BGT-WeiDU Zeta Bug-Thread
#161
Posted 28 January 2006 - 09:35 AM
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
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BP Animations Scheme
#162
Posted 28 January 2006 - 09:55 AM
Several LEAGGU_ guards have a strange soundset setting for the INITIAL_MEETING and SELECT_COMMON.
I'm talking about "Yes?" spoken by some very old woman. It doesn't suit them well...
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
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BP Animations Scheme
#163
Posted 28 January 2006 - 10:52 AM
The 2nd spawn point has coordinates [3099.17] that is at the very edge of the map.
It would be better to set it to something like [3099.240].
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#164
Posted 28 January 2006 - 11:06 AM
There shouldn't be GiveItem("MISC1E",Player1)
but
GiveItem("MISC1E",LastTalkedToBy)
because Player1 can be at the other side of the map and will be really surprized receiving such a GIFT appeared from nowhere....
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ISLSIR.CRE
Gender and Sex should be set to FEMALE. Otherwise, when she starts to cast spells, the male casting sound is used.
Edited by King Diamond, 28 January 2006 - 11:12 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#165
Posted 28 January 2006 - 11:54 AM
There's missing INITINV2.BCS so he doesn't initiate a dialogue.
2 options: import missing script from BG1 or change it to INITINV.
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#166
Posted 28 January 2006 - 12:11 PM
DAESEWLF.CRE
It's definitely a WOLFWERE but description says "Werewolf". Should be fixed.
Edited by King Diamond, 28 January 2006 - 12:11 PM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#167
Posted 30 January 2006 - 05:18 AM
#168
Posted 30 January 2006 - 08:55 AM
This is not a bug but a well known engine limitation.Charname biography is taken from BG2 part, so when you only in Candlekeep - you could read that you have killed Sarevok and you are Child of Bhaal. For first time user it will break the flavor of secret.
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Delainy1.DLG
States 38,42. It seems that those journal entries should be "solved" ones.
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#169
Posted 30 January 2006 - 09:09 AM
If you'd exit ARU004 during the battle with Mendas, kill him outside and then never enter that house again you won't be cured off lycantropy.
The possible workaround - to assign a script to LOUPGAR.CRE and move this block there (from ARU004.BAF)
IF Global("WereFinish","GLOBAL",0) // Dead("loupgar") // ~Loup Garou~ Die() //<---------------for LOUPGAR script THEN RESPONSE #100 SetGlobal("Infected","GLOBAL",0) DisplayStringNoNameHead(Player1,@401117) SetGlobal("WereFinish","GLOBAL",1) END
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#170
Posted 30 January 2006 - 09:17 AM
States 3,5.
There shouldn't be any of ActionOverride("Baresh",ApplySpellRES("SPKI925",Myself)).
This is incorrect. SPKI925 is a spell for Kaishas' shapechanging that spawns another copy of her with an extra copy of Sea Charts. Baresh has it's own script that will work perfectly without that ActionOverride().
Edited by King Diamond, 30 January 2006 - 09:46 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#171
Posted 01 February 2006 - 11:56 AM
DisplayStringNoName(Player1,@1109) is wrong (displays "Chaotic Neutral").
Must be
DisplayStringNoName(Player1,@24092)
It uses bg1.tra strings.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#172
Posted 02 February 2006 - 12:57 AM
is it fine for you if I post here bugs/inconsistencies that come with original Baldur's Gate so that you might report them as official bugs in BGT-WeiDu too ? Thanks!
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#173
Posted 02 February 2006 - 03:32 AM
Edited by SimDing0, 02 February 2006 - 03:33 AM.
#174
Posted 02 February 2006 - 06:07 AM
is it fine for you if I post here bugs/inconsistencies that come with original Baldur's Gate so that you might report them as official bugs in BGT-WeiDu too ? Thanks!
Plz use a separate pinned thread.
Edited by King Diamond, 02 February 2006 - 06:13 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#175
Posted 02 February 2006 - 11:53 AM
This is not a bug but a well known engine limitation.
Charname biography is taken from BG2 part, so when you only in Candlekeep - you could read that you have killed Sarevok and you are Child of Bhaal. For first time user it will break the flavor of secret.
It is impossible to switch journals when transferring to SoA, but it would be possible to have the BG1 journal all the way through, right?
#176
Posted 03 February 2006 - 11:16 AM
It has SW2H07.ITM. In BG1 it is Two Handed Sword +3, in BG2 it is Harbinger +3 that is an absolutely different (and too powerfull for this part of game) sword.
BG2 has no analogue to BG1 item.
So, the proper SW2H07 must be imported from BG1, renamed and BGKING patched to has it.
As far as TS has the same issue, I propose to name it SW2H07BG.ITM to preserve compatibility.
TS package lies HERE (it contains ITM, BAM and an extra item description).
Edited by King Diamond, 03 February 2006 - 11:45 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#177
Posted 03 February 2006 - 12:07 PM
Wrong:
COMPILE ~BGT/Fixpack/rTRAPDIS.BAF~
Should be:
1)
COMPILE ~BGT/Fixpack/TRAPDIS.BAF~2) rTRAPDIS.BAF should be renamed to TRAPDIS.BAF.
3) TRAPDIS.BAF
as far as text says that you "inserted the bone wardstone into the machine's key slot".IF
Clicked([ANYONE])
PartyHasItem("MISC2L")
Range(LastTrigger,9)
THEN
RESPONSE #100
TriggerActivation("deathtrap1",FALSE)
TriggerActivation("deathtrap2",FALSE)
TriggerActivation("deathtrap3",FALSE)
TakePartyItem("MISC2L") //NEW
DisplayString(Myself,23496)
END
IF
Clicked([ANYONE])
!PartyHasItem("MISC2L")
Range(LastTrigger,9)
THEN
RESPONSE #100
DisplayString(Myself,23495)
END
IF
Clicked([ANYONE])
!Range(LastTrigger,9)
THEN
RESPONSE #100
DisplayString(Myself,23565)
END
Edited by King Diamond, 03 February 2006 - 12:08 PM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#178
Posted 04 February 2006 - 12:01 AM
#179
Posted 04 February 2006 - 10:10 AM
Should be NEUTRAL.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#180
Posted 04 February 2006 - 04:54 PM
So importing a savegame into ToB preserves all global variables? AFAIK, you can't go straight from SoA to ToB without having to export-import.BGSENDAI.CRE She still has a DV of SENDAI, which of course reeks havoc on a ToB game. Minor havoc, at least. If you kill this Sendai in BG1, and go to Abazigal's Lair first, the AR6005 script will actually trigger the Solar's dialog twice, and open the fourth gate prematurely. I haven't gone in Sendai's Lair yet, to see if it reeks havoc there as well.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)