A new version of The Bigg Tweak Pack featuring some new components, like Faster Romances and Petrification fix, is released:
Download Link - Mod Readme - Mod Forum
Edited by jastey, 18 August 2020 - 10:46 PM.
Posted 24 December 2005 - 04:53 AM
A new version of The Bigg Tweak Pack featuring some new components, like Faster Romances and Petrification fix, is released:
Download Link - Mod Readme - Mod Forum
Edited by jastey, 18 August 2020 - 10:46 PM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 27 December 2005 - 08:40 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 23 January 2011 - 05:47 PM
tb#tweaks is currently at 2.50, and the component is "wspatck for all". Updated the readme on bigg.spellholdstudios.net.
but the documentation states:Weapon Specialization Does Not Provide Extra Attacks for Non-Fighters (tb#tweaks)
That's not the same, is it? Is there a way to give a non-fighter (multi-class and swashy only, right?) the extra +½ APR for Specialization, but not gain the extra +1 for reaching level 7 & 13?This component will give attack per round bonuses to all characters according to WSPATCK.2da (that is, half an attack at 7th level, a full attack at 13th).
Posted 23 January 2011 - 06:27 PM
Edited by the bigg, 23 January 2011 - 06:33 PM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 24 January 2011 - 06:22 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 24 January 2011 - 10:32 AM
Edited by the bigg, 24 January 2011 - 10:33 AM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 24 January 2011 - 11:16 AM
Posted 24 January 2011 - 11:25 AM
Yes.Way cool bigg! The behaviour "Everybody gets ApR from proficiency, only Warriors from level" (from the .tra) is exactly what I wanted. And just to be clear, the way vanilla worked was "Only warriors get ApR from proficiency and level"?
Anybody who has 5* in a weapon style (well, Monks still aren't effect from this tweak, since they need to use different calculations to work). In vanilla BG2 only Archers and single/bi-class Fighters could place 5* in a weapon, but some modded non-Fighter kits can place 5* in weapons, and some modded creatures might come with an 'illegal' proficiency level in a weapon (for ex. Yikari comes with 2* in Katana, but wouldn't receive the +1/2 attack per round because of the hardcoded Monk exception, while Gavin BG2 used to come with 2* in War Hammer and receives +1/2 attack per round).Who, other than true-class warriors (not counting 'un-nerfed mastery for multi-class' tweaks) could gain the +1 ApR from True Grandmastery? Archers?
Yes.- Somewhat related; do ranged weapons (thrown & launched) gain ApR from proficiency and level?
Edited by the bigg, 24 January 2011 - 11:36 AM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 11 September 2016 - 01:03 PM
Anyone knows where readme for this mod is located? Thanks.
EDIT: Right! I found it right away: http://www.spellhold...ios.net/ie/bigg
Edited by FixTesteR, 11 September 2016 - 01:06 PM.
Posted 14 December 2020 - 06:57 AM
Just curious - Has anyone played with "3rd edition style Strength"?
The encounter with the 2 Ogrillons at South Beregost Road was quite jarring; with their 18/50 strength, the Ogrillons had +4 THAC0 and +4 damage (averaging 10 damage) and thus Ajantis/Kagain didn't stand a chance.
Any balance issues with the above component?