Unfortunately, all the spiel about "merger and co." has resulted in the 'Mequel' project being placed on hold, dammit! Ah well...I've asked Ascension to introduce these changes, and I'm still pretty sure that continuity means *continuity* that is why Shar-Teel does appear in one of the cells... And if you killed Imoen in BG1 then I'd end your game before transition takes place. All these talks about merger etc. just clouds the real meaning of BGT which is actually nothing but CONTINUITY. If I don't want logical continuity then I can play TuTu or just import my character directly from BG1 and enjoy far fetched and improbable story of old NPCs. However if we really want a logical contunuity so please let's do this, let's bring to BG2 your *real* (developed by yourself) NPCs. In this aspect the transition mod being made by Asc seems extremely important for me.
Anyway, I think such a crappy transition will never get resolved until a 'proper' transition will be put into play. I see that changing the Jaheira/Khalid importation issue may make some people annoyed (probably on top of people who are already annoyed about the current state of the BGT-WeiDU transition), and so I will rescind this change, reverting back to the ZETA format, and not touch the transition again except for bug fixes. I remember I said to someone that only bug fixes will be made from now on to the transition, and I think I shall leave it at that.
Sorry, Vlad...but keep your eyes peeled for the BGT-NeJ2 compatibility patch, as I think the Jaheira/Khalid change will appear in that.