Creatures". It will improve all monsters, most "usefull" npc (this means about 500), giving them better spellbooks, AI scripts, and equipments. This also affect some NPC like Elminster, Shandalar, ... Other like Drizzt will also get some tweak (not to make him more powerful, but other things that I will keep secret)


Be sure to take a look at a certain existing (soon to be public) creature/AI enhancement mod. It would be nice to work together instead of overwrite each other.

NOTE: I haven't touched BG1 CRE's yet, (in a way I have, just not specific CRE's)--but that component is only a matter of time away.

Edited by horred the plague, 16 February 2006 - 04:32 AM.


#17 Bill Bisco

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Posted 16 February 2006 - 08:03 AM

M8, I'm still thinking that you're too smart to live.... tongue.gif
Haven't you tried to kill some ppl like Duke Eltan, Koveras, Garrun Ghastkill or even Elminster when you first saw them? That will add to your "bug list" a plenty of the new entries....
I suggest you to try that with El - that's a real choice for the Real Player/Bughunter. I managed to make him RED once - that was horrible! That famous magi couldn't even cast a single magic missile to defend himself!
And know what? He doesn't have a death animation! That's a real bug that would cause your game to CTD!!!

And once again about Slythe and Rashad. To appear them invisible to backstab them you have to know 1) where they are located and 2) that those guys are bastards that deserve to be killed immediately. Now tell me, is it possible to know that for the person who plays the game for the first time? I'll tell you - NO. So I recommend you just to start to enjoy that perfect RPG and apply your best efforts not for digging various sh$t from under your nails but to do your best to avoid it to make your game run as smooth as possible....
It deserves that. cheers.gif


Well by talking to Tamoko, one could probably find out that Slythe and Krystin. And, if one plays theives like me, then they always hide in shadows wherever they go. You're right that the first time that you play, you probably wouldn't go invisible and backstab, but then again, that same person could load a save game and try the battle again.

I haven't attacked the people you've mentioned because I thought that they were unkillable. And frankly, a bug is a bug is a bug. My intention is simply to make the game better, not to annoy or bother anyone. I'm just playing the game from start to finish and try to see what I find. And so far I've found a lot of them ;)

And, there's no need to be mean :)

Edit: And if you want some more stuff. Go to the top floor of Candlekeep. Kill or avoid the guard who is trying to talk to you. You will find that you are able to kill Tethtoril and Ulraunt.

Edited by Bill Bisco, 16 February 2006 - 08:59 AM.


#18 King Diamond

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Posted 16 February 2006 - 11:29 AM

For Rashad and Slythe, I will change Dialogue([PC]) to StartDialogNoSet(Player1) so they don't have to walk over. I think the new script is SHOUTDLG.BCS.

Plz don't do that.
IMO that is a bad idea, especially for the thief. It's very annoying when ppl start to yell at you in a distance immediately after they saw you.

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#19 Ascension64

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Posted 16 February 2006 - 03:22 PM


For Rashad and Slythe, I will change Dialogue([PC]) to StartDialogNoSet(Player1) so they don't have to walk over. I think the new script is SHOUTDLG.BCS.

Plz don't do that.
IMO that is a bad idea, especially for the thief. It's very annoying when ppl start to yell at you in a distance immediately after they saw you.

Why wouldn't they? If they recognised you as the target and thus were going to kill you anyway, why would they bother walk up toe-to-toe with you so you could have the slightest chance of putting a dagger through their heart? Would they be that silly?

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#20 horred the plague

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Posted 16 February 2006 - 06:51 PM



For Rashad and Slythe, I will change Dialogue([PC]) to StartDialogNoSet(Player1) so they don't have to walk over. I think the new script is SHOUTDLG.BCS.

Plz don't do that.
IMO that is a bad idea, especially for the thief. It's very annoying when ppl start to yell at you in a distance immediately after they saw you.

Why wouldn't they? If they recognised you as the target and thus were going to kill you anyway, why would they bother walk up toe-to-toe with you so you could have the slightest chance of putting a dagger through their heart? Would they be that silly?


Better to script them, since they know you, to sneak up invisibly, stick you with their dagger, and then whisper in your ear. :devil: