This is a quick tweak of mine to transfer my money from
BG1 to
BG2. My English also could be better... So if you wish to write all this as a *plausible* mini-quest you're most welcome. The only idea that you'll have two connected merchants (the first one - in
BG1, and the second one - in
BG2).
Meanwhile I introduce four following containers to the merchant located near entrance to Durlag's Tower (I simply tired to run and empty my inventory which grows extremely fast in Durlag's Tower):
Small Ammo Belt:
This shoulder belt is ideally suited for holding sling bullets, darts, arrows or bolts.
STATISTICS:
Capacity: 600 sling bullets, darts, arrows or bolts in total
Weight: 2
Small Holding Bag:
A common cloth sack of about 1 feet by 3 feet in size and of limited capacity.
STATISTICS:
Capacity: 20 items (stackable or not)
Weight: 5
Small Potion Bag:
Typically carried by traveling healers, this small leather case folds open and allows the user to strap delicate potion bottles to its cushioned side with numerous leather thongs for safe storage during travel. Regardless of how many potions are contained in this case, it always weighs the same amount.
STATISTICS:
Capacity: 30 bottles
Weight: 2
Scroll Case:
This sturdy tubular container allows many scrolls to be placed in it, safe from exposure to fire, rain, or lightning -- common hazards faced by any adventuring wizard.
STATISTICS:
Capacity: 40 scrolls
Weight: 2
Also I didn't found the original (and my favourite) Flame Sword +2 in a secret place on the roof near basilisks, but instead there was some poor scimitar which nobody needs in my party. So I've made a new long sword +2 (predecessor of The Answerer +4 found in
ToB):
The Answerer +2
The last swing of a battle is more important than the first. Such is the philosophy embodied in this powerful weapon. Although the strange design of The Answerer makes it difficult to take the initiative in combat, with each hit it makes an opponent more vulnerable to subsequent attacks.
STATISTICS:
Each hit lowers opponents' Magic Resistance by 5%
Each hit applies a penalty of -1 to opponents'
AC
THAC0: +2 bonus
Damage: 1D8 + 2
Damage type: slashing
Weight: 2
Speed Factor: 9
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Beast Master