Can I use that in my signature?Finally, it is also intrinsically clear that modders shouldn't use the False() dialogues.

Posted 21 December 2005 - 01:43 AM
Can I use that in my signature?Finally, it is also intrinsically clear that modders shouldn't use the False() dialogues.
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
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BP Animations Scheme
Posted 21 December 2005 - 01:47 AM
Go for it. I hope that spiel made sense.Can I use that in my signature?
Finally, it is also intrinsically clear that modders shouldn't use the False() dialogues.
Edited by Ascension64, 21 December 2005 - 01:49 AM.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 23 December 2005 - 10:18 AM
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 23 December 2005 - 11:25 AM
Edited by King Diamond, 23 December 2005 - 11:43 AM.
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 23 December 2005 - 11:56 AM
P.S. What's happened to XP award reduction tweak? I've just scribed 2 scrolls for 2000XP and immediately leveled up. Still inside Candlekeep...
Posted 23 December 2005 - 09:36 PM
I think this one is OK, because rumours seem to fly around the sword coast like migrating birds!TOWNCR.DLG (BGTOWNCR.CRE)
There's a trigger Dead("Bassilus"). It shall be changed to Global("BassilusDead","GLOBAL",2).
Otherwise the town crier will be "aware" of Bassilus' death even if you've not reported it to the temple.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 24 December 2005 - 06:11 AM
IF See("Thalantyr") // Thalantyr Global("SpawnChicken","GLOBAL",0) THEN RESPONSE #100 SetGlobal("SpawnChicken","GLOBAL",1) Dialog([PC]) ENDHe won't initiate/continue a dialogue when you bring him to Thalantyr 'because EXTERN ~MELICA~ 17 from THALAN.DLG doesn't work somehow....
IF
Trigger(1)
THEN
RESPONSE #50
StartCutSceneMode()
Face(1)
SmallWait(1)
ForceSpell("Melicamp",EFFECT_ONLY)
Wait(1)
ActionOverride("Melicamp",Polymorph(MAGE_MALE_HUMAN_LOW))
EndCutSceneMode()
ActionOverride("Melicamp", Dialogue([PC]))
RESPONSE #50
StartCutSceneMode()
Face(1)
SmallWait(1)
ForceSpell("Melicamp",EFFECT_ONLY)
Wait(1)
ActionOverride("Melicamp",Polymorph(MAGE_MALE_HUMAN_LOW))
Kill("Melicamp")
EndCutSceneMode()
END
Edited by King Diamond, 24 December 2005 - 06:37 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 24 December 2005 - 10:12 AM
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 24 December 2005 - 05:39 PM
By any chance, did you change THALAN.DLG so that his dialog was pausing? I set his dialog to non-pausing and it worked without problems.He won't initiate/continue a dialogue when you bring him to Thalantyr 'because EXTERN ~MELICA~ 17 from THALAN.DLG doesn't work somehow....
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 24 December 2005 - 09:22 PM
5) Melicamp still has a chicken soundset after been polymorfed.... Looks and sounds very strange for an adult male
Posted 26 December 2005 - 01:49 AM
By any chance, did you change THALAN.DLG so that his dialog was pausing? I set his dialog to non-pausing and it worked without problems.
He won't initiate/continue a dialogue when you bring him to Thalantyr 'because EXTERN ~MELICA~ 17 from THALAN.DLG doesn't work somehow....
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 26 December 2005 - 02:45 AM
Which Thalantyr phrase is that one?But in this case MELICA.DLG should be made non-pausing as well. I have the last Thalantyr's phrase missing otherwise.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 26 December 2005 - 02:52 AM
IF ~~ THEN BEGIN 9 // from: 15.0 13.0 8.0 7.0 SAY ~Apprentice?! I have had no apprentices! I teach no one about what I... wait... Melicamp? MELICAMP, is that you?!!~ /* #85102 */ IF ~~ THEN EXTERN ~MELICA~ 17 ENDI've tested it multiple times. Sometimes it appears for a half of a second and then a dialogue immediately displays Melicamp's response from the state 17. But in the most cases that phrase doesn't appear at all before Melicamp's response.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 26 December 2005 - 03:05 AM
Well, that is really odd, because this state is only referenced by the file itself (THALAN.DLG). Why would it simply skip over it?IF ~~ THEN BEGIN 9 // from: 15.0 13.0 8.0 7.0 SAY ~Apprentice?! I have had no apprentices! I teach no one about what I... wait... Melicamp? MELICAMP, is that you?!!~ /* #85102 */ IF ~~ THEN EXTERN ~MELICA~ 17 ENDI've tested it multiple times. Sometimes it appears for a half of a second and then a dialogue immediately displays Melicamp's response from the state 17. But in the most cases that phrase doesn't appear at all before Melicamp's response.
When I set MELICA.DLG to non-pausing as well all started to work properly.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 26 December 2005 - 03:14 AM
Some kind of "synchronization" issue between pausing and non-pausing dialogue types... But it has a sense anyway to have dialogues of the same type with references to each other.Well, that is really odd, because this state is only referenced by the file itself (THALAN.DLG). Why would it simply skip over it?
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 26 December 2005 - 10:58 AM
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 26 December 2005 - 11:25 AM
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 26 December 2005 - 04:28 PM
You mean they are saying things like 'You mess with me, you mess with you!', 'Time for some carnage!', 'Die, pip-squeaks!' ?GOLEMF.CRE
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 27 December 2005 - 01:33 AM
YesYou mean they are saying things like 'You mess with me, you mess with you!', 'Time for some carnage!', 'Die, pip-squeaks!' ?GOLEMF.CRE
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 27 December 2005 - 11:15 AM
Edited by King Diamond, 27 December 2005 - 11:16 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme