The problem with traps that disable the opponent is that there are very few times when you want to disable them. In PnP, a helpless opponent can be questioned for information, handed in for a higher bounty, randsomed, or just tortured for your entertainment. In BG2, they can be killed easier.
Unfortunately, this is very true for BG2 and most other IE cRPGs (except Torment) which have been designed to greatly enforce the usage of violence/murder over stealth, diplomacy and non-lethal combat
Yeah.........I know what U mean.
For combat prowress, how about letting bountyhunters put two stars in all the various fighting styles? It will give them a combat boost without making them swashbuckler wannabees. Swashbucklers are still better at dual wielding, but bounty hunters can master the other styles. This gives them a combat advantage that no none-fighters have, without being unreasonable.
Actually, my mod makes all rogues equal as far as dual wielding goes as per PnP rules (check out the current features thread just below) so giving the BH specialization in thiefly weapons would make him look like a watered down Swashbuckler with more traps IMO.
Heh..............initially I too was inclined towards giving BH thief weapon specialisation(I was even playing with one as I've already mentioned in this thread) but then I realised that it really makes him "look like a watered down Swahbuckler with more traps." So I settled for just proficiency and +1 to hit bonus every ten levels and one more thing I also gave him 1% poison resistance per level.
My vision of this ability is a small blowdart which fires a tiny needle tipped with the toxin. While it might be enough to take out a human, elf or halfling, it's not really suited to be used against monsters such as Dragons or Demons which usually have a very tough hides, or Giants or who are simply too large to be affected.
Why??
Just give him the ability to quote his arrows, bolts or weapons, whatever he uses, in the traquilising chem. and give large creatures a large saving throw bonus against toxin's effects which will gradually reduce with the increase in BH's levels.
Heh, sorry about that,
Hey! there's no need for this sortta stuff.
IW.