- I've seen a couple of people concerned about how much experience you get which could throw of the game. I don't really feel that myself but there is definently far too many magical items. Yes they are usually only +1 items but the 'feel' of BG1 for me was finding a +1 item was a BIG thing! If it had even more abilities it was orgasmic even. That feeling has dissapeared now.
- Some enemies are deceivingly hard. Skeleton Archers are a good example at Bone Hill, ok it's no Wriath but it did happen a couple of times where I thought 'easy, send in Garrick' and then left with nothing but Garrack pie. It would be good if you had some sort of visual indicator they weren't your average enemies (fancy discription, colouring?)
- If your roleplaying there's not much incentive to play through unless your good. I played through as a CN mercinary like fighter and I kept thinking 'why the hell would my character be doing these quests - he's getting no financial reward or anything'. Pelltar is to reffered to as 'hiring' you but you don't get anything. Plus there's not really many options to be evil.
- The magic shop guy says he's has items from other worlds. It's a shame he doesn't have anything realy adnormal like in Planescape, same about Fabio whose been to Sigil apparentl
A couple of bugs (already been mentioned on the board but what they hey:
- If I open the lighthouse door it 'closes' and locks and is unable to be lock picked
- Welcar kicks my ass (or at least tries, hehe) if I got my familiar out
- first time I played I didn't have the right world map installed so I fobbed it off but when I went back to the temple on the main land I had that crazy cult after me even though I litterally never heard of the staff they were on about. It's only now after my playthrough with the world map installed I know what they are crying about
- Fabio's equipment is unusable even though has it on him. I figured what the hell and took him onboard but didn't take his equipment off him, when he levelled up though it all 'came off' him to put it. I've only noticed one other person point this out but no-ones mentioned a solution
- not a bug but more a query, did you get rid of Tomoko or whatever her name was? Saverok's lass that youencounter just before you enter the temple of Bhall. Where is she? I hate loose ends...
the BIGGEST bug which is stopping me from getting back to the sword coast and continuing is when I go to peltar having completed the first part. He begins to teleport me back and then I get a crash back to my desktop. Can anyone tell me how to fix this, or a work around? I don't really fancy using the console to teleport back as I'm afraid it may affect the secound part of the mod.
Anyhow, good work you guys. You working on anything else now or enjoying 'the world' for a bit?
Edited by earhug, 07 December 2005 - 11:00 AM.