Guys? Ya give up on me? Were still on my one post about making him appear in the game. The one about :
Yup that worked weimer, thanks. now about this. the maker of the walkthrough screwed up or sumthing look:
// The following is appending what we wrote in J#AR1000.bcs to the bottom of
// AR1000.bcs
EXTEND_BOTTOM ~Ar1000.bcs~ ~j#ar1000.bcs~
I complied Ar1000.bcs wich has the proper tag for him to be in government:
IF
Global("J#VondoExists","AR1000",0)
THEN
RESPONSE #100
SetGlobal("J#VondoExists","AR1000",1)
CreateCreature("J#Vondo",[9137.2046],3)
END
They say type:
EXTEND_BOTTOM ~Ar1000.bcs~ ~j#ar1000.bcs~
and extend_Bottom is not a proper tag. What do I type In Weidu?

Compiling with WeiDU
Started by Darkmist, Aug 04 2002 08:14 AM
43 replies to this topic
#41
-Guest-
Posted 08 August 2002 - 12:40 PM
#42
Posted 08 August 2002 - 12:42 PM
sorry that was me up there ^
#43
-jcompton-
Posted 08 August 2002 - 01:27 PM
Wes explained above that this is describing a .tp2 action, for the .tp2 installer file associated with this mod.They say type:
EXTEND_BOTTOM ~Ar1000.bcs~ ~j#ar1000.bcs~
and extend_Bottom is not a proper tag. What do I type In Weidu?
However, I strongly strongly strongly recommend, based on the questions you're asking, that you take a few steps back and try learning more about the game's internals, through exploration with NI and InfExp, before you tackle this problem again.
#44
Posted 09 August 2002 - 05:34 AM
Yes, yes, I know, But I've got the WHOLE npc down. I?ve got the dialog down. I've got the complying and editing down. All I need to learn how to do is make a tp2 command so I can get him to appear in the game.