
How to remove the armor breaking feature?
#1
-Guest-
Posted 04 February 2006 - 03:44 PM
Thanks for this great mod, currently loving it except for this new "feature" introduced by the mod: armor breaking.
It is IMHO completely ridiculous and is certainly seriously reducing my enjoyement of the game.
It is so bad that I have been forced to play my main character as a kensei simply because my armor was breaking every 5 minutes otherwise!
The fact that it never stops happening (contrary to the way it worked for weapons) is also a huge annoyance (durlag's tower without armor ... NOT pretty).
Could somebody please let me know how to disable it?
Thanks in advance!
Regards,
F
#2
Posted 04 February 2006 - 04:56 PM
OK, you can do it the manual way and open up DPLAYER2.BCS and DPLAYER2.BCS in a script editor, delete all the appropriate lines...otherwise, look for this component in the next version of BGT Tweak. Is it just the armor, or would you like shields and weapons to not shatter as well?Hello,
Thanks for this great mod, currently loving it except for this new "feature" introduced by the mod: armor breaking.
It is IMHO completely ridiculous and is certainly seriously reducing my enjoyement of the game.
It is so bad that I have been forced to play my main character as a kensei simply because my armor was breaking every 5 minutes otherwise!
The fact that it never stops happening (contrary to the way it worked for weapons) is also a huge annoyance (durlag's tower without armor ... NOT pretty).
Could somebody please let me know how to disable it?
Thanks in advance!
Regards,
F
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#3
-Guest-
Posted 05 February 2006 - 05:28 AM
OK, you can do it the manual way and open up DPLAYER2.BCS and DPLAYER2.BCS in a script editor, delete all the appropriate lines...otherwise, look for this component in the next version of BGT Tweak. Is it just the armor, or would you like shields and weapons to not shatter as well?
Hello,
Thanks for this great mod, currently loving it except for this new "feature" introduced by the mod: armor breaking.
It is IMHO completely ridiculous and is certainly seriously reducing my enjoyement of the game.
It is so bad that I have been forced to play my main character as a kensei simply because my armor was breaking every 5 minutes otherwise!
The fact that it never stops happening (contrary to the way it worked for weapons) is also a huge annoyance (durlag's tower without armor ... NOT pretty).
Could somebody please let me know how to disable it?
Thanks in advance!
Regards,
F
Thank you for your reply, again thanks for this great mod.
Was not aware the weapons + shields shattered sine I am using magical versions of these.
Personnally, I think the breakage should stop once you have cleaned up the Naskel mines (as in the original BG1).
That way, it does add a story element but without becoming the complete PITA it becomes if it never stops breaking. I don't mind losing a low level non-magical armor or weapon at the beginning, feels it is part of the story. However, losing a supposedly particularly well-crafted full plate mail 6 months after I have sorted the iron supply just doesn't seem normal.
Regards,
F
#4
-Guest-
Posted 05 February 2006 - 05:38 AM
Did a search over my entire BG2 directory but could not find the DPLAYER2.BCS and DPLAYER2.BCS files you mentioned.
Where should they be located?
FYI, the only thing installed on my machine is the BGT 0.99 weidu mode. Nothing else.
Sorry if I am missing something obvious and thanks for your help.
Regards,
F
#5
Posted 05 February 2006 - 06:29 AM
me again.
Did a search over my entire BG2 directory but could not find the DPLAYER2.BCS and DPLAYER2.BCS files you mentioned.
Where should they be located?
FYI, the only thing installed on my machine is the BGT 0.99 weidu mode. Nothing else.
Sorry if I am missing something obvious and thanks for your help.
Regards,
F
That's because it's in the biff files (a compressed format to orgnize the gazillion+1 files). Get yourself an editor, like near infinity or dltcep, and you'll find the files right away.

#6
Posted 05 February 2006 - 07:19 AM
Was not aware the weapons + shields shattered sine I am using magical versions of these.
Personnally, I think the breakage should stop once you have cleaned up the Naskel mines (as in the original BG1).
That way, it does add a story element but without becoming the complete PITA it becomes if it never stops breaking. I don't mind losing a low level non-magical armor or weapon at the beginning, feels it is part of the story. However, losing a supposedly particularly well-crafted full plate mail 6 months after I have sorted the iron supply just doesn't seem normal.
If something was already crafted from a shitty iron it will remain in such state forever not depending on your possible progress. It's absolutely obvious.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#7
-Guest-
Posted 05 February 2006 - 07:27 AM
me again.
Did a search over my entire BG2 directory but could not find the DPLAYER2.BCS and DPLAYER2.BCS files you mentioned.
Where should they be located?
FYI, the only thing installed on my machine is the BGT 0.99 weidu mode. Nothing else.
Sorry if I am missing something obvious and thanks for your help.
Regards,
F
That's because it's in the biff files (a compressed format to orgnize the gazillion+1 files). Get yourself an editor, like near infinity or dltcep, and you'll find the files right away.
Thanks for the reply, as you'll have gathered I am rather new at the whole modding thing

Using near infinity as suggested I removed the offending lines and it seems to work!
Finally, being able to use my full plate!

Now, I guess the next step is to understand how to keep my equipment + party members (I find the whole "Oh, you have lost all your party + equip" thing at the beginning of BG2 unfortunate) ...
Something else would be how to repack everything back into the Biff file, instead of having files in the override directory (heard it was hurting performances).
Regards,
F
#8
Posted 05 February 2006 - 08:57 AM
#9
-Guest-
Posted 05 February 2006 - 09:25 AM
Also, if I remember correctly, there's still ore being made from the Cloakwood Mines that's being "tainted" by the ore poison, so almost really every single bit of ore used on the Sword Coast is weakened for a long time to come. What I found frustrating was my Ankheg Plate broke in the gnoll stronghold..
Hum, nope, Iron from the Cloakwood was produced by the bad guys, precisely as an alternative to the iron from Nashkel.
Therefore iron from the cloakwood was clean
#10
-Guest-
Posted 05 February 2006 - 09:27 AM
Was not aware the weapons + shields shattered sine I am using magical versions of these.
Personnally, I think the breakage should stop once you have cleaned up the Naskel mines (as in the original BG1).
That way, it does add a story element but without becoming the complete PITA it becomes if it never stops breaking. I don't mind losing a low level non-magical armor or weapon at the beginning, feels it is part of the story. However, losing a supposedly particularly well-crafted full plate mail 6 months after I have sorted the iron supply just doesn't seem normal.
If something was already crafted from a shitty iron it will remain in such state forever not depending on your possible progress. It's absolutely obvious.
Certainly, however, if the item was crafted after ... and how many full plate mail can you craft in 6 months?
and anyway, my character only uses the services of the best armorers, no way they would use some inferior material!

#11
Posted 05 February 2006 - 10:37 AM
You're a real faerytaler...What I found frustrating was my Ankheg Plate broke in the gnoll stronghold..
Edited by King Diamond, 05 February 2006 - 10:39 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#12
Posted 05 February 2006 - 10:47 AM
Ankheg Plate Mail is treated as MAGICAL (+1 or +2...don't remember well) and as such it can't be broken due iron shortage

Find a discussion about decreasing shattering...some half year ago (??), you'll find the story of iron crisis...it lasts many months before and after charname story beginns

#13
Posted 05 February 2006 - 03:23 PM

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#14
Posted 05 February 2006 - 06:07 PM
#15
Posted 06 February 2006 - 02:51 AM
I'm certain my ankheg broke on Minsc. It wasn't the ankheg from thunderhammer, but was the one found in the field in nashkel.
Anakashar is in fact correct: PLAT06.itm (Ankheg Plate Mail +2) does not have the 'Magical' flag set: thus, it can break. i suggest this should be moved to (or noted in) the BGT-Zeta bug thread, unless it is not supposed to count as magical armour - in which case i can smell an addition to the BGT Tweakpack...
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#16
Posted 06 February 2006 - 04:02 AM
edit: doubled my post
Edited by CamDawg, 06 February 2006 - 07:17 AM.
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#17
Posted 06 February 2006 - 05:19 AM
Look at what CamDawg wrote - there's no reference to Ankheg Plate in the script so it just can't be broken.I'm certain my ankheg broke on Minsc. It wasn't the ankheg from thunderhammer, but was the one found in the field in nashkel.
But feel free to tell that once again...

Btw, during my BGT run I had several broken armor, very few broken shields and NONE of the broken weapon. And I must admit that despite Ascension's heavy research current stuff-breaking system doesn't work well. That's a pity.... I guess it could be reversed to some more simple and reliable version....
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#18
Posted 06 February 2006 - 05:34 AM
Look at what CamDawg wrote - there's no reference to Ankheg Plate in the script so it just can't be broken.
I'm certain my ankheg broke on Minsc. It wasn't the ankheg from thunderhammer, but was the one found in the field in nashkel.
But feel free to tell that once again...![]()
Btw, during my BGT run I had several broken armor, very few broken shields and NONE of the broken weapon. And I must admit that despite Ascension's heavy research current stuff-breaking system doesn't work well. That's a pity.... I guess it could be reversed to some more simple and reliable version....
ha! consider me told!

as it happens, i didnt experience any breakages on my BGT runthru, altho whether that was down to good luck, a refusal to melee, or extensive CLUA-ing, i couldnt say.
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#19
Posted 06 February 2006 - 05:37 AM
As an aside, I don't see any helm references in there either--are these unbreakable? Aside #2: can enemy armor/shields/weapons break?
Very good points here. Difficult to script, but not impossible. Maybe the TakeItemListPartyNum (and a 2DA with all helms, one with shields, one with armors) system could be incorporated. Dragon Magazine (in the 80's) rated head hit ratio at 1:6 if wearing a helm (1:2 if not). Shields will really be the trickiest to do right--they technically are only used if the to-hit roll is one lower than the needed roll (for non-magic shields).
Edited by horred the plague, 06 February 2006 - 05:40 AM.
#20
Posted 06 February 2006 - 07:17 AM

One possibility would be to simply grant immunities to the breakage spells to world+dog via script once the NotInBG variable (or whatever it is

Another possible way would be to give every BG creature an immunity to a special eff file. The eff file would, in turn, grant immunity to the item breaking spells. To breakable items, you would add two effects--one invokes the eff file followed by the breaking code. Since BG creatures are immune to the eff, their items break. Since no other creatures are immune to the eff, they are (in turn) immune to breakage.
At any rate, I think moving the effects directly into the item files is probably a more reliable (and extensible) method.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.