Combining BGT/Tutu
#41
Posted 15 January 2006 - 03:57 AM
#42
Posted 15 January 2006 - 04:35 AM
The whole chapter global "fuss" is not because the concept is bad as such, but because its implementation in tutu6 caused so many problems, some of them (dreams) still unresolved and hence many people feel it is all not worth the bother...
Yep. It's not what you do, it's how you do it...
Once it's done, and done well, though, I think I'd agree with the change wholeheartedly.
Unfortunately, the same cannot be said about BG1-BG2 transition, since it depends on good writing, not good programming, and thus, I feel is better on its own.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#43
Posted 15 January 2006 - 04:41 AM
This being one of the biggest conceptual differences between tutu and bgt I really hope no one would try to make it "obligatory" in the final merged version, only as an optional install. Maybe even then we would see more mods with different transitions by different writers to choose from...Unfortunately, the same cannot be said about BG1-BG2 transition, since it depends on good writing, not good programming, and thus, I feel is better on its own.
#44
Posted 15 January 2006 - 05:43 AM
I'd hope not, and if such a thing would happen it would again spark a BGT/TuTu-like disparity, although I admit it is not as fundamental as this itself.This being one of the biggest conceptual differences between tutu and bgt I really hope no one would try to make it "obligatory" in the final merged version, only as an optional install. Maybe even then we would see more mods with different transitions by different writers to choose from...
Unfortunately, the same cannot be said about BG1-BG2 transition, since it depends on good writing, not good programming, and thus, I feel is better on its own.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#45
Posted 15 January 2006 - 05:55 AM
It's no secret in fact that there is no connection nor any kind of logic between the end of BG1 and the beginning of BG2.
Having one "official" transition should be mandatory. At least, accoding to me...
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#46
Posted 15 January 2006 - 06:05 AM
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#47
Posted 15 January 2006 - 06:14 AM
You mean it not being obligatory or more alternative transitions appearing? Anyway I don't see how a choice (or more choices) can be a bad thing.I'd hope not, and if such a thing would happen it would again spark a BGT/TuTu-like disparity, although I admit it is not as fundamental as this itself.
#48
Posted 15 January 2006 - 06:22 AM
You mean it not being obligatory or more alternative transitions appearing? Anyway I don't see how a choice (or more choices) can be a bad thing.
I'd hope not, and if such a thing would happen it would again spark a BGT/TuTu-like disparity, although I admit it is not as fundamental as this itself.
They can be a bad thing when they break the unicity that the merger should offer, plot-wise...That's why I thought that the BG1-BG2 transition should even be made non optional...But then I have been thinking that no additional new content should be forced on players...Still having several transtition projects is, according to me, undesirable.
Edited by Salk, 15 January 2006 - 06:24 AM.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#49
Posted 15 January 2006 - 06:37 AM
They can be a bad thing when they break the unicity that the merger should offer, plot-wise...That's why I thought that the BG1-BG2 transition should even be made non optional...But then I have been thinking that no additional new content should be forced on players...Still having several transtition projects is, according to me, undesirable.
Well, it's like Arnel's Nalia Romance and Talon's Xan: if the project suffers, alternatives are inevitable.
On the other hand, Domi's Kivan of Shilmista shows that as long as you create a good project, it becomes the core version.
Yet, BG1->BG2 transition is such a fundamental thing that people are simply bound to disagree. (See Dynaheir's Romance, final cutscene after Sarevok's death.) That's why I think it's better off optional.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#50
Posted 15 January 2006 - 06:55 AM
I for one would never play anything with a transition in it. As for alternative ones... I really don't see a problem, there would be one included in the merged package, just with an option not to install it, and if somebody wants to download and use alternative, non-official version I don't see why anybody has a problem with it. unless you think people should never use mods, just the official versions of the game.They can be a bad thing when they break the unicity that the merger should offer, plot-wise...That's why I thought that the BG1-BG2 transition should even be made non optional...But then I have been thinking that no additional new content should be forced on players...Still having several transtition projects is, according to me, undesirable.
#51
Posted 15 January 2006 - 07:02 AM
#52
Posted 15 January 2006 - 07:44 AM
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#53
Posted 15 January 2006 - 07:48 AM
I actually would find ridicolus to install a Merger that lets you decide what kind of transition you want...I'd still advocate one and only one transition project.
Agreed on the first point. A better situation would be having not transition other than fade out, fade in in the package. Then in external mods other transitions could be done.
#54
Posted 15 January 2006 - 09:17 AM
I'd hope not, and if such a thing would happen it would again spark a BGT/TuTu-like disparity, although I admit it is not as fundamental as this itself.
This being one of the biggest conceptual differences between tutu and bgt I really hope no one would try to make it "obligatory" in the final merged version, only as an optional install. Maybe even then we would see more mods with different transitions by different writers to choose from...
Unfortunately, the same cannot be said about BG1-BG2 transition, since it depends on good writing, not good programming, and thus, I feel is better on its own.
All you Tutu players are missing something, the 'BG1-BG2 transition' is not now mandatory and never has been. All you need to do is when you are ready to start BG2 is just export your PC and start a BG2 game and import your PC.
I Ride for the King!
a.k.a. Chev
#55
Posted 15 January 2006 - 09:22 AM
Isn't there a cutscene? Plus moving most of the party to BG2?All you Tutu players are missing something, the 'BG1-BG2 transition' is not now mandatory and never has been. All you need to do is when you are ready to start BG2 is just export your PC and start a BG2 game and import your PC.
#56
Posted 15 January 2006 - 09:34 AM
that said: a BG1 -> BG2 transition is mandatory for any BGTu merger; if it's not there, those of us who want a merger so we can play from the beginning to the end with the one install will contiune to use BGT-weidu, of (god help us) BGT v.3, or whatever. the transition doesnt have to be necessary to play, so that if you *really want* to start a new BG2 game and import a char, you can, but it *can't* be an optional install.
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#57
Posted 15 January 2006 - 09:39 AM
Edited by Chevalier, 15 January 2006 - 09:40 AM.
I Ride for the King!
a.k.a. Chev
#58
Posted 15 January 2006 - 09:41 AM
Oh, I'm probably just very stupid... but please tell me why? Nobody even suggests that the transition should not be in the merger, but what's the problem with it being an option? Why are you bothered by the fact that people who are sure they'll never use it won't install it?that said: a BG1 -> BG2 transition is mandatory for any BGTu merger; if it's not there, those of us who want a merger so we can play from the beginning to the end with the one install will contiune to use BGT-weidu, of (god help us) BGT v.3, or whatever. the transition doesnt have to be necessary to play, so that if you *really want* to start a new BG2 game and import a char, you can, but it *can't* be an optional install.
#59 -Guest-
Posted 15 January 2006 - 09:42 AM
#60
Posted 15 January 2006 - 09:43 AM