These are the currently planned items which would be gained from the Chapter 6 encounter with the party of Cyric's Chosen. Most of them are imported from Icewind Dale 1 although some of them have been modified and a few character-specific ones were created by myself. If you notice any spelling or other errors in my custom item descriptions please let me know and I'll correct them. Also, feel free to discuss any potentially overpowered or underpowered items. Note that the encounter in which these items will be gained takes place in late Chapter 6 of BG2 (right after the slaying of Bodhi). Also, I'd like to add some more low level roguish IWD items for sale at the Shadow Thief's guild...for example the 'Lyre of Progression' and (heh) the 'Returning Frost Dart'

explanation
no marks = item was imported from IWD1 with no additional modifications
* = item was imported from IWD1 but it's description/features have been modified
** = item was created by myself
Barrier Amulet
This powerful amulet was crafted by the enchanter Celemon of Calimport in 727 DR. He crafted ten such amulets on commission before jealous rivals killed him and attempted to duplicate the procedure. His colleagues were not as talented as Celemon, and destroyed their laboratory and themselves when a mishap occurred. The formula was destroyed as well. This particular amulet was owned by the elven warrior-mage Pelan Rainwind. It was lost when he was killed by giants in the Spine of the World somewhere around 840 DR.
STATISTICS:
Simultaneously casts Stoneskin and Minor Globe of Invulnerability on the user (3x per day)
Usable By:
Mage
Sorcerer
Boots of the Fox
These gaudy red and green boots were worn by the rogue Elpham of Perrywine. Elpham was a pickpocket of exceptional talent who pressed his luck by taunting his victims shortly after taking their loot. After being caught twice, Elpham invested his money in having these boots made. Of course, Elpham came to an untimely end when he picked the pocket of the notoriously ill-tempered Red Wizard of Thay, Xain Morobdel. Elpham stole a pouch full of gems off of Xain's waist and danced off into the crowd shouting, "Why don't you try to chase me back to the Priador, baldy? Ha ha!" Xain, quietly fuming, promptly summoned four invisible stalkers and commanded them to, "Kill the idiot in the red and green boots."
STATISTICS:
+1 Bonus to Armor Class
Increases movement rate by 40%
Stormcharged Axe *
This superbly crafted axe holds an enchantment of unusual origin. Immediately after it was forged the axe was brought on top of a high mountain peak where dwarven priests waited for a great storm to gather. The weapon was placed on an iron pedestal and soon afterward struck by a bolt of lightning. Because of the pre placed enchantment it absorbed some of the bolt's properties.
The axe was later given to a high ranking dwarven captain to aid him in the ensuing battle between the orcish hordes and the dwarves of Dorn's Deep. The attack came as a complete surprise to the dwarwes when one morning a scout arrived and told that the largest orcish army he had ever seen was only hours away. With little time to prepare, the dwarven defenses were overrun and the orcs began to pour into Dorn's Deep. The dwarves were forced to retreated into the depths of the citadel but key passages were collapsed to cover their movements and buy them time. Even in such dire conditions, this allowed the dwarves to control when and where they would fight. Every battle cost the orcs dearly as the dwarves fought on their terms, but they were still being driven farther and farther back into Wyrm's Tooth Glacier. The axe was taken by orcs when they finally overran the dwarven defenses.
STATISTICS:
Damage: 1D8+3
THAC0: +3
Damage type: Slashing
Special:
+1d3 electrical damage
15% chance target is Stunned
Weight: 5
Speed Factor: 4
Proficiency Type: Axe
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage
Thief
Hold Fast *
A Zhentarim battle mage crafted this blade hoping it would help him prevail in melee combat when he was challenged to a duel. The powerful sword was supposed to deflect most incoming blows and incapacitate his enemy at the same time. Unfortunately, the mage lacked any real skill with the weapon and was easily defeated by his opponent.
STATISTICS:
Damage: 1D8 +3
THAC0: +3 bonus
Damage type: Slashing
Armor Class: +1 bonus
Special:
15% chance of casting Hold Person
+15% Slashing Resistance
Weight: 4
Speed Factor: 4
Proficiency Type: Long Sword
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage
Studded Leather of Resistance *
This peculiar piece of leather is rumored to have come from Sigil. Not much is known of it's previous owners but the leather seams to have been cut from the hide of some lesser Tanar'ri. Those that have worn the armor were bestowed with slight damage and elemental resistances. It is unclear if these powers come from the hide itself or enchantments placed upon it.
STATISTICS:
Armor Class: 4
Resistance Bonuses:
+15% Piercing Resistance
+15% Slashing Resistance
+15% Fire Resistance
+15% Electrical Resistance
+2 Save vs. Spells
Weight: 15
Not Usable By:
Mage
Spell Diver
The sellsword Naradon of Thesk was known for his ability to quickly and efficiently defeat enemy mages even when outnumbered. He earned this reputation with the help of three items: Potions of Speed, Boots of Speed, and his trusted short sword, Spell Diver. Unlike many other magical weapons, Spell Diver does not have a dark, murderous history. Naradon retired from adventuring when he was thirty-two. His fondness for Potions of Speed caught up with him when he died of old age four years later. His only heir had no desires to be an adventurer. He sold the weapon to a known cat burglar a few years after his father's death. The sword can be recognized by the kingfisher stamped into the ricasso.
STATISTICS:
Damage: 1D6+2
THAC0: +2
Damage type: Piercing
Special: 25% of all hits nullify the target's ability cast spells for 2 rounds
Resistance Bonuses:
+1 to Save vs. Spells
+5% Magic Resistance
Weight: 1
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage
Rogue's Cowl *
This dark brown cowl is meant to be worn on the head and over the shoulders as a broad hood. It was crafted by the gnomish thief and illusionist Brein Chestnut. Brein used the cowl on his own adventures for several years before his childhood sweetheart convinced him to settle down. He gave the cowl to his nephew, Chirchet, who in turn sold the item for a large stretch of farmland.
STATISTICS:
Armor Class Bonus: +1
Special: +15% to Hide In Shadows
Wearer can cast Blindness and Prismatic Spray 1/Day.
Weight: 2
Only Usable By:
Thief
Bard
Silent Death **
This sword once belonged to Venduris, a cunning assassin in service of Cyric. When the rogue became a Chosen of the Prince of Lies, he received the small blade as a welcoming gift. The sword held only minor enchantments back then, but it's power seamed to increase with each kill Venduris made in the name of his new master. The assassin preferred to fulfill the tasks swiftly and silently and often his victims were not even aware of their nearing demise. Sometimes though, if the target had angered his patron significantly, Venduris would apply a deadly poison to the blade before striking. His victims then started choking, unable to speak or cry for help, while Cyric laughed in glee as their silent faces twisted from incredible pain and suffering caused by the later poison effects which eventually led to a slow tormenting death.
The blade pulsates with a dim greenish glow and clearly radiates evil emanations. The tip and edges of the sword are coated with a layer of magical poison, making it very difficult to use the weapon without harming oneself. Only rogues of exceptional skill and cunning may attempt to wield this blade.
STATISTICS:
THACO: +4 bonus
Damage: 1D6 +4
Damage type: piercing
On Each Hit:
6 points of poison damage (1 per second)
Save vs. Breath or become Silenced for 5 rounds
5% chance of casting Finger of Death
Weight: 1
Speed Factor: 0
Proficiency Type: Short Sword
Type: 1-handed
Requires: 15 Dexterity and Inteligence
Not usable By:
Anyone but Thieves
Good Characters
Shadowed Boots
Upon closer inspection of these boots, the fabric seems to be made of some corporeal material. Wearing these boots causes the user to take on an almost shadowed or ghostly appearance. Additionally, sound becomes eerily muffled as if heard from a distance.
STATISTICS:
Armor Class Bonus: 1
Special:
+10% Move Silently
+15% Hide In Shadows
Weight: 5
Only usable by:
Thief
The Salamander's Tongue
A wicked-looking dagger with a dark history, the Salamander's Tongue is prized both for its use as a weapon and its hidden magical powers. The blade appears to be an exotic looking dagger with a kris-like wavy blade ending in two small points. A small portion of a slimy, bright red living salamander's tongue is somehow embedded in the heart of the blade, near the grip. It pulses and writhes randomly without intervention from the owner.
The exact origins of the blade are unknown, but it is believed that the first owner of the weapon was a respected and feared gnomish thief and assassin from Westgate named Turlam Shallowhill. Turlam was killed in a fight with a rival, a halfling called Deder Seven Fingers. Deder kept the weapon as a trophy, not knowing its powers until after it was stolen by an underling, a fellow halfling named Kreshinal Blackhound. Kreshinal fled to Selgaunt with the dagger for five years, relying on its powers to hide him from divination. Kreshinal lost the dagger in a botched gambling scam, and was killed by Deder's agents within the month. Deder attempted to reclaim the dagger from the Sembian criminals who had captured it. He succeeded at routing the thieves and reclaiming his dagger, but he focused so much attention on the blade that he didn't notice that the Sembian criminals had employed a priest of Mask to infiltrate and break down his interests in Westgate. The ensuing war between the Westgate and Selgaunt factions ended when the priest of Mask, Pieter the Feeble, made the two sides so paranoid that they ate themselves away from the inside. Pieter grabbed the dagger when he had the opportunity and escaped to Hillsfar, confident that the unorganized demihuman supporters of the late Deder Seven Fingers wouldn't follow him to a place so hostile to their kind.
In yet another scam, Pieter sold the blade to a Mulmaster Hawk while luring other potential buyers to an auction in Hillsfar. Pieter and his associates murdered the buyers at the fake auction and made off with the cash, hiding under the cover of an Amulet of Non-Detection. The Mulmaster Hawk who purchased the blade was supposedly killed by priestesses of Umberlee who were angry at the assassin's refusal to pay tribute to the Bitch Queen. Years of factional fighting between the Umberlants are believed to have transported the blade as much as three thousand miles away from its humble beginnings in Sembia. The whereabouts of Pieter the Feeble and his goons are currently unknown.
Damage: 1D4 +3
THAC0: +3 bonus
Damage type: Piercing
Resistance Bonuses:
+10% Fire Resistance
+3 Save vs. Poison
Special:
20% of all hits do +1D4 fire damage
User under the effects of Non-Detection
Weight: 1
Speed Factor: 0
Proficiency Type: Daggers
Type: 1-handed
Not Usable By:
Cleric
Dead Man's Face *
These ancient helms were once common among the Reghedmen barbarians who came to what is now known as Icewind Dale. The design of the armor is relatively simple: a plain iron helm with a hinged faceplate. Once the basic construction of the helm had been finished, craftsmen would tool the image of a dead warrior onto the faceplate. The name of the warrior and a one word description of his death were carved into the forehead of the mask. The helm was then left in the dead warrior's funeral pyre. The priests believed that the mask would hide the dead man's fear of the afterlife when he was judged by Tempos. After a month had passed, the helms of particularly valiant warriors were recovered by the priests. Over the next few years, the priests praised the valiant warriors by name in their daily rituals. According to legend, if Tempos found the warrior to be truly valiant, the helm would gain the power to make the wearer immune to fear. This particular helm bears the ancient name "Siglef" and the word "Axe".
STATISTICS:
Armor Class Bonus: 1
Special:
Protects Against Critical Hits
Wearer is immune to Fear
-2 Charisma while worn
Weight: 3
Not Usable By:
Mage
Bard
Thief
Sune's Laurel of Favor
This wreath of laurel leaves and roses was a gift from the church of Sune to the priestesses of Hanali Celanil at the Hand of the Seldarine. The representatives of the human goddess of love and beauty were well received and the high priestess of Hanali Celanil wore the laurel whenever humans were visiting the Hand. The orcs discarded the laurel as useless trash when they sacked the priests' tower.
STATISTICS:
Armor Class Bonus: 1
Special: +1 Charisma while worn
Weight: 1
Not Usable By:
Evil Characters
The Dark Mystery **
The surface of this odd Ioun stone is pitch black and seemingly consumes all light around it. Very little is known about its origin as all divination attempts focused on it mysteriously fail. The only lore of this object comes from old legends and rumors. While some people claim the stone is but one shard of a fallen star, others believe it is in reality a lost Netheril magical device, or even a fragment of essence from some dead god.
Although it looks somewhat frail, this stone noticeably pulsates with strong arcane energies, but for some unknown reason most of them remain inactive. The only apparent effect is that good luck somehow affects its possessor. You notice three small holes engraved in a triangular fashion on the bottom part. They resemble a symbol or a socket of some sort.
STATISTICS:
Unknown ?