
testing and playing
#21
Posted 22 December 2005 - 02:25 PM
I have 2 bugs again
1- Rurik is making plate mail+1 regardless of your chosen option
2- I have found 2 Wraith form spell scroll and 1 ice lance spell scroll both of them seems not working when i try to learn or use them nothing happens.
#22
Posted 22 December 2005 - 08:24 PM
Oh, is Rurik in the party? I didn't work on his non-party dialog. Is that where you had the problem?
Spells will have to be checked out. By the way, in the next full version, I will redo the spells. I am going to make all the extra TDD spells (like Ice Lance) optional in that you will not see them in the list of default spells. You will need to find their scrolls to learn them. I think I may do the same to the priest spells.
I am doing this based on some discussion in the BP forums about problems with clerics and cleric/rangers where they see too many spells at higher levels (above level 20). Not something we will see in this game any time soon but I might as well fix it now. The other advantage is I think this should work better if you plan to add any of the cleric class mods that change spells and domains for spells. We shall see.
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#23
Posted 23 December 2005 - 11:44 AM
#25
Posted 24 December 2005 - 06:01 AM
Tired of Bhaal? Try some classics mods instead:
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#26
Posted 24 December 2005 - 02:44 PM
some weird things about worldmap


Btw i know you said spell will be revised later. Just for informing ice bolt spell problem i mentioned earlier still exist in 0.33
Edited by sadun, 25 December 2005 - 09:35 AM.
#27
Posted 25 December 2005 - 02:52 PM
For some reason, I have found it impossible to actually wipe out the map and start it over. The game will always crash. I can add new and start you at a new location, but I can't remove the old icons. Just hide them. Now they appear again. grrr.
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#28
Posted 27 December 2005 - 11:24 AM
New bugs
1- after finishing calcyrx quest meepo's circle turned blue which seems he left party but its picture still with party. When you click on him his inventory is blank and you cant go the other area. Kicking out him is solving
2- Weird things happen with calcryx. a- On the first try Calcryx died before cutscene b- On the second try Calcryx just saying SSShh go along or something not remember exactly. c- On the third try all went good.
Btw, how the door at x=1474 y=3239 Area:TC0013 can be opened. Seems the key kobold chief gave cant open that
Edited by sadun, 27 December 2005 - 11:49 AM.
#29
Posted 27 December 2005 - 12:20 PM
For Meepo, was he in the party when you left the area? I have been messing around with his code trying to make it easier for him to follow your around the areas. I may have the code sequence wrong for him leaving you.
Calcryx is a problem I haven't figured out yet. I can put a MINHP1 ring on him making it impossible to kill him. That works so you only subdue him. If I do, you can't take the option of just trying to kill him (evil party) without returning him. No action actually happens during a dialog so if I add the ring, I have to get him to drop it before you start fighting. I have found that sometimes this works and sometimes it doesn't. I increased his HP so you couldn't kill him in 2 hits (Dirbert was very good at this). I will have to go back and see about the ring again.
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#30
Posted 27 December 2005 - 12:37 PM
The first door down that path (2 skeletons) should open with any thief. The second door needs the key. Maybe it is the third? I don't have it up and running right now but one of those doors should require her key. If you got to the room with the dragon statue that talks and you didn't need the key, I have a problem.
I meant the third door not exactly a door it is more like a secret entrance i gave exact point.
For Meepo, was he in the party when you left the area? I have been messing around with his code trying to make it easier for him to follow your around the areas. I may have the code sequence wrong for him leaving you.
Not sure as i explained his circle turned blue as if he left party but still exist in group. Is he supposed to stay in party after you complete quest or not? On the other hand kobold chief give task to him, responsibility for calcryx so he doesnt supposed to leave area i think

Calcryx is a problem I haven't figured out yet. I can put a MINHP1 ring on him making it impossible to kill him. That works so you only subdue him. If I do, you can't take the option of just trying to kill him (evil party) without returning him. No action actually happens during a dialog so if I add the ring, I have to get him to drop it before you start fighting. I have found that sometimes this works and sometimes it doesn't. I increased his HP so you couldn't kill him in 2 hits (Dirbert was very good at this). I will have to go back and see about the ring again.
Maybe you can raise the trigger level for cutscene begins when he reaches %30 of his hp instead %10 and make his circle turns blue as if he neutral (just guessing)

And another thing dont know if it is bug but when you click customize in paraway's record all buttons are available (normally only script button available in the npc's just main character have all options)
Another thing Belak the outcast constantly using wand
Another thing the treasure in x=3087 y=159 of TC0015 area is not reachable
Edited by sadun, 27 December 2005 - 02:03 PM.
#31
Posted 27 December 2005 - 02:58 PM
The coordinates don't help if I don't have a game up and running to match them to. The secret door has nothing to do with her key. Her key got you that far. Go over to the statue of the dragon and answer it's question. That is what opens the door.
First time I heard about a treasure on TC0015 that you couldn't access. I will have to check into that.
I have had others claim that Belak uses his wand but he didn't for me and not everyone has claimed he does this. Do you have any other mods installed? A scripting mod or Tactics? I am not sure why this isn't consistant for everyone.
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#32
Posted 28 December 2005 - 01:05 AM
The coordinates don't help if I don't have a game up and running to match them to. The secret door has nothing to do with her key. Her key got you that far. Go over to the statue of the dragon and answer it's question. That is what opens the door.
Well When i clicked on statue of dragon all of my party death immediately had to reload.
I have had others claim that Belak uses his wand but he didn't for me and not everyone has claimed he does this. Do you have any other mods installed? A scripting mod or Tactics? I am not sure why this isn't consistant for everyone.
No only .32 and patch .33 on top of clean install (not copy) of BG2+TOB+patch. Btw it seems he doesnt uses wand just it is written as he does constantly.
And good things Rurik works like a charm well done SBB

Edited by sadun, 28 December 2005 - 01:07 AM.
#33
Posted 28 December 2005 - 07:07 AM
The other statue is a trap that can't be turned off (I don't understand the advantage to this in the original mod). I think that statue was used by the dragon priests to slay their victims before feeding them to the dragons. The mod doesn't really explain and I don't see how I could pass the explaination on to you in the mod. So for now, it is just a very hard trap.
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#34
Posted 28 December 2005 - 07:37 AM
The other statue is a trap that can't be turned off (I don't understand the advantage to this in the original mod). I think that statue was used by the dragon priests to slay their victims before feeding them to the dragons. The mod doesn't really explain and I don't see how I could pass the explaination on to you in the mod. So for now, it is just a very hard trap.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
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#35
Posted 28 December 2005 - 02:15 PM
#36
Posted 28 December 2005 - 02:42 PM
#37
Posted 29 December 2005 - 10:03 AM
Did you have Paraway in your party when talking to Sanbelt? This is where the parsing error that you see during install happens. Sanbelt will talk, then Paraway, then it should go back to Sanbelt and the fight starts. Paraway's link back to Sanbelt is wrong so the pirates don't become enemies. I had posted up a fixed TCPARAJ.D file but you have to use DLTCEP to install it, or paste into the "D" folder and reinstall the patch.
Does Ned follow you in other areas also?
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#38
Posted 29 December 2005 - 11:07 AM
Could you clarify that please? You did not have Ned join your party? He shouldn't be seen again once you leave the upstairs, until the encounter with Sanbelt. Even then, he should not follow you around in the cave.
I didnt have ned in party. He followed me all the way regardless of area. And after i kill Sanbelt still following me
Did you have Paraway in your party when talking to Sanbelt? This is where the parsing error that you see during install happens. Sanbelt will talk, then Paraway, then it should go back to Sanbelt and the fight starts. Paraway's link back to Sanbelt is wrong so the pirates don't become enemies. I had posted up a fixed TCPARAJ.D file but you have to use DLTCEP to install it, or paste into the "D" folder and reinstall the patch.
I have reinstalled the patch with proper corrections. This doesnt seems a problem with dialog file it more seems duplicate cre file another thief like creature appears in fight. Ned that is following party doesnt do anything in the fight.
Does Ned follow you in other areas also?
Yes. If he is really ned.
#39
Posted 29 December 2005 - 11:34 AM
If you kick out a party member you cant get back. He remains silent.
Edited by sadun, 01 January 2006 - 02:39 AM.
#40
Posted 05 January 2006 - 02:54 PM
I also adjusted the sleeping people in the tents in Saltmarsh. Hopefully, they are all now actually on their mats.
If Paraway leaves the party, he should still be able to talk to you. The file is there. I will try to see if I can duplicate the problem. By the way, the strange error you got with item you found (description is "Personal item") doesn't seem to happen for me. Both the scroll and the green ring seem to be okay. I will see about adding them to my inventory and see if that gives me something different from what DLTCEP says.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website