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BG2SoA Items Mod


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#1 ronin

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Posted 06 January 2006 - 04:04 AM

With Ascension64's permission I present a SoA/TOB only version of the BG2SoA Item mod. This mod should be considered a cheat because it makes SoA extremely easy. I consider this a cheat and dont use it myself, but I know there are some players that enjoy playing power games.

Here is the readme:

Baldur's Gate II
Baldurs Gate 2 Shadows of Amn Item Import Mod.
by ronin69hof - ronin69hof@gmail.com



Table of Contents
~~~~~~~~~~~~~~~~~~~~~~~~~~
I. About
II. Installation
III. Components
IV. Tools
V. Version History
VI. Special Thanks


I. About:

This mod should be considered a "CHEAT" as it imports some items from the original Baldurs Gate into Shadows of Amn. The items can be located somewhere in Irenicus's Dungeon and will make SoA alot easier.


II. Installation:

BGII is required. ToB is optional and should work fine with any WeiDU mod.

Unzip the main ZIP file into your BGII main directory. This is normally:
C:\Program Files\Black Isle\BGII - SoA\

Run (click on) "Setup-BG2SoA.exe".

There is only one component to install. You may always uninstall them later by re-running "Setup-BG2SoA.exe".

You definately have to start a new game to get the items or not have confronted Ilyich yet.

III. Components:

1. Baldurs Gate to Shadows of Amn Items Import, just adds the items (cheese method)
2. Adds the items to Mencar Pebblecrusher and his goonies.

Items imported are:

Greenstone Amulet, Wand of the Heavens, Ring of Protection +2, Cloak of Protection +2, Gauntlets of Weapon Expertise, Eagle Bow, Shadow Armor, Boots of Stealth, Bracers of Archery, Gauntlets of Dexterity, Light Crossbow of Speed, Ankheg Plate Mail, Cloak of Non-Detection, Ring of Wizardry, Full Plate Mail +1, Gauntlets of Ogre Power, Ring of Holiness, Cloak of Balduran, Ring of Fire Resistance, and Ring of Freedom.

Location of the items:

Figure it out yourself :)

IV. Tools:

ConTEXT
Near Infinity
Weidu


V. Version History
1 - Initial release in all it's cheesyness.
2 - Removed Pantaloons because they were imported anyways.
3 - Added the items to Mencar Pebblecrusher and his party.

VI. Special Thanks:

*Ascension64 - For releasing the original in the BGTweak pack and allowing me to release this.

The Wizard kindly posted it here:


http://iegmc.mirror.....com.sg/kh_mods
ftp://mirror.intermedia.com.sg/pub/iegmc/kh_mods
http://iegmc.tiefighter.org/kh_mods
http://america.iegmc.net/kh_mods

and the friendly people over at Blackwyrm have it here: http://dragonshoard......20Import Mod/


Version 3 is on the mirrors now, thanks to TheWizard.

The installation does not overwrite any area file. I used EXTEND_BOTTOM to add the items.

ronin

Edited by ronin69hof, 06 July 2006 - 10:56 PM.


#2 Ascension64

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Posted 06 January 2006 - 04:43 AM

1 - Initial release in all it's cheesyness.

Very cheesy indeed! :lol:

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Baldur's Gate Trilogy-WeiDU and Mods
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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#3 ronin

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Posted 06 January 2006 - 04:48 AM

Tested it on insane mode (with a blade) with mix mod's monsters do 75% more damage and 75% to hit/damage/saves for monsters and DefJam starting out at a lower level, 75% less experience for quests, monsters and no exp for scrolls. Then its challenging, just need Horred to get done with the new BP to make it even better. Got my butt handed to me on a silver platter tons of times :)



ronin

#4 AnnabelleRose

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Posted 06 January 2006 - 09:41 AM

II. Installation:

BGII is required. ToB is optional. The MTS Trilogy of Crap; Part One should work fine with any WeiDU mod.


Heh....

At least I know someone downloaded my mod. ;)

If you want, I can upload this to my crappy MSN Group later.

Edited by MajorTomSawyer, 06 January 2006 - 09:44 AM.

- The transitioned former modder once known as MTS.


#5 ronin

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Posted 06 January 2006 - 12:11 PM


II. Installation:

BGII is required. ToB is optional. The MTS Trilogy of Crap; Part One should work fine with any WeiDU mod.


Heh....

At least I know someone downloaded my mod. ;)

If you want, I can upload this to my crappy MSN Group later.


DAmn, busted, :doh: I liked your readme and I thought that I had edited it properly.

On another topic v2 will move the items around in Irenicus's Dungeon so they are not all in one place.

ronin

ps... goes to edit his darn readme :whistling:

and MTS, go ahead and upload it to your crappy group, I will PM The Wizard to load it on the servers.

Edited by ronin69hof, 06 January 2006 - 12:12 PM.


#6 SConrad

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Posted 06 January 2006 - 02:22 PM

You should be able to attach .rar files to posts, no need to rename to .rar.txt. :)

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#7 Ascension64

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Posted 06 January 2006 - 03:01 PM

Subcomponents are a good idea:

1. All in one place
2. Scattered around Irenicus' Dungeon
3. On a party of adventurers who shall use all these items against you!
4. Scattered around the entire Shadows of Amn game!
5. Scattered around the entire Shadows of Amn game but all in hidden stashes!
:cheers:

Edited by Ascension64, 06 January 2006 - 03:02 PM.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#8 ronin

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Posted 07 January 2006 - 01:45 AM

@ Ascension64: I can handle changing the locations thats not a problem. I will have to work on adding them to a party that uses them against you because I am not a very good modder and am still learning, but I think thats an excellent idea and I will work on it. I could make it a random encounter while traveling between areas while in chapter 2 or 3 then it wouldnt be so cheesy.

@SConrad: thanks for the info, I didnt know I could upload .rar's

*edit* I could add the stuff to Mencar Pebblecrusher and his buddies and lock the stairs so you cant run back down them after the initial dialogue (good idea or bad? )

ronin

Edited by ronin69hof, 07 January 2006 - 01:55 AM.


#9 ronin

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Posted 07 January 2006 - 08:48 AM

I have decided there will be 3 components for this mod.

1. All items in Irencus's Dungeon (cheesiest)
2. All items spread around Amn (semi-cheese)
3. Improved Mencar Pebblecrusher (no cheese tactics like)

the 3rd component will see a beefed up Mencar and his buddies (did research in the tactics mod :devil: ) and a stairway that you cant run back down like the Guarded Compound in the tactics mod. If you want the items then you will have to work for them.

thoughts, ideas?

ronin

#10 Ascension64

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Posted 07 January 2006 - 03:49 PM

Sounds better than just giving the player the items. :D

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#11 Ismail

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Posted 13 January 2006 - 08:10 PM

locking the stairs is something that the Tactics mod would do, thus a bad and stupid idea by default. I think they should be in the Dungeon, but used by another party (or several) against you.
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#12 ronin

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Posted 14 January 2006 - 01:41 AM

locking the stairs is something that the Tactics mod would do, thus a bad and stupid idea by default. I think they should be in the Dungeon, but used by another party (or several) against you.


That could be a 4th option but right now I am still working on the 2nd and 3rd options. @ bad and stupid idea: lol, direct and to the point I like that.

ronin

#13 Rabain

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Posted 14 January 2006 - 05:03 AM

You are attacked by several Shadow Thieves on the way out of CI, that last corridor before the sewer exit. How about beefing these guys with some of the items?
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#14 Shed

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Posted 14 January 2006 - 05:20 AM

a stairway that you cant run back down


I don't like those. It doesn't make a lot of sense, stops the player from using sensible tactics like traps and resting, and makes the fight very hard.

#15 ronin

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Posted 14 January 2006 - 05:29 AM


a stairway that you cant run back down


I don't like those. It doesn't make a lot of sense, stops the player from using sensible tactics like traps and resting, and makes the fight very hard.


Thinking about it, your right, I think I will change it so that Mencar and his buddies dont chase you back down the stairs. I used to use the tactic to send one person up and then just initiate dialogue then run back down so that they come down the stairs after you and if you did it right you could get them one at a time so by changing it they wont come back down the stairs at all. That way you have to face them all at the same time, but you will still be able to head back down the stairs to rest and reorganize.

The fight IMHO should be very hard because of the spoils you receive from it.

As for adding an encounter in the last hallway before leaving CI, I dont think that would be a good idea because of mods adding NPC's there (TS and Yasraena) it could cause problems with NPC's spawning in the middle of battle and trying to initiate dialogue during the middle of the battle. I can add the shadow theives somplace else so that there are no conflicts.

4 mod options will be.

1. Just put the items in CI
2. Shadow theives have them in CI
3. Randomly put them around Amn in hidden stashes.
4. Improved Mencar and his buddies.

ronin

Edited by ronin69hof, 14 January 2006 - 05:30 AM.


#16 ronin

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Posted 05 July 2006 - 11:08 AM

Version 3 is attached on the first post.

Only 2 components:
1. Just add the items (cheese method)
2. Give Mencar and his buddies the items so the fight isnt so simple.

any problems just post em here.

ronin

#17 Sha'la

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Posted 13 July 2006 - 03:51 AM

I'm not scared :P lets seem em take on my PC :P MWHAHAHAHA! *cracks knuckles* you wanna peice of this? gotta get through minsc first? well Jaheria me and Imoen are bombarding you with spells :D

#18 ronin

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Posted 13 July 2006 - 03:56 AM

I'm not scared :P lets seem em take on my PC :P MWHAHAHAHA! *cracks knuckles* you wanna peice of this? gotta get through minsc first? well Jaheria me and Imoen are bombarding you with spells :D


Have you tried it with just comming out of Irenicus's dungeon yet? In the next version Mencar and his buddies get a new AI script and not just the weapons.

ronin

#19 CamDawg

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Posted 15 July 2006 - 03:11 PM

It occurs to me that a component I just submitted for UB may be appropriate here as well: restoration of import02.2da. It appears that Malaaq, the genie enslaved in Irenicus' mini-plane of air, was intended to give the party one of their imported BG weapons instead of (always) giving the Sword of Chaos. I've got code more or less ready to go, if you want it.

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#20 ronin

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Posted 15 July 2006 - 11:36 PM

It occurs to me that a component I just submitted for UB may be appropriate here as well: restoration of import02.2da. It appears that Malaaq, the genie enslaved in Irenicus' mini-plane of air, was intended to give the party one of their imported BG weapons instead of (always) giving the Sword of Chaos. I've got code more or less ready to go, if you want it.


Sure, I can include it.

ronin