I've finished
BG1 and smoothly transferred to
BG2. First of all I'd like to thank you all who participated and worked on such a wonderful project. I really enjoyed the game with the new settings.
Now I'd like to criticise the transtion from
BG1 to
BG2.
1. Xzar talks about Monty being in party in his leaving dialogue in the end of
BG1 though Monty has been dead for a long time. To add check if Monty is Dead or not.
2. The same is about Jaheira mentioning Khalid who is dead.
3. In the cut scene in the forest there shouldn't be NPCs whom you've never met. I didn't meet Minsc and left him standing in Nashkel, and I didn't join Dyna. I think that your specific NPCs should be moved to that forest area, and only your NPCs. I wouldn't hurry to separate the group in the Duchal's Palace, but instead I'll move the whole group to the forest, and then your cut scene with MaeVar and Shadow Theives becomes very well balanced and logic. You may of course add a wide interjection dialogue when Belt suggests you to infiltrate into Athkatla, and each
NPC has its own mind. In NeJ2 all NPCs normally have their own mind and frequently inteject, so I see no reason not to add interjections in
BG1, particularly at the cruical points of the game. They may actively discuss the upcoming quest of Belt, some of them will agree to go with PC, but some of them will leave. In party I'd definitely choose Viconia and Xzar to go with me to Athkatla, and they have no reason not to follow PC on his quest (Viconia just likes my PC and hides from *surface dwellers*, and Xzar's supervisors will gladly send him to assist PC and continue spying for Zhents). Then of course you may join them both in Athkatla. However, whereas Viconia is joinable, Xzar will be killed by Harpers. I'd change a bit his dialogue near Harper's base in Athkatla depending on whether Monty is dead or not. If Monty is dead Xzar may suggest another similiar quest for retrieving his another friend.
4. I'd also prefer to place Shar-Teel instead of *stranger* (for my PC) Minsc in that cell in Irenicus dungeon and to develop her character a bit in NeJ2 and
BG2. Shar-Teel romantics would be nice addition to the game BUT she doesn't like men unfortunately.

At least I can ask Jan to add her replies to all NeJ2 and
BG2 interjections we have, maybe a several more banters about her dead father slain by PC (by the way she killed her father and didn't react at all).
5. All other NPCs also can be transferred smoothly to
BG2, this dependent on people who can and wish to write their dialogues, interjections and develop their characters. Ideally each
NPC would be able to follow PC and find him/herself imprisoned in place of Jaheira and Minsc.
6. The very important moment: YOU SHOULDN'T USE EscapeAreaMove. Please use MoveGlobals instead to transfer your NPCs smoothly without destroying them and recreating their copy different from the original ones. MoveGlobals function preserves all the NPCs stats, items (though items are destroyed) and local variables (very important!) he/she has accumulated during the game.
7. As it was suggested I'm placing bags into one of the chests in Irenicus living room. As bags are store arrays, destroying inventories of PC and NPCs upon transition doesn't destroy the items in that bags. It means if you CreateItem (any arbitrary bag) a new, all the items previously put and stored inside will be there.
That's all for the moment. I'll check Imoen and release my patch/tweak pack soon.
Edited by Vlad, 05 January 2006 - 03:29 AM.