Edited by kharan5876, 10 December 2005 - 11:13 AM.
BGT zeta
#1
Posted 10 December 2005 - 11:12 AM
#2
Posted 10 December 2005 - 02:52 PM
I Ride for the King!
a.k.a. Chev
#3
Posted 10 December 2005 - 03:50 PM
That and joinable NPCs you have met and had in your party will have screwed up soundsets, possibly names, and item names and descriptions in your party could be screwed up as well. At worst, an inavlid StrRef will crash your game.Its out now? Don't see it on the mirrors unless the filename is still the same as before? Aside from screwed up journal entries and map string references will upgrading from beta4 to zeta mess up my save game real bad?
Edit: Actually, if you haven't visited every single area on your world map, then CTDs will occur upon moving to certain areas you haven't visited before, since entrance names for areas have been changed. Hence, I strongly recommend a new game, or just play with BETA 4
Edited by Ascension64, 10 December 2005 - 03:53 PM.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#4
Posted 10 December 2005 - 04:19 PM
#5
Posted 12 December 2005 - 01:08 PM
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#6
Posted 12 December 2005 - 06:32 PM
Let's see it on the mirrors first before you congratulate me on anything...Congratulations on this new and last Beta release! Keep it up!
Also, ZETA is not a beta release.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#7
Posted 12 December 2005 - 10:48 PM
ronin
#8
Posted 13 December 2005 - 01:39 AM
Check the America server. It's there./me wonders when the mirrors are going to be updated.
ronin
It also has the Mulgore & Xavia NPC.
#9
Posted 13 December 2005 - 02:29 AM
ronin
#10
Posted 13 December 2005 - 05:18 AM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#11
Posted 13 December 2005 - 07:59 AM
1) SEMAJ.BCS. Has several attempts to cast 0-spells by ReallyForceSpell(). Something should be put there.
2) AR3800, AR4300, AR6515, ARD000, ARD001, ARU002, ARU005, ARU006, ARU007, ARW000, ARW500 AREs. There're animations that have a reference to invalid palette BMPs + some strange animation names as well. I would fix that to block even a possibility of improper engine behavior.
3) I'd add (to the .bat) a moving of all possible resources from \override\ to the corresponding biffing BGT subfolders as far as BGT is biffing stuff already (WAVs, PROs etc.). As for now, you still have several dozens of files left there...
4) A hotfix for the game prompt string generation:
//Changes description under the SHADOWS OF AMN button ************************************ COPY_EXISTING + ~BGT/title.tr~ ~BGT/title.tra~ SPRINT bgt "" SPRINT tdd "" SPRINT sos "" SPRINT ts "" SPRINT nej1 "" SPRINT nej2 "" SPRINT ctb "" SPRINT bp "" SPRINT separator "" SPRINT separator2 "" SPRINT namets @900043 SPRINT nametdd @900044 SPRINT namesos @900045 SPRINT namenej1 @900046 SPRINT namenej2 @900047 SPRINT namebp @900048 SPRINT namectb @900049 SPRINT namestr1 @900050 SPRINT namestr2 @900051 SPRINT bgt @900052 PATCH_IF (FILE_EXISTS ~data/TS-RULE.BIF~) BEGIN SPRINT ts ~%separator%%namets%~ SPRINT separator ", " SPRINT separator2 @900053 END PATCH_IF (FILE_EXISTS ~data/TDD-RULE.BIF~) BEGIN SPRINT tdd ~%separator%%nametdd%~ SPRINT separator ", " SPRINT separator2 @900053 END PATCH_IF (FILE_EXISTS ~data/SoS-RULE.BIF~) BEGIN SPRINT sos ~%separator%%namesos%~ SPRINT separator ", " SPRINT separator2 @900053 END PATCH_IF (FILE_EXISTS ~override\Bag02NeJ.ITM~) BEGIN SPRINT nej1 ~%separator%%namenej1%~ SPRINT separator ", " SPRINT separator2 @900053 END PATCH_IF (FILE_EXISTS ~override\EyeBite.itm~) BEGIN SPRINT nej2 ~%separator%%namenej2%~ SPRINT separator ", " SPRINT separator2 @900053 END PATCH_IF (FILE_EXISTS ~data/BP-RULE.BIF~) BEGIN SPRINT bp ~%separator%%namebp%~ SPRINT separator ", " SPRINT separator2 @900053 END PATCH_IF (FILE_EXISTS ~data/CTB-RULE.BIF~) BEGIN SPRINT ctb ~%separator%%namectb%~ SPRINT separator ", " SPRINT separator2 @900053 END SPRINT str ~%namestr1%%bgt%%namestr2%%separator2%%ts%%tdd%%sos%%nej1%%nej2%%bp%%ctb%~ REPLACE_TEXTUALLY ~game prompt~ "%str%"Setup.tra:
//Shadows of Amn description button text @900043 = ~"Tortured Souls"~ @900044 = ~"The Darkest Day"~ @900045 = ~"Shadows Over Soubar"~ @900046 = ~"Neverending Journey Part 1"~ @900047 = ~"Neverending Journey Part 2"~ @900048 = ~"Big Picture"~ @900049 = ~"Check The Bodies"~ @900050 = ~Play~ @900051 = ~Shadows of Amn<TM>~ @900052 = ~ Baldur's Gate<TM> and the Tales of the Sword Coast<TM> or play ~ @900053 = ~ with the new expansion(s): ~ //End Shadows of Amn description button text
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#12
Posted 13 December 2005 - 08:17 AM
Here's the debug file text(relevant line):
WARNING: internal label [1] not found in processed DLG [AJANTJ]
Thanks for the help, Raoul
#13
Posted 13 December 2005 - 08:21 AM
Edited by Gaias, 13 December 2005 - 08:42 AM.
#14
Posted 13 December 2005 - 12:20 PM
Another question-how will u convert that 99B4 TRAs into 99Z ones?
Huh...I lookend into that translation folder and it looks nice for me (not so many dialogs as in 99B4)...what with the rest? are they converted directly from BG1 dialog.tlk?
EDIT-I found out that most of areas are lagging-that's no "periodical slowdown" but "permanent slowdown" there :/
At 99B4 there were the same problems (even TDD) but in less areas (Trollford, Athkatla Government District and 1 or 2 BG1 areas)
Edited by Promilus, 14 December 2005 - 12:51 AM.
#15
Posted 14 December 2005 - 03:28 AM
Ok...so is this version playable or what?
I hope not to discourage you. What I have done is to make future translations easier, so setup.tra has been heavily reduced.I saw that it's about half TRA size when comparing with 99B4...so is that most of my work for nothing?? :]
All the entries are still there in journal.tra, just re-ordered massively.Another question...there are some journal entreis left to translate...can I simply translate only those which appears in the 99Z? and skip the others...
Manually. I did the same thing with weigo's German .trasAnother question-how will u convert that 99B4 TRAs into 99Z ones?
The ones in setup.tra are imported directly from BG1. I hope it works for the Polish version, so I need to find that out when you have finished the translation.Huh...I lookend into that translation folder and it looks nice for me (not so many dialogs as in 99B4)...what with the rest? are they converted directly from BG1 dialog.tlk?
Most people relate this problem to the override directory, but I suspect TDD and such BIFF all the files. Hence, it might be a hardware/defragment/virtual memory/etc. issue.EDIT-I found out that most of areas are lagging-that's no "periodical slowdown" but "permanent slowdown" there :/ At 99B4 there were the same problems (even TDD) but in less areas (Trollford, Athkatla Government District and 1 or 2 BG1 areas)
What is your status wth the translation? The journal entries are the most important, as well as those in the 'German translation' thread. Have you completed the others .tras previously?
Right. Looks like I haven't quite preserved the dialogue structure of all 977 dialogue files. I'll work on it. For now, BG1NPCBGT V11 will not work with ZETA.WARNING: internal label [1] not found in processed DLG [AJANTJ]
@SBB: Please do not change anything related to BG1NPCBGT install (such as dialogue state patching, etc.) until I sort out the dialogue structure.
Edited by Ascension64, 14 December 2005 - 03:47 AM.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#16
Posted 14 December 2005 - 04:03 AM
Right. Looks like I haven't quite preserved the dialogue structure of all 977 dialogue files. I'll work on it. For now, BG1NPCBGT V11 will not work with ZETA.WARNING: internal label [1] not found in processed DLG [AJANTJ]
@SBB: Please do not change anything related to BG1NPCBGT install (such as dialogue state patching, etc.) until I sort out the dialogue structure.
If it might help, I've experienced the same problem but was able to work around it by extracting the BG1 AJANTJ.DLG and copying it to my BG2 override folder - of course this is NOT a solution but it made the BG1NPC install continue.
It seems 4 J files give this error message - not only AJANTJ.DLG but also Quale's and two others (I don't remember exactly which - I think eldoth's and skie's or tiax'.
#17
Posted 14 December 2005 - 04:27 AM
Thanks. I'll check all NPC dialogue files anyway.It seems 4 J files give this error message - not only AJANTJ.DLG but also Quale's and two others (I don't remember exactly which - I think eldoth's and skie's or tiax'.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#18
Posted 14 December 2005 - 09:56 AM
Availability: none
Done: 75-80% of all, 50% of journal entries
Estimated time to finish: 3-5 days.
#19
Posted 14 December 2005 - 11:50 AM
Right. Looks like I haven't quite preserved the dialogue structure of all 977 dialogue files. I'll work on it. For now, BG1NPCBGT V11 will not work with ZETA.
I know your busy, but when can we expect a patch for this? Without the BG1NPC its kinda quiet during the game.
ronin
#20
Posted 14 December 2005 - 12:18 PM
Don't worry, I wasn't planning on touching any of my mods until I know Zeta is basically working. Sounds like it has issues right at the moment.@SBB: Please do not change anything related to BG1NPCBGT install (such as dialogue state patching, etc.) until I sort out the dialogue structure.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website