
Bethesda Follows In BioWare's Tracks And Plans To Charge For Offic
#1
Posted 10 December 2005 - 06:34 AM
Thread Links:
http://www.elderscrolls.com/forums/index.php?showtopic=199383&hl=official
http://www.elderscrolls.com/forums/index.php?showtopic=200127&hl=official
http://www.elderscrolls.com/forums/index.php?showtopic=198564&hl=official
Original Article Link:
http://www.shacknews.com/extras/2005/120205_oblivion_1.x
#2
Posted 11 December 2005 - 01:10 PM
Also in the article it says that it takes place several hundred years after Morrowind, but I thought it was only a few years after (Uriel Septim is still emperor for one thing...)
*Edit* Ah I see thats covered in TES Forum threads.
Edited by Tom, 11 December 2005 - 01:11 PM.
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#3
Posted 11 December 2005 - 03:38 PM
#4
Posted 12 December 2005 - 07:19 AM
#5
Posted 12 December 2005 - 07:32 AM
(Not to mention that Morrowind *****, but never mind...)
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#6
Posted 12 December 2005 - 07:54 AM
Aye, this doesn't affect the fan made mods at all, although many modders are suspicious if Beth decides to leave something out of the TES editor. My point was that charging for official mods isn't good if they have some elements that aren't possible to include in fan made mods because of the editor or hard coding on Beth's part. A good example of this is The Horse Armour Mod that Beth is going to fire up after the game comes out, it would be kinda useless to make such a mod for sale if one modder can alter it and release a free mod as good in quality as the original.But as far as I understand, they simply disallow commercial distribution of mods, and the situation with non-commercial ones remains the same, no? Did I misunderstand something?
(Not to mention that Morrowind *****, but never mind...)
Edited by Archmage Silver, 12 December 2005 - 07:57 AM.
#7
Posted 12 December 2005 - 08:48 AM
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#8
Posted 12 December 2005 - 05:17 PM
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#9
Posted 12 December 2005 - 08:21 PM

Edited by Creepin, 12 December 2005 - 08:21 PM.
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#10
-Quiet Lurker-
Posted 12 December 2005 - 11:04 PM


I can just see it now:
Released Elder Scrolls IV: Oblivion!
Get your hands on the newest chapter in the critically acclaimed Elder Scrolls series! This newest release of Elder Scrolls is fully capable of supporting multiple add-ons making the potential for this game virtually UNLIMITED!

Just LOOK at the great official modules available for your purchase:
-Tired of wandering in a barren Tameriel wasteland devoid of all life and vegetation?
Get your hands on the scenery add-on to make the game more than a long walk in the desert.
-While you're at it make sure to pick up our towns and cities add-on since these places will add important places onto Tameriel. You don't want to miss out on this one!

-Be sure to also buy our NPC add-on to add other characters into the game. Critics say it's a must-have, and we DO mean a must-have.

We also have a nice conversation add-on at a very special price when you purchase the NPC add-on.

-Couldn't tell who you just talked to? Get our NPC enhancement add-on, this will add long hair and skirts on female NPCs and male cross-dressers. You may also want to consider our NPC face add-on to our NPC enhancement add-on.

Get your copy of NPC enhancement add-on now and we'll even throw in our special NPC name add-on, to make each NPC unique ABSOLUTELY FREE! (Limited time offer only.)

-Many of our combat-oriented player also love our monsters and creatures add-on, our advanced monsters and creatures add-on and our extreme monsters and creatures add-on. Get all three together and we'll give you our supreme monsters and creatures add-on FREE!

-With our monsters and creatures add-on you may also want to purchase our weapons and armor add-on. You don't want to go against poisonous creatures barehanded do you? No you don't.

The weapons and armor add-on is fully compatible with our NPC add-on which means you can use them on NPCs as well, aren't we nice?

Not satisfied with normal weapons? Try our enhanced weapons and armor add-on, exotic weapons and armor add-on, enhanced exotic weapons and armor add-on. Guaranteed to bring you more enjoyment out of this game.

-Don't like the way your character looks like a faceless, hairless zombie? Get the PC enhancement package, female PC enhancement package, and PC face add-on.

Don't forget to get our NEW PC race add-on, now you don't have to play an Imperial all the time. Though you need the NPC race recognition add-on to make the NPC add-on recognize this feature.

Get your copy of Elder Scrolls IV: Oblivion today!
(And it's add-on modules. Get the add-on modules you'll need them.

An extreme example. You see the problem with this "official module" business. (I hope)

#11
Posted 12 December 2005 - 11:24 PM
I'm almost certain they won't be things like that. It'll more be miscellaneous stuff, like the given example of horse armour.
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#12
-Quiet Lurker-
Posted 12 December 2005 - 11:45 PM
Neverwinter Nights never had one.You also forgot the game content addon which extends the main quest above and beyond character generation!

Since Bethesda's idea of "Official Modules" obviously came from Neverwinter Nights and its spawn, I doubt the new Elder Scrolls (should they adopt this idea) would have one either.

Of course the horse armour add-on would be on top of the horse add-on which would itself be on top of the monsters and creatures add-on.I'm almost certain they won't be things like that. It'll more be miscellaneous stuff, like the given example of horse armour.

I think you are missing my point, though. I am merely bringing to attention (albeit unsuccessfully, it seems) that the idea of making customers pay for "official add-on modules" can be too easily abused.
The difference between offical modules that introduce extra material and making customers pay for missing pieces to an incomplete game is too small for comfort.

#13
Posted 13 December 2005 - 11:48 AM
Heh. Well, people aren't that dum, they'd dl the missing pieces for free via a P2P prog soon enough if that kind of an abuse went on. And besides, Beth would lose it's status as a game house that develops games which are open-ended and fully moddable and require no such things as MMPORPG style extra option packages for a verrry special price!Neverwinter Nights never had one.
You also forgot the game content addon which extends the main quest above and beyond character generation!
Since Bethesda's idea of "Official Modules" obviously came from Neverwinter Nights and its spawn, I doubt the new Elder Scrolls (should they adopt this idea) would have one either.Of course the horse armour add-on would be on top of the horse add-on which would itself be on top of the monsters and creatures add-on.I'm almost certain they won't be things like that. It'll more be miscellaneous stuff, like the given example of horse armour.
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I think you are missing my point, though. I am merely bringing to attention (albeit unsuccessfully, it seems) that the idea of making customers pay for "official add-on modules" can be too easily abused.
The difference between offical modules that introduce extra material and making customers pay for missing pieces to an incomplete game is too small for comfort.

#14
Posted 14 December 2005 - 03:16 AM
The difference between offical modules that introduce extra material and making customers pay for missing pieces to an incomplete game is too small for comfort.
Thats what I meant by "Miscellaneous things" - they haven't left anything out of the game, the add-ons will be just that, things that they can add on. I trust Bethesda, as much as you may not

And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#15
Posted 17 December 2005 - 05:11 AM
#16
-Quiet Lurker-
Posted 20 December 2005 - 12:50 AM

No worries! There's always room for a expanded skills add-on.

(OK, I'll stop now.

After Sony's little rootkit ruse, one wouldn't be wise to trust a company with anything.
The difference between offical modules that introduce extra material and making customers pay for missing pieces to an incomplete game is too small for comfort.
Thats what I meant by "Miscellaneous things" - they haven't left anything out of the game, the add-ons will be just that, things that they can add on. I trust Bethesda, as much as you may not


As a general rule: any thing that can possibly be abused, will mostly likely be abused.

Though I didn't expect so many people see P2P as the great equalizer.

Fortunately for the rest of us, we have intrepid Tom (who has preordered his copy) to test the water in shark tank.
I shall await his review before making my decision.

#17
Posted 20 December 2005 - 06:34 AM
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#18
Posted 21 December 2005 - 09:11 PM

And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#19
Posted 22 December 2005 - 04:28 AM
At least not with Oblivion, I'm sure. Future games? Who knows. But really, BioWare uses a very cheap tactic with NWN, imagine that they dare to put commercials in the menus! Soon the game will crash if you don't give your credit card number on entering chapter 2...That's just lame, Bethesda would never stoop to that
.


#20
Posted 25 December 2005 - 09:38 AM