Jump to content


Photo

Company of Eight, big problems


  • Please log in to reply
5 replies to this topic

#1 kharan5876

kharan5876
  • Member
  • 204 posts

Posted 24 December 2005 - 03:26 PM

Company of Eight is TDD right?
first off:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.5 WeiDU
~SETUP-BD-TOB.TP2~ #0 #1 // Baldurdash English Text Update Pack for ToB, v1.4 WeiDU
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v105 WeiDU
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day,  v105 WeiDU
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-CTB-TDDFIX.TP2~ #0 #0 // CtB-TDDv1.05 Compatibility Fix
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.6
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.04 (BP Compatible Version)
~SETUP-GUI.TP2~ #0 #0 // "Tortured Souls"
~SETUP-BGT-MAIN.TP2~ #0 #0 // Baldur's Gate Trilogy - Core
~SETUP-BGT-MAIN.TP2~ #0 #1 // OPTIONAL: Baldur's Gate Trilogy - XP Reduction for traps, locks, and spells
~SETUP-BGT-MAIN.TP2~ #0 #2 // OPTIONAL: Baldur's Gate Trilogy - Intelligent EscapeArea()
~SETUP-BGT-MAIN.TP2~ #0 #3 // OPTIONAL: Baldur's Gate Trilogy - Menu Screens
~SETUP-BGT-MAIN.TP2~ #0 #4 // OPTIONAL: Baldur's Gate Trilogy - Change Elminster wielding sword to Elminster wielding staff in start screen
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.80 Mod
~SETUP-DSOTSC.TP2~ #0 #1 // Area .tis files. (Required)
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.40 Mod
~SETUP-NTOTSC.TP2~ #0 #1 // Now for the decompression of area .tis files.
~SETUP-BG1NPC.TP2~ #0 #0 // The BG1 NPC Project for BGT: Core Install
~SETUP-BG1NPC.TP2~ #0 #1 // The BG1 NPC Project for BGT-Weidu: Phase I (Banters)
~SETUP-BG1NPC.TP2~ #0 #2 // The BG1 NPC Project for BGT-Weidu: Phase II (Quests and Interjections)
~SETUP-BG1NPC.TP2~ #0 #3 // Jason Compton's Accelerated Banter Script.
~SETUP-BG1NPC.TP2~ #0 #6 // Give Edwin his BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #7 // Give Imoen her BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #8 // Give Jaheira her BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #9 // Give Minsc his BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #10 // Give Viconia her BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #14 // Non-joinable character portraits
~SETUP-BG1NPC.TP2~ #0 #15 // Coran's Romance Core (Rated: R)
~SETUP-BG1NPC.TP2~ #0 #16 // Placeholder 1: New Quests
~SETUP-BG1NPC.TP2~ #0 #17 // Dynaheir's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #18 // Shar-Teel Relationship Core (Rated R)
~SETUP-BG1NPC.TP2~ #0 #19 // Branwen's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #21 // Xan's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #22 // Ajantis Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #23 // Female Romance Challenges
~SETUP-BG1NPC.TP2~ #0 #26 // Coran's Romance Speed (30 minutes)
~SETUP-BG1NPC.TP2~ #0 #30 // Dynaheir's Romance Speed: 30 minutes
~SETUP-BG1NPC.TP2~ #0 #34 // Xan's Romance Speed: 30 minutes
~SETUP-BG1NPC.TP2~ #0 #38 // Shar-Teel's Relationship Speed: 30 minutes
~SETUP-BG1NPC.TP2~ #0 #42 // Branwen's Romance Speed: 30 minutes
~SETUP-BG1NPC.TP2~ #0 #46 // Ajantis' Romance Speed: 30 minutes
~SETUP-BG1NPC.TP2~ #0 #100 // Install Player-Initiated Dialogues
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.00 (Requires BGT-Weidu or Tutu)
~SETUP-BONEHILL.TP2~ #0 #1 // Install the new areas?  This must be done at least once!
~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BG1Tutu
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~1PP/1PP.TP2~ #0 #1 // New Potion Graphics
~SETUP BP-BGT WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - Big Picture compatibility mod including coloured Baldur's Gate map icons
~SETUP BP-BGT WORLDMAP.TP2~ #0 #2 // Use new worldmap for Throne of Bhaal as well
~SETUP HHMOD V03B.TP2~ #0 #0 // Heaven and Hell Kits
~SETUP HHMOD V03B.TP2~ #0 #1 // Fix XPBonus and XPCAP
~SETUP-SOS-FIX1.TP2~ #0 #0 // Shadows Over Soubar, v105 WeiDU - PATCH #5
~SETUP-TDD-FIX1.TP2~ #0 #0 // The Darkest Day, v105 WeiDU - PATCH #6
~SETUP-CTB-FIX1.TP2~ #0 #0 // Check The Bodies, v160 WeiDU - PATCH #1
~SETUP-TS-BP-FIX.TP2~ #0 #0 // TORTURED SOULS v6.04 (for BP) - PATCH #2

Is it just me or is the company of eight event bugged to hell? Most of these problems occured in the second area, the one with all the mazes and doors.
-For some reason and I couldn't find a pattern to it occuring, but multiple copies of some of the characters would spawn. Some of these copies would be unraisable once killed.
-One guy I think it was Sylvanus could not be raised when he died. He stayed blue.
-When some characters die the others will spam you constantly until you raise them. I mean they talk to you like every 2 seconds.
-When a character dies and you raise them back they will only stay alive for so long. If you wait a long time or rest for 8 hours they will die again, you'll get the rep hit, and you will have to raise them once again.
-Raising someone back to life yields 10000xp for all your party members, this would be easy to exploit along with the issue above.
-When people die they just stand there with a blue circle, wouldn't it make more sense if when dead they were laying on the ground?
-Sometimes the company would say I betrayed them and turn hostile when I didnt even attack any of them.
-Some of the members of the company are unkillable so if they do go hostile you can't do anything about it.
-If you go back to the first area(cave) from the second area(dongeon) the whole company will be there and be on your team no matter how many died or if they went hostile.
-The event didnt seem to have an end, I killed the dragon and the Mage of Zannaster(Whats up with him anyway he seems unkillable until whatever the trigger is turns him into a Lich.) After killing him as a Lich nothing happened, I looted his body and that one door down there was still locked. There was no dialogue from the company or anything. Is this the end of this event?

The company of eight is a really cool concept, but with all these bugs it makes it barely playable. The event needs some serious reworking. At the end I was just using Ctrl-Y to kill everything and just finish it.


Also some other problems. I do not know which mods these are related to.
-I cannot enter Trollford or Purskal. They are on my map but I cannot click on them to enter them.
-The city of Hlondar... There are 3 parts to this city which are all on the world map. However when you exit the city in most of the places it just autosaves and takes you to the next part of town instead of bringing you to the worldmap and letting you choose again.
-(AR1004)There is a graphical glitch in the house you have to goto int he government district. I think this is related to SoS. It's the house where there is a locked container in the wall.
Posted Image

Edited by kharan5876, 24 December 2005 - 08:23 PM.


#2 ScuD

ScuD
  • Member
  • 492 posts

Posted 24 December 2005 - 04:01 PM

Company of Eight is CtB.
And it hasn't been fully tested yet ;)

#3 kharan5876

kharan5876
  • Member
  • 204 posts

Posted 24 December 2005 - 08:08 PM

Well its been tested once now and it needs work. That will be really cool once its finished.

Edited by kharan5876, 24 December 2005 - 08:08 PM.


#4 -Guest-

-Guest-
  • Guest

Posted 25 December 2005 - 09:22 PM

The houses in Hlondeth are kind of diffcult to enter if your not positioned right. I think the collision on the Hlondeth maps should be revised a bit.

#5 kharan5876

kharan5876
  • Member
  • 204 posts

Posted 25 December 2005 - 09:25 PM

oops forgot to login anyway another thing theres a door in the middle Hlondeth area.. (AR3610) around 530, 760 that is on a balcony. There is no way to get up to this door and open it.

I tried to teleport over to the balcony using a hack and went inside, the house has a bottom floor with an exit that drops you outside behind the house. There is no entry here where there should be.

There is another house on this map on the right side that has 2 stories. The second floor entrance is one way, you cant exit.

Edited by kharan5876, 25 December 2005 - 09:38 PM.


#6 Ronar

Ronar
  • Member
  • 12 posts

Posted 09 June 2008 - 03:12 AM

Hi!

I've just encountered the betrayal problem, and it seems to be solved.
They kept turning hostile for me as well after a certain battle, then I tried not to let any of them cast are effect spells (ice storm), and in this way they remained allies.
It seems as if when one of them harms another of them, it is treated as a damage caused by me.
I thought that may help someone.