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What would you like to see improved in KotOR III?


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Poll: What would you like to see improved in KotOR III? (7 member(s) have cast votes)

How would you improve it and why?

  1. Classes e.g. Jedi Master, Sith Marauder... (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Weapons e.g. Lightsabers, heavy blasters... (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. NPCs e.g. Droids, Light & Dark Side NPCs... (2 votes [28.57%])

    Percentage of vote: 28.57%

  4. Game Mechanics (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. Game Engine (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. Plot NPCs (0 votes [0.00%])

    Percentage of vote: 0.00%

  7. Planets e.g. Tatooine, Korriban... (1 votes [14.29%])

    Percentage of vote: 14.29%

  8. Light Side/Dark Side Rewards (0 votes [0.00%])

    Percentage of vote: 0.00%

  9. Force Powers (0 votes [0.00%])

    Percentage of vote: 0.00%

  10. Dialogue (1 votes [14.29%])

    Percentage of vote: 14.29%

  11. More than one, see my post (3 votes [42.86%])

    Percentage of vote: 42.86%

  12. None of the above, see my post (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Archmage Silver

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Posted 25 December 2005 - 09:04 AM

Well, here be the poll for some ideas on game improvement. What would you like to see done better in Knights of the Old Republic III? I'd say dialogue and NPC interaction. The dialogue could be more diverse and the NPCs could have more than meets the eye, e.g. someone pretends to be a good guy and you really wouldn't guess it until you get betrayed in the game, Kreia was easily recognized as a Dark Side NPC from the beginning IMO. Dialogue should have more options for Light/Dark Side characters, and either combat or negotiation orientated. A choice for the neutral jedi wouldn't hurt either.

#2 SConrad

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Posted 25 December 2005 - 09:15 AM

Voted NPC's. I think a larger choice of NPC's would be good - as well as better dialogue. Although KotOR I and II haven't been that bad, there's still a way to go to get to PS:T or BGII level.

Oh, and a more modable environment would be cool. ;)

Posted Image Khadion NPC mod - Team leader, head designer
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Posted Image NPC Damage - Coder
Posted Image PC Soundsets - Coder, voice actor
Posted Image Brythe NPC mod - Designer
Posted Image DragonLance TC - Glory of Istar - Designer
Posted Image The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
Posted Image The Jerry Zinger Show - Producer

Iron Modder 5 - Winner


#3 --Anonymous--

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Posted 25 December 2005 - 12:44 PM

Well i've heard that the game will have an all new powerful engine, so that's spells for better graphics and npc interaction plus i heard that there really working hard on the script on this one.....anyways i'm just hoping it will be out this year or should i say next year 2006...maybe holiday next year we'll see i guess....Merry Christmas everybody wherever you are...Anonymous

#4 Sephiroth

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Posted 08 January 2006 - 10:56 PM

I voted NPCs. Heck, especially NPCs that join the party. One thing in particular that I hated about KotOR 2 :TSL is the "influence" thing. Done get me wrong, it was a great concept, but totally wrong once it was done.

Heres an example:
I get out of my ship on Dantooine with the Handmaiden and/or Mira. All full darkside. The man who notices your a jedi threatens to tell the others. I tell him he cant tell anyone if he's dead, and proceed to kill him. Now then, if both of my companions are FULL darkside, why do they object and I get "influence lost" with them? They're "alignments" change, but their personalites stay the same. Or if I'm leaving the crystal cave on Dantooine, after fighting with Vrook (when he runs). I agree to help the mercenaries, the Handmaiden scolds me (yet she's full darkside) and tells me that even in jest I shouldnt stoop to helping them. I guess I should have voted the "more then one" option tho. NPCs in general need a work-over.
Example: Darth Nihlus, potential to be one bad mofo, and yet, not only can you not understand a word he says, there's no backstory/expanded info on him. Heck, even when killing him and ordering Visas to pick up his mask, you cant even wear it. It just gives a bonus to your FP.

Well, thats the end of my 1am rant, check back next time for more "rants in the middle of the morning" heh.

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#5 Archmage Silver

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Posted 09 January 2006 - 07:38 AM

I voted NPCs. Heck, especially NPCs that join the party. One thing in particular that I hated about KotOR 2 :TSL is the "influence" thing. Done get me wrong, it was a great concept, but totally wrong once it was done.

Heres an example:
I get out of my ship on Dantooine with the Handmaiden and/or Mira. All full darkside. The man who notices your a jedi threatens to tell the others. I tell him he cant tell anyone if he's dead, and proceed to kill him. Now then, if both of my companions are FULL darkside, why do they object and I get "influence lost" with them? They're "alignments" change, but their personalites stay the same. Or if I'm leaving the crystal cave on Dantooine, after fighting with Vrook (when he runs). I agree to help the mercenaries, the Handmaiden scolds me (yet she's full darkside) and tells me that even in jest I shouldnt stoop to helping them. I guess I should have voted the "more then one" option tho. NPCs in general need a work-over.
Example: Darth Nihlus, potential to be one bad mofo, and yet, not only can you not understand a word he says, there's no backstory/expanded info on him. Heck, even when killing him and ordering Visas to pick up his mask, you cant even wear it. It just gives a bonus to your FP.

Well, thats the end of my 1am rant, check back next time for more "rants in the middle of the morning" heh.

I agree, they included the option to influence NPCs but not the dialogue to match the change with. And Darth Nihilus... well, plain bad. I'm sure it would have been better though if Lucas Arts hadn't rushed the game.

#6 Guest. :)

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Posted 09 January 2006 - 06:24 PM

Im giving our boys from Obsidian the benefit of the doubt on the Nihilus thing. I just figure that Lucas Arts rushed a bit too much. And if you look on the XBox disc, there is a bit of unused dialogue which would have really fleshed out the ending. Wish they'd gotten at least an extra month. Would have done a world of good.

#7 Sephiroth

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Posted 09 January 2006 - 10:02 PM

Yep, not to mention the xbox version was released in december 2004, its original scheduled release date was febuary 2005. i would have been willing to wait till april/may to play it

Knowledge is power. Power Corrupts. Study Hard. Be evil.

Minsc: You do not seem like a Sarevok to me. Too much humble, not enough "RARRRRGH, Feel my unholy rage."


#8 --Anonymous--

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Posted 18 January 2006 - 05:53 PM

Can't argue with that.....for me planets and locations because lets face it lightsabers and wookies are fine but it's the unbelievable planets and locations that suck you into the star wars experience, now on what planets i'm not sure? if the exile is going to look for revan then maybe some new and improved sith planets would be nice but here are some other possibilities: Coruscant, Rhen-Varr(i just like this planet is all), Dagobah, Bespin, Yavin, etc....the list goes on and on but i would like to see more than 8-10 planets and with the new xbox that's definetly possible.....and what about the Echani and Zabrak, they put up such a stink about them in both games about how noble and tough they are so where are they?? how about a home planet or something.....just a suggestion.....

#9 Archmage Silver

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Posted 19 January 2006 - 05:31 AM

Yeah, KotOR II had a lot content cut, but the resto pack is in the works right now so we'll get a better experience out of it at some point. At least I have to play it twice more with the resto pack before KotOR III... hopefully Lucas Arts doesn't rush KotOR III, and Obsidian doesn't cut content because of time limits either... I'd rather see it delayed than come out half-made.