Why.but it *can't* be an optional install.
Combining BGT/Tutu
#61
Posted 15 January 2006 - 09:44 AM
#62
Posted 15 January 2006 - 09:46 AM
Great. I was really worried I am the only one baffled by this...Why.but it *can't* be an optional install.
#63
Posted 15 January 2006 - 09:48 AM
- No transition. The mod would behave as Tutu does now.
- Minimal transition. The transition would consist purely of the BG2 introductory movie, with no extra content at all.
- Extended transition. Whether it's the current BGT one or Ascension's new mod, this is the one with the cutscenes and stuff.
There's really no reason this should need debating.
Anyone who wants to write their own transition can by all means do so, but centralizing some in the core package allows a certain degree of quality control over "official" ones.
#64
Posted 15 January 2006 - 10:02 AM
Edited by kharan5876, 15 January 2006 - 10:03 AM.
#65
Posted 15 January 2006 - 10:08 AM
I like that idea, I am assuming the minimal transition transfers characters and everything right after killing Sarevok?
Well, I think it'd be the equivalent of exporting your character at the end and importing him in a new game of BG2. So, Sarevok's dies, cutscene, BG2 starting cutscene, Chateau Irenicus.
#66
Posted 15 January 2006 - 10:09 AM
#67
Posted 15 January 2006 - 10:11 AM
#68
Posted 15 January 2006 - 10:49 AM
Otherwise, for example, when people say "a transition should be mandatory" it is confusing whether they mean the "minimal transition" Sim mentions, or the BGT extended one.
With regards to NPCs--I am not sure what I think would be best, but if there were one merged BGT/Tutu package it might make it better for modders to create transition mods for individual NPCs, if they are so inclined.
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#69
Posted 15 January 2006 - 11:29 AM
#70
Posted 15 January 2006 - 12:00 PM
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#71
Posted 15 January 2006 - 12:07 PM
How are the variables going to be carried, by the way? Is it something elaborate with Player1's script, or can I just check them in-game: "Global("Variable","GLOBAL",Value)"?
Well, if it's just treating it as one big game, yeah just check it normally. There was an idea a while back to transport variables between Tutu and BG2 by storing them as locals on Player1, but thats not necessery if everything is gonna be in one game.
#72
Posted 15 January 2006 - 12:30 PM
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#73
Posted 15 January 2006 - 12:36 PM
Oh, I'm probably just very stupid... but please tell me why? Nobody even suggests that the transition should not be in the merger, but what's the problem with it being an option? Why are you bothered by the fact that people who are sure they'll never use it won't install it?
because i dont want to dealing users' error reports several years from now that eventually resolve into 'i didnt install optional component x'. at the moment, the transition is small, seamless, and entirely optional - you get a final save if you wish to start a new BG2 game with new NPCs (with their BG2 stats) and with CHARNAME reduced to 89000 XP. it's optional in the same way that wielding azuredge or doing the windspear hills quest are optional - you dont get to choose not to install these, but there's no necessity to actually play them unless you want to.
i do not see the utility in creating future erroneous bug reports to satisfy BG1 (or BG2) purists. the total size of the transition, post install, is less than 500Kb - on an install that's well north of 5GB, so is entirely negligible. the transition gameplay is optional, as i've described; just because the gameplay is optional, does not mean the transition install needs be. so no thank-you: i dont see the merit of a design decision that builds in future user errors - not when the current install doesn't build in this error.
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#74
Posted 15 January 2006 - 12:40 PM
#75
Posted 15 January 2006 - 03:16 PM
Aside from the usual justification of it being possible to ignore or skip content the player doesn't like, which is bad enough in itself, relying on exporting characters is frankly an appalling excuse for "optional".you get a final save if you wish to start a new BG2 game with new NPCs (with their BG2 stats) and with CHARNAME reduced to 89000 XP
If I put Mang0's Hip Hop Mod as the transition, would you continue to advocate its inclusion on the basis that exporting lets you skip it? I certainly wouldn't.
#76
Posted 15 January 2006 - 03:24 PM
#77
Posted 15 January 2006 - 05:49 PM
In summary, I do not want to see the transition as part of the core component at all.
I meant alternative transitions in this matter. I guess this stance is a personal preference of mine. Of course, if I manage to f*** up my 'Mequel' project like squashed pie, then alternative choices could certainly be good. As a general rule, I don't touch bad mods as soon as I find out a mod is bad, although bad is a subjective vice.You mean it not being obligatory or more alternative transitions appearing? Anyway I don't see how a choice (or more choices) can be a bad thing.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#78 -Guest-
Posted 17 January 2006 - 07:35 AM
#79
Posted 17 January 2006 - 10:05 AM
Sad to say, I still see some of the hostility from both camps. However, I've also noticed it's not a vitriolic as before, which is good. Any merger will require some adjustment from both sides, since neither side will get everything they want.
I play BGT because it's making two games into one continuous story (transition, however shaky, included). I started with BP-BGT (old method), but much prefer Ascension's work. I don't care for super-modding. To me, the mods will add color to each new playing, without overloading my PC, my mind, and my time. There are good mods on both side (and some not-so-good), but as it stands now I can only play one side with few exceptions (also thanks to Ascension and his converter).
The biggest benefit of a merger would be access to the full set of mods on both side, and a common modding language. Those who think WeiDU is not as versitile as the several languages of TUTU, please remember that it's full potential has yet to be reached and the various creative minds out there may just suprise us all at what it (and they) can do.
Any merger may be years in the future, but who knows...
My two cents...
#80
Posted 17 January 2006 - 10:27 AM
If, like I hope, both parties will agree (and I trust their intelligence to work flawlessly) about starting this new, revolutionary project then would there be any reasons left for working on updating TuTu and BGT-WeiDu ?
Although it's true that a first public version might not see the light of the day for several months (but I do not think so many, feeling the enthusiasm animating some people), wouldn't it be better to just concentrate on the merger ?
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)