Re-inventing the project from scratch is foolish, and no one has advocated such an approach. When development starts the logical approach is to begin with one of the two projects (I'd suggest BGT-WeiDU, slightly, over Macready's new EasyTutu) and build in changes/functionality from the other.
Maybe this should be the main focus of our discussion right now, shouldn't it? - just to get away from endless discussion on many rather small things and get to a more practical level.
So suppose we start to build on the existing
BGT-
weidu, what major issues should be adressed?
- Change map names
- Import Tutu spawns
- Make the transition cutscene an optional part of the install
- Make the installer so that
TOB and
TOTSC are no longer required
- Some minor bugs which might still be present in current version ZETA - but as far as I can see, there are very few
Suppose we start with Tutu v4
- maybe change some file names? (if we agree the _XXXXX isn't ideal either)
- Spawn fixes
- Import the
BGT transition as an optional component
- Make sure the new mod is compatible with all the mods
BGT is currently compatibel with (
CtB, SoS,
TDD,...)
- Some minor bugs which might still be present in current version - but if I understand correct there are almost none
Suppose we start with Tutu v6
- file names?
- Import the
BGT transition as an optional component
- Make sure the new mod is compatible with all the mods
BGT is currently compatibel with (
CtB, SoS,
TDD,...)
- Adress all the known issues (cf
PPG)
The central question should now be: which is easiest to do?
I think I am not in a position to answer this question however, but just my 2 cents:
Biggest problem for
BGT is the
TOB/
TOTSC thing, I guess the corrected spawns can easily be copied over from Tutu and making a component optional which is already there, shouldn't be too difficult.
For both Tutu versions: the implementation of the
BGT transition as an optional component should be doable - but it's a tricky thing. I know many people have worked long and hard to get it to work properly in
BGT - imported
BG1 characters had a nasty tendency to behave 'funny' for a long time.
I don't know how difficult the compatibility issue is - and how difficult it is to import it from
BGT. I guess it might be tricky too.
After that things as Journal, Map Notes, GUI and other what I consider minor issues might be adressed.
From my point of view (as limited as it might be) it seems building upon the current
BGT build might be the best starting point, as CamDawg suggested. But of course, it might be my arrogant
SHS/
BGT-self which makes me ignore a far better approach.