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#21 Shed

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Posted 07 December 2005 - 01:35 AM

Only by common sense and an unwillingness to cause conflict on someone else's board :).

Edit: That's the case with Bons too, isn't it?

#22 SimDing0

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Posted 07 December 2005 - 03:09 AM

Bons is physically unable to post unless she works around the restrictions that are in place.

I don't believe Jason would have a fit if Dorotea posted at PPG. It seems very much a one-sided relationship.
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#23 SConrad

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Posted 07 December 2005 - 04:32 AM

By Dorotea's request, Guest posting is allowed again in The Longer Road, Redemption and Edwin Romance forums. :)

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#24 SimDing0

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Posted 07 December 2005 - 04:36 AM

Cool.
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#25 dorotea

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Posted 07 December 2005 - 09:50 AM

Since I don't visit the PP Board ( for exact same reason that JC is not allowed here)

I think you must be mistaken. As far as I'm aware, your posting on PPG is in no way restricted.



I did not say I was restricted, did I? I said I cannot post there for exactly the same reason etc. The reason is simple - I feel someone has to stand their ground against JC's onslaught, if only to show an example to the whole modding community that even the most energetic, charismatic and enduring troll can be resisted with some success. :lol:

And Sim, for any kind of a relationship - one-sided etc 2 individuals required. I simply refuse to provide that 2nd persona.

Edited by dorotea, 07 December 2005 - 09:54 AM.

Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.

Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.


The Longer Road mod
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#26 SimDing0

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Posted 07 December 2005 - 09:58 AM

Okay, cool, whatever. I just wanted to clarify that our doors are always open and welcoming.
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#27 autumn leaf

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Posted 09 December 2005 - 02:51 PM

Hey Dorotea I started playing the longer road with ascension and I reached the final stage at TOB. But there are some problems.

1) Is it normal to have Melissan call up another Irenicus when I have Irenicus in my group? It got a bit...wierd.

2) At the end when the Solar comes out again, she asked Balthazar to give up his soul and then Imoen's. Then she said it's nearly the PC's turn, but first had to severe the bond with Irenicus. She did that, then a dialogue loop pops up as she asks Balthazar and Imoen to give their soul again. Then ask the PC. Did something happen with the dialogue?

3) After the game finished and people's epilogues pop up, I saw everyones, including Balthazar's but not Irenicus'!! So is somthing suppose to happen?

4) Also, when he rejected Sendai's soul and decides to take one from Ilmater, is something supposed to happen? Basically in my game he just turned Neutral without anyone noticing and I didn't even realise until we are in the TOB.

In conclusion, is there some compatibility with Longer road and ascension? I think I have redeemed Irenicus but nothing come out, and no endings!

Edited by autumn leaf, 09 December 2005 - 02:53 PM.


#28 dorotea

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Posted 09 December 2005 - 06:03 PM

Yikes. Now you have some seriouslsy screwed install here. It is absolutely NOT normal to have the second Irenicus. What is your mod installation order? Did you by chance install LR BEFORE Ascension? That might be the reason why it all went so badly. Yes, if you have not seen Irenicus's Epilogue nor the cutscene in the end and you had had 2 Irenicuses - your install was not right. Basically some of the important scripts were truncated.

Firstly please check your installation order. If you have LR installed before Ascension please re-install in the opposite order.

Secondly I would need to see your weidu.log file to be sure ( it is in your BG II main dir), but if the mods were installed in the right order - Ascension first LR after it , then I would need to see a your AR6200 file ( it is located in the override folder) to troubleshoot.

My email is ladydorotea@gmail.com. But please check the install order first.

Edited by dorotea, 09 December 2005 - 06:05 PM.

Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.

Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.


The Longer Road mod
Redemption mod
Bitter Grey Ashes


#29 autumn leaf

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Posted 09 December 2005 - 10:26 PM

Yikes. Now you have some seriouslsy screwed install here. It is absolutely NOT normal to have the second Irenicus. What is your mod installation order? Did you by chance install LR BEFORE Ascension? That might be the reason why it all went so badly. Yes, if you have not seen Irenicus's Epilogue nor the cutscene in the end and you had had 2 Irenicuses - your install was not right. Basically some of the important scripts were truncated.

Firstly please check your installation order. If you have LR installed before Ascension please re-install in the opposite order.

Secondly I would need to see your weidu.log file to be sure ( it is in your BG II main dir), but if the mods were installed in the right order - Ascension first LR after it , then I would need to see a your AR6200 file ( it is located in the override folder) to troubleshoot.

My email is ladydorotea@gmail.com. But please check the install order first.


:doh: Ahh...now i see. My problem is that I installed ascension after the longer road... :wub: I will go and reinstall now in the right order. If the problem still exist- ie two Irenicus, I will e-mail you.

PS. Just something that I want to share. In my game I ended up with four Irenicus somehow (his real self, his other self and two simulacram.) It was...an interesting experience. :blink:

#30 dorotea

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Posted 10 December 2005 - 12:23 AM

I hope you will be fine now. Mind that Balthazar sequence changes somewhat with LR. Hope your game will be alright now.

Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.

Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.


The Longer Road mod
Redemption mod
Bitter Grey Ashes


#31 -Bons-

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Posted 10 December 2005 - 04:47 PM

I've managed to play through 3 of the 4 scenarios to check Longer Road/Turnabout compatibility (Accepting a new soul through Ilmater remains elusive), and I have repeated the finale a good dozen times with variations on these endings and Turnabout's options. Unfortunately, I noticed after my playing that the version of Longer Road I downloaded through the Studios mirror is marked v1.5, whereas the forum has an offsite link to v1.5.1. Hopefully, the differences between the two versions do not render my efforts null and void.

Some of the problems and gaps I saw during testing that players may notice:

- Khalid, Dynaheir, Tiax, and Yoshimo will not react to Irenicus being in the party if they are revived via a pool.

- LR assigns Alianna (the PC's mother) a portrait for her appearance before the second challenge. Alianna will have a different portrait when revived via a pool. (Turnabout varies them depending on the PC's race.)

- There are no reactions from Turnabout revived characters when Irenicus takes the PC's soul.

- For the ending where Irenicus takes the PC's soul, only Turnabout and LR epilogues played before the end credits. Bioware epilogues were skipped.

- For the endings where Irenicus takes another Bhaalspawn's soul or is sent back to the Abyss, Bioware and LR epilogues played before the end credits. Turnabout epilogues were skipped.

In summary, players should not have any problems completing ToB, and they will not miss any Longer Road material because of conflicts between these two mods. They may, however, notice the lack of cross-mod content or missing epilogues.

By the way, Dorotea, I also made notes during my playing whenever I noticed typos, errors in grammar or semantic mistakes. I can e-mail you the list if you are interested.

#32 dorotea

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Posted 10 December 2005 - 08:04 PM

Thank you very much for your effort - that was extremely helpful. I am glad that at least there is no obvious scripting incompatibilities. As to the logical gaps, well, there is a problem in fixing these, since obviously it will require making a patch for the Turnabout. However such undertaking will require cooperation, and I seriously doubt the Turnabout author will be interested in working with me.

I also thank you for taking your time and making notes on grammar/semantic mistakes. We had about 4 different proofreaders (among them people with different language base - from canadian to british, to american), but of course some typos/errors were missed, as they always are. Btw the mod was written by at least 10 different authors. :D If you kindly send me your notes I will forward them to proofreaders and we will make the needed corrections after discussing your findings.

My email is ladydorotea@gmail.com

Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.

Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.


The Longer Road mod
Redemption mod
Bitter Grey Ashes


#33 -Bons-

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Posted 11 December 2005 - 09:20 AM

As to the logical gaps, well, there is a problem in fixing these, since obviously it will require making a patch for the Turnabout. However such undertaking will require cooperation, and I seriously doubt the Turnabout author will be interested in working with me.

There's more than one Turnabout author involved with the relevant material, but, yes, it is an obstacle when the people heading up both projects cannot communicate with positive results. I'm not convinced an attempt at indirect coordination would remain conflict-free, either. It seems to boil down to a situation where cross-mod content will not be feasible to produce. That's why I included it on my list, so that players could take it under advisement that content gaps would be evident and decide for themselves whether or not that precluded using the mods together.

Regarding the skipped epilogues: from checking the AR6200 script, there's no obvious reason why all the proper epilogues are not playing consistently. I'd be curious to hear if other players experience this phenomenon.

If you kindly send me your notes I will forward them to proofreaders and we will make the needed corrections after discussing your findings.

You should receive them shortly.

#34 autumn leaf

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Posted 12 December 2005 - 10:18 PM

I hope you will be fine now. Mind that Balthazar sequence changes somewhat with LR. Hope your game will be alright now.


Hi,
That was me earlier with the Ascension problems.
I unstalled Ascension and the LR worked out fine and I got everything, the endings, the epilogues etc!
Thanks for the help!
:wub:

Edited by autumn leaf, 15 December 2005 - 08:34 PM.


#35 Bill Bisco

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Posted 09 January 2006 - 01:19 AM

I think that anything is possible if two people can agree that although they may not get along, that there is merit to both of their ideas. Perhaps then maybe some considerations can be made.

Maybe the relationship will never be this :hug: but maybe it can go from :fish: to :Poke: so that maybe all of the rest of us can be :cheers:

I must say that just Reading about your Mod dorotea is exhilarating. I very very much want to play it.

I must ask "Is Your Mod Compatible with Big Picture?" I am very excited about that too and all of the expansions that it entails and it seems to me that The Longer Road Would go perfectly with it. But Regardless I will play them both even if I have to play the game twice :D I hope that you won't totally give up on doing some sort of collaboration with Turnabout even if it means that a third party has to do the work because the ideas mesh quite nicely and make for an even more climactic end.

Anywho Wonderful Wonderful Work and I can't wait to play.

#36 dorotea

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Posted 09 January 2006 - 07:35 PM

Well, LR seems to be compatible with BP Light - ie with the version without lots of extra music. Somewhere in this forum there are notes explaining the problems that arise with 'full' BP.

Like overwritten demon cre, on top of too many Songs in the List, and some problems with Sarevok and his script/epilogues that come I think from Darkest Day(?)

I would give the BP 'managers' all the freedom to accomodate LR to the BP - if they would ever wish to add it to the BP as an extra element.

I myself am however a rather busy person in RL - full time job, work , family etc - and I fear my 'full time modding' days are over.

Edited by dorotea, 09 January 2006 - 07:36 PM.

Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.

Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.


The Longer Road mod
Redemption mod
Bitter Grey Ashes