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2) AR3800, AR4300, AR6515, ARD000, ARD001, ARU002, ARU005, ARU006, ARU007, ARW000, ARW500 AREs. There're animations that have a reference to invalid palette BMPs + some strange animation names as well. I would fix that to block even a possibility of improper engine behavior.
Here I am thinking, apart from the animation names, that the palette BMP field and the four bits after it may also have the slightest chance of being meaningful code. For example, the palette BMP may not simply be for the palette BMP only, and
IESDP has this region classified as unknown.
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3) I'd add (to the .bat) a moving of all possible resources from \override\ to the corresponding biffing BGT subfolders as far as BGT is biffing stuff already (WAVs, PROs etc.). As for now, you still have several dozens of files left there...
Later.