I haven't played for the very long time, I've just tested my mods, so I decided to play from the very beginning, I mean Candlekeep and so on. I also need to check and export some areas from BG1 to NeJ2 Part 3 but as BGT becomes more or less a base for all mods I'd prefer to take these areas from BGT. Anyway I'm interested in the following installation:
BG1-ToSC (all), BG2-ToB (all) + Baldurdash v1.12 (original) (don't tell me it's incompatible!) + TS v6.05 + NeJ2 v6.02 + BGT-WeiDU v0.99b4 + BG1NPC4BGT-Weidu-v9 + BP-BGT Worldmap v4 + SoBH v2.00
Please comment on my installation. I'll post my feedback here, and I'll try to evaluate bugs and problems if I can fix them.
Good order.
P.S. By the way what are the area codes for Ulcaster and Ulcaster Ruins. Bardez named them as AR9800 and AR9801, and I used the same codes in NeJ2. Did you change them?
As Promilus stated, AR9799 and AR9798, because of NeJ2 stealing those area numbers.

P.P.S. What is the program which compresses MOS to MOZ?
Yacomo wrote MOSPack, which should be available upon a forum search. It is very cool, basically the same as TISPack but for graphics.
1. The program begins NeJ & TS backup but where is it stored? There should be an option to choose backup folder. Moreover I would suggest players to make a backup manually that I've already done in advance.
It basically backs up the override folder to
BGT\override.bak (because
WeiDU cannot handle large TISs thrown in the override by NeJ2, I have to do it with DOS)
2. "_WeiDU.exe - No Disc. There is no disk in the drive. Please insert a disk into drive G:.". But if I have already made a full install of BG-ToSC (Saga) why do I need to install CDs?
I really hate this bug. It is the biggest issue with
BGT-
WeiDU, and I believe it is a
WeiDU problem, since cleaning the
BG1 chitin.key doesn't do jack.
Hlid is aware of this problem.
Hlid, what do you know about the problem?
Edited by Ascension64, 25 November 2005 - 04:54 AM.