Bug Reports for v2
#41
Posted 06 September 2010 - 06:47 AM
that`s why i would stay on the safe side, so i`ve decided to install just the kits i want to use for me and my NPCs.
thanks.
#42
Posted 06 September 2010 - 07:21 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#43
Posted 08 March 2011 - 03:47 AM
#44
Posted 08 March 2011 - 03:49 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#45
Posted 08 March 2011 - 03:55 AM
You'll have to report this in the ToBEx forum, I'm afraid.
Np. While I'm here, do you mind tell me if I shall install the Nature's Beauty/Flash to Stone/Imprisonment tweaks over SR versions of those spells or I'm correct supposing your fixes are made for vanilla ones only?
#46
Posted 08 March 2011 - 04:01 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#47 -Guest-
Posted 08 March 2011 - 07:21 PM
#48
Posted 08 March 2011 - 11:07 PM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#49 -Guest-
Posted 08 March 2011 - 11:35 PM
#50
Posted 21 October 2011 - 12:49 PM
END ELSE PATCH_IF ~%script%~ STRING_EQUAL_CASE ~none~ || ~%script%~ STRING_EQUAL_CASE ~~ || ~%script%~ STRING_EQUAL_CASE ~ ~ THEN BEGINto
END ELSE PATCH_IF !FILE_EXISTS_IN_GAME ~%script%.bcs~ || ~%script%~ STRING_EQUAL_CASE ~none~ || ~%script%~ STRING_EQUAL_CASE ~~ || ~%script%~ STRING_EQUAL_CASE ~ ~ THEN BEGINin lib/3rd_ed_saves.tpa. Otherwise it creates BCS files that don't exist in the game before this mod. Technically not a big problem, but having "shout" scripts which actually don't affect hostility and attacks doesn't seem right to me.
#51
Posted 21 October 2011 - 01:54 PM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.