
As for the tables, I think there should be no problems there as you'll soon see from my TP2, maximum compatilibity is ensured

Posted 20 October 2003 - 05:35 AM
Posted 20 October 2003 - 08:45 AM
Oops...Sorry mate! I thought you and T.G. were sort of a 'tag team' i.e. he does the design and you the coding, but I'm glad I was wrong anyway
Ever forward, my darling wind...
Posted 26 October 2003 - 02:42 PM
Well done aVENGER, a really nice job! My only suggestion would be to give the 16th level Special Snare an extra Slow or Entangle effect. Blindness is fine, but there should be some penalties to free movement as well.T.G. my fellow modder, you'll probably be happy to hear that I've played with a new experimental concept for the BH special snares by following your advice
Posted 26 October 2003 - 06:27 PM
Posted 26 October 2003 - 11:16 PM
True. The only little flaw is that there is a mod out there (Tactics perhaps?) that has some BHs against the party, and those thieves actually use Special Snares. And since a human player has a mind of its own, it won't sit down and wait until he/she gets hacked. Still, I would advise to put in that Slow effectIn my experiences, Blinded creatures won't move or attack while they are out of melee range, unless a script specifically orders them to do so, and AFAIK, none of the standard in-game scripts do that, perhaps those on boss creatures.
Great!it should be up on Friday
Posted 27 October 2003 - 04:05 AM