Jump to content


Photo

BGT-WeiDU Zeta Bug-Thread


  • This topic is locked This topic is locked
190 replies to this topic

#161 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 28 January 2006 - 09:35 AM

Some noblemen in BG are still talking about "the impending war" and Sarevok after his death.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#162 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 28 January 2006 - 09:55 AM

AR7408 (Counting House)

Several LEAGGU_ guards have a strange soundset setting for the INITIAL_MEETING and SELECT_COMMON.
I'm talking about "Yes?" spoken by some very old woman. It doesn't suit them well... :D

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#163 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 28 January 2006 - 10:52 AM

ARW000.ARE

The 2nd spawn point has coordinates [3099.17] that is at the very edge of the map.
It would be better to set it to something like [3099.240].

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#164 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 28 January 2006 - 11:06 AM

ISLSIR.DLG

There shouldn't be GiveItem("MISC1E",Player1)
but
GiveItem("MISC1E",LastTalkedToBy)

because Player1 can be at the other side of the map and will be really surprized receiving such a GIFT appeared from nowhere....

---------------------------------

ISLSIR.CRE

Gender and Sex should be set to FEMALE. Otherwise, when she starts to cast spells, the male casting sound is used.

Edited by King Diamond, 28 January 2006 - 11:12 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#165 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 28 January 2006 - 11:54 AM

KAROUG.CRE

There's missing INITINV2.BCS so he doesn't initiate a dialogue.
2 options: import missing script from BG1 or change it to INITINV.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#166 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 28 January 2006 - 12:11 PM

Small issue.

DAESEWLF.CRE

It's definitely a WOLFWERE but description says "Werewolf". Should be fixed.

Edited by King Diamond, 28 January 2006 - 12:11 PM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#167 iopden

iopden
  • Member
  • 19 posts

Posted 30 January 2006 - 05:18 AM

Charname biography is taken from BG2 part, so when you only in Candlekeep - you could read that you have killed Sarevok and you are Child of Bhaal. For first time user it will break the flavor of secret.

#168 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 30 January 2006 - 08:55 AM

Charname biography is taken from BG2 part, so when you only in Candlekeep - you could read that you have killed Sarevok and you are Child of Bhaal. For first time user it will break the flavor of secret.

This is not a bug but a well known engine limitation.

----------------------------------------
Delainy1.DLG
States 38,42. It seems that those journal entries should be "solved" ones.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#169 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 30 January 2006 - 09:09 AM

ARU004.BCS-related stuff.

If you'd exit ARU004 during the battle with Mendas, kill him outside and then never enter that house again you won't be cured off lycantropy.

The possible workaround - to assign a script to LOUPGAR.CRE and move this block there (from ARU004.BAF)
IF
  Global("WereFinish","GLOBAL",0)
//  Dead("loupgar")  // ~Loup Garou~
  Die() //<---------------for LOUPGAR script
THEN
  RESPONSE #100
	SetGlobal("Infected","GLOBAL",0)
	DisplayStringNoNameHead(Player1,@401117)
	SetGlobal("WereFinish","GLOBAL",1)
END

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#170 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 30 January 2006 - 09:17 AM

MENDA4.DLG

States 3,5.

There shouldn't be any of ActionOverride("Baresh",ApplySpellRES("SPKI925",Myself)).
This is incorrect. SPKI925 is a spell for Kaishas' shapechanging that spawns another copy of her with an extra copy of Sea Charts. Baresh has it's own script that will work perfectly without that ActionOverride().

Edited by King Diamond, 30 January 2006 - 09:46 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#171 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 01 February 2006 - 11:56 AM

ARD011.BAF

DisplayStringNoName(Player1,@1109) is wrong (displays "Chaotic Neutral").

Must be

DisplayStringNoName(Player1,@24092)

It uses bg1.tra strings.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#172 Salk

Salk
  • Modder
  • 1419 posts

Donator

Posted 02 February 2006 - 12:57 AM

King Diamond,

is it fine for you if I post here bugs/inconsistencies that come with original Baldur's Gate so that you might report them as official bugs in BGT-WeiDu too ? Thanks!

#173 SimDing0

SimDing0

    GROUP ICON

  • Member
  • 1654 posts

Posted 02 February 2006 - 03:32 AM

Document them somewhere central where the BG1 Fixpack can draw from. For lack of anywhere better, I suggest the BG1 UB forum. I'd really rather not have to visit page 6 of some obscure BGT-WeiDU thread when I want to start fixing BG1 bugs.

Edited by SimDing0, 02 February 2006 - 03:33 AM.

Repeating cycle of pubes / no pubes.

A Comprehensive Listing of IE Mods

#174 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 02 February 2006 - 06:07 AM

is it fine for you if I post here bugs/inconsistencies that come with original Baldur's Gate so that you might report them as official bugs in BGT-WeiDu too ? Thanks!


Plz use a separate pinned thread.

Edited by King Diamond, 02 February 2006 - 06:13 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#175 Eon Blue Apocalypse

Eon Blue Apocalypse
  • Member
  • 78 posts

Posted 02 February 2006 - 11:53 AM


Charname biography is taken from BG2 part, so when you only in Candlekeep - you could read that you have killed Sarevok and you are Child of Bhaal. For first time user it will break the flavor of secret.

This is not a bug but a well known engine limitation.


It is impossible to switch journals when transferring to SoA, but it would be possible to have the BG1 journal all the way through, right?

#176 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 03 February 2006 - 11:16 AM

BGKING.CRE - King from the chess game.

It has SW2H07.ITM. In BG1 it is Two Handed Sword +3, in BG2 it is Harbinger +3 that is an absolutely different (and too powerfull for this part of game) sword.

BG2 has no analogue to BG1 item.

So, the proper SW2H07 must be imported from BG1, renamed and BGKING patched to has it.


As far as TS has the same issue, I propose to name it SW2H07BG.ITM to preserve compatibility.
TS package lies HERE (it contains ITM, BAM and an extra item description).

Edited by King Diamond, 03 February 2006 - 11:45 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#177 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 03 February 2006 - 12:07 PM

TP2

Wrong:
COMPILE ~BGT/Fixpack/rTRAPDIS.BAF~

Should be:
1)
COMPILE ~BGT/Fixpack/TRAPDIS.BAF~
2) rTRAPDIS.BAF should be renamed to TRAPDIS.BAF.
3) TRAPDIS.BAF

IF
Clicked([ANYONE])
PartyHasItem("MISC2L")
Range(LastTrigger,9)
THEN
RESPONSE #100
TriggerActivation("deathtrap1",FALSE)
TriggerActivation("deathtrap2",FALSE)
TriggerActivation("deathtrap3",FALSE)
TakePartyItem("MISC2L") //NEW
DisplayString(Myself,23496)
END

IF
Clicked([ANYONE])
!PartyHasItem("MISC2L")
Range(LastTrigger,9)
THEN
RESPONSE #100
DisplayString(Myself,23495)
END

IF
Clicked([ANYONE])
!Range(LastTrigger,9)
THEN
RESPONSE #100
DisplayString(Myself,23565)
END

as far as text says that you "inserted the bone wardstone into the machine's key slot".

Edited by King Diamond, 03 February 2006 - 12:08 PM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#178 horred the plague

horred the plague

    Scourge of the Seven Seas

  • Modder
  • 1899 posts

Posted 04 February 2006 - 12:01 AM

BGSENDAI.CRE She still has a DV of SENDAI, which of course reeks havoc on a ToB game. Minor havoc, at least. :D If you kill this Sendai in BG1, and go to Abazigal's Lair first, the AR6005 script will actually trigger the Solar's dialog twice, and open the fourth gate prematurely. I haven't gone in Sendai's Lair yet, to see if it reeks havoc there as well.

#179 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 04 February 2006 - 10:10 AM

CULT3.CRE

Should be NEUTRAL.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#180 Ascension64

Ascension64
  • Modder
  • 5983 posts

Posted 04 February 2006 - 04:54 PM

BGSENDAI.CRE She still has a DV of SENDAI, which of course reeks havoc on a ToB game. Minor havoc, at least. :D If you kill this Sendai in BG1, and go to Abazigal's Lair first, the AR6005 script will actually trigger the Solar's dialog twice, and open the fourth gate prematurely. I haven't gone in Sendai's Lair yet, to see if it reeks havoc there as well.

So importing a savegame into ToB preserves all global variables? AFAIK, you can't go straight from SoA to ToB without having to export-import.

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)