

Concerning Zombie - he only asked once in original BG1. So it IS a bug(or unintended behaviour if u like). And i'm not giving away +2 dagger to some old bag'o'bones

Posted 18 January 2006 - 10:43 AM
Posted 18 January 2006 - 11:08 AM
Taking in account that the revenant is a very tough opponent at that stage of the game it looks very nice when he asks you again and again giving another chance to think about your stubborn actions.Concerning Zombie - he only asked once in original BG1. So it IS a bug(or unintended behaviour if u like). And i'm not giving away +2 dagger to some old bag'o'bones
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
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BP Animations Scheme
Posted 18 January 2006 - 12:04 PM
Posted 18 January 2006 - 02:56 PM
Posted 19 January 2006 - 01:23 AM
That undead is as a brainless machine. He wants the dagger all the time. He doesn't care about you at all because HE WANTS THAT DAMN DAGGER!!! It's like in some horror movie - undead is attacking you saying the same thing again and again and again.... That's so chilling...Hey, he's undead:) Why he gotta be nice? He asks you( we see remainsof his человчности. лень искать перевод :Р) then when u decline he's angry and cant control himself.Andif u got no magical items all you can do is RUN! Which i successfully done when i first met him. And i think that player must be responcible for the dialog choices he make
No carebear pve plx
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
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BP Animations Scheme
Posted 19 January 2006 - 04:12 AM
I will check what this is myself in BG1. If the zombie doesn't pester the player, it is a bug. If the zombie pesters the player, it is not a bug. That is final.Taking in account that the revenant is a very tough opponent at that stage of the game it looks very nice when he asks you again and again giving another chance to think about your stubborn actions.
Concerning Zombie - he only asked once in original BG1. So it IS a bug(or unintended behaviour if u like). And i'm not giving away +2 dagger to some old bag'o'bones![]()
So it's Ok for me....
Hety, please translate the Russian into English. I don't care if it is trivial, me and others have a right to know what it says.Hey, he's undead:) Why he gotta be nice? He asks you( we see remainsof his человчности. лень искать перевод :Р) then when u decline he's angry and cant control himself.Andif u got no magical items all you can do is RUN! Which i successfully done when i first met him. And i think that player must be responcible for the dialog choices he make smile.gif No carebear pve plx wink.gif
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 19 January 2006 - 04:32 AM
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
Posted 19 January 2006 - 09:27 AM
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
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BP Animations Scheme
Posted 20 January 2006 - 05:10 AM
Edited by King Diamond, 20 January 2006 - 05:14 AM.
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 20 January 2006 - 11:20 PM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 21 January 2006 - 03:14 AM
Try those areas I told about and see what's happening.Barrrels, crates, and stuff behave normally for me. I cannot keep any container open. Is there a game setting that achieves this?
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 21 January 2006 - 04:25 AM
That is what I did...they worked completely fine for me.Try those areas I told about and see what's happening.
Barrrels, crates, and stuff behave normally for me. I cannot keep any container open. Is there a game setting that achieves this?
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 21 January 2006 - 07:54 AM
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 21 January 2006 - 08:27 AM
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 22 January 2006 - 03:57 AM
Again, this works perfectly fine for me. Only the dead Player2 is not transferred into the prison. Weird.ANGELO.DLG
If you choose the very first response and Angelo killed Player2 the party will never be transferred to the prison.
ActionOverride(Player2,JumpToPoint([1374.388])) just doesn't work on dead person.
So it seems that it's necessary to have another dialogue state that will skip Player2 moving ("KillPC" can store another value beside 7 for that).
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 22 January 2006 - 04:36 AM
Again, this works perfectly fine for me. Only the dead Player2 is not transferred into the prison. Weird.
ANGELO.DLG
If you choose the very first response and Angelo killed Player2 the party will never be transferred to the prison.
ActionOverride(Player2,JumpToPoint([1374.388])) just doesn't work on dead person.
So it seems that it's necessary to have another dialogue state that will skip Player2 moving ("KillPC" can store another value beside 7 for that).
Posted 22 January 2006 - 05:14 PM
Since I can't get the error in the first place, KD, can you make this change and see if it fixes the bug for you?
Again, this works perfectly fine for me. Only the dead Player2 is not transferred into the prison. Weird.
ANGELO.DLG
If you choose the very first response and Angelo killed Player2 the party will never be transferred to the prison.
ActionOverride(Player2,JumpToPoint([1374.388])) just doesn't work on dead person.
So it seems that it's necessary to have another dialogue state that will skip Player2 moving ("KillPC" can store another value beside 7 for that).
You could try a MoveGlobal(Player2,"AR????",[1374.388]) on this dead person. Global objects are still global even when dead. I use this action in TS, to move a dead Boo back to his sanctuary (AR0086) and back. Before I added a MINHP1 to boo, i used to get a dead rat dropped at my feet periodically!
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 23 January 2006 - 01:21 AM
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 23 January 2006 - 03:41 AM
Is your OBJECT.IDS screwed up? Player2 is designated 22 in my installation...and then I have to ask you what I ask a lot of other troubleshootees around here...what version and language of BG2:SoA/ToB do you use?It's very strange... It seems that that option with killing Player2 doesn't work for me at all. It doesn't matter if there's ActionOverride, MoveGloabal or NOTHING to deal with Player2 - it just doesn't work. The only thing that works is MoveViewPoint() and EscapeArea() for Angelo. That's all.
![]()
I couldn't even make it with putting an extra script for Angelo to initiate a dialogue after the killing and removing that Dialogue([PC]) from his dialogue action (that seems as a recursion anyway).![]()
I'll try it later with some cutscene script....
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 23 January 2006 - 09:19 AM
English...and everything is fine with all IDS.Is your OBJECT.IDS screwed up? Player2 is designated 22 in my installation...and then I have to ask you what I ask a lot of other troubleshootees around here...what version and language of BG2:SoA/ToB do you use?
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme