What would you like to see improved in KotOR III?
#1
Posted 25 December 2005 - 09:04 AM
#2
Posted 25 December 2005 - 09:15 AM
Oh, and a more modable environment would be cool.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#3 --Anonymous--
Posted 25 December 2005 - 12:44 PM
#4
Posted 08 January 2006 - 10:56 PM
Heres an example:
I get out of my ship on Dantooine with the Handmaiden and/or Mira. All full darkside. The man who notices your a jedi threatens to tell the others. I tell him he cant tell anyone if he's dead, and proceed to kill him. Now then, if both of my companions are FULL darkside, why do they object and I get "influence lost" with them? They're "alignments" change, but their personalites stay the same. Or if I'm leaving the crystal cave on Dantooine, after fighting with Vrook (when he runs). I agree to help the mercenaries, the Handmaiden scolds me (yet she's full darkside) and tells me that even in jest I shouldnt stoop to helping them. I guess I should have voted the "more then one" option tho. NPCs in general need a work-over.
Example: Darth Nihlus, potential to be one bad mofo, and yet, not only can you not understand a word he says, there's no backstory/expanded info on him. Heck, even when killing him and ordering Visas to pick up his mask, you cant even wear it. It just gives a bonus to your FP.
Well, thats the end of my 1am rant, check back next time for more "rants in the middle of the morning" heh.
Knowledge is power. Power Corrupts. Study Hard. Be evil.
Minsc: You do not seem like a Sarevok to me. Too much humble, not enough "RARRRRGH, Feel my unholy rage."
#5
Posted 09 January 2006 - 07:38 AM
I agree, they included the option to influence NPCs but not the dialogue to match the change with. And Darth Nihilus... well, plain bad. I'm sure it would have been better though if Lucas Arts hadn't rushed the game.I voted NPCs. Heck, especially NPCs that join the party. One thing in particular that I hated about KotOR 2 :TSL is the "influence" thing. Done get me wrong, it was a great concept, but totally wrong once it was done.
Heres an example:
I get out of my ship on Dantooine with the Handmaiden and/or Mira. All full darkside. The man who notices your a jedi threatens to tell the others. I tell him he cant tell anyone if he's dead, and proceed to kill him. Now then, if both of my companions are FULL darkside, why do they object and I get "influence lost" with them? They're "alignments" change, but their personalites stay the same. Or if I'm leaving the crystal cave on Dantooine, after fighting with Vrook (when he runs). I agree to help the mercenaries, the Handmaiden scolds me (yet she's full darkside) and tells me that even in jest I shouldnt stoop to helping them. I guess I should have voted the "more then one" option tho. NPCs in general need a work-over.
Example: Darth Nihlus, potential to be one bad mofo, and yet, not only can you not understand a word he says, there's no backstory/expanded info on him. Heck, even when killing him and ordering Visas to pick up his mask, you cant even wear it. It just gives a bonus to your FP.
Well, thats the end of my 1am rant, check back next time for more "rants in the middle of the morning" heh.
#6
Posted 09 January 2006 - 06:24 PM
#7
Posted 09 January 2006 - 10:02 PM
Knowledge is power. Power Corrupts. Study Hard. Be evil.
Minsc: You do not seem like a Sarevok to me. Too much humble, not enough "RARRRRGH, Feel my unholy rage."
#8 --Anonymous--
Posted 18 January 2006 - 05:53 PM
#9
Posted 19 January 2006 - 05:31 AM