
Mods
#1
Posted 17 November 2005 - 10:43 AM
#2
Posted 17 November 2005 - 11:22 AM
But, I would have to say that in BG terms there are already enough item and tweak mods that a new one would just get lost in the mass.
I had to go with NPC since it's the characters that keep me playing the game time after time. Most NPC mods also have quests incorporated in them, too.
Joseph Heller, Catch-22 (1955)
#3
-Shard-
Posted 17 November 2005 - 12:41 PM
#4
Posted 17 November 2005 - 12:58 PM
ronin
Edited by ronin69hof, 17 November 2005 - 12:58 PM.
#5
Posted 17 November 2005 - 01:21 PM
Hey, it is great to see not everyone are wasting their time with yet another npc mod for bg2.
Avenger agrees with you...
#6
Posted 17 November 2005 - 10:56 PM
ronin
#7
Posted 17 November 2005 - 11:10 PM
- The transitioned former modder once known as MTS.
#8
Posted 17 November 2005 - 11:35 PM
I do not play TC's.
I have almost no tweaks installed: selected components from G3Tweaks only, and very few.
I do not install script mods: random walking monsters and party members who suddenly start to cast completely unappropriate spells annoy me like hell.
I do not understand what was meant under "tactical mods". Tactics, Sola challenges and Ascension final battle? Well, I do not play them because they feel buggy, not because they feel difficult.
I would install many item tweaking mods, but I've never seen any I liked. No item mod adds a Robe of Neutral Archmagi to SOA, no mod tweaks the Cloak of Cheese's animation (without tweaking its abilities), and I wish I saw a mod which would add some decent (not +5!) longswords.
NPC mods - some of them are simply great, but either the personality just doesn't work for me (different culture), or the personailty works fine, but the level of interactivity doesn't.
There are too few of GOOD quest mods around, that's what I want to say.
Edited by Kulyok, 17 November 2005 - 11:49 PM.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#9
Posted 18 November 2005 - 01:29 AM
I seem to recall Ease-of-Use removes the animation from both Cloak of Cheese and Spell Trap, and doesn't alter its abilities. I'm not sure. Whatever the case, it's rather easy to do yourself.I would install many item tweaking mods, but I've never seen any I liked. No item mod adds a Robe of Neutral Archmagi to SOA, no mod tweaks the Cloak of Cheese's animation (without tweaking its abilities), and I wish I saw a mod which would add some decent (not +5!) longswords.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams
I like persons better than principles, and I like persons with no principles better than anything else in the world - Oscar Wilde
Give a man a fire, and he's warm for a day. But set a man on fire, and he's warm for the rest of his life. - Terry Pratchett
#10
Posted 18 November 2005 - 02:05 AM
I would install many item tweaking mods, but I've never seen any I liked. No item mod adds a Robe of Neutral Archmagi to SOA, no mod tweaks the Cloak of Cheese's animation (without tweaking its abilities), and I wish I saw a mod which would add some decent (not +5!) longswords.
The Rolles mod comes with a store as well as upgrades that adds a RoNA to BG2, as does the SP item pack.
Lord E is correct about EoU.
- The transitioned former modder once known as MTS.
#11
Posted 18 November 2005 - 03:01 AM
The Rolles mod comes with a store as well as upgrades that adds a RoNA to BG2, as does the SP item pack.
Yeah, and neither of these mods has its own forum on a major site. Actually, I've found out about Rolles only yesterday, while searching Russian sites at Domi's request. SP lies in misc. mods. Modlist does not list the items presented in the mod, unfortunately. So, I believe that item mods are underepresented, since the task of searching for a particular item is sorely difficult. In the end, I had to add Robe of NA myself.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#12
Posted 18 November 2005 - 04:30 AM
#13
Posted 18 November 2005 - 04:37 AM
-Quests (I like solving new riddles and adventures)
-Kits (I enjoy fiddling around with new options for my PC and NPC's)
-Tweaks (There are quite a few tweak and fix mods I use.)
-Bigger projects or "bundle mods" (Such as TS, SoS, TDD, LoI)
I'm not fond of tactical challenges.
I don't like or play TC's.
Item/shop mods are okay, but definately not enough to keep my interest.
And I really don't give a darn about script mods. I always use the "default" script.
#14
Posted 18 November 2005 - 05:37 AM
-Laughton Lewis Burdock-
#15
Posted 18 November 2005 - 08:01 AM
While after finishing BG2 for a dozen times personality of my NPCs, their character development throughout the game becomes most interesting game aspect to me, currently there's enough NPCs to amuse me for another half-dozen of games, as you only able to take with you so much. All new quests, OTOH, usually could be experienced during the same run-through, so at the moment I have much more NPCs that I yet to see, than quests. So - new NPCs is what is best as a whole, but at this exact moment I'm far greater lacking in quests.While I am wondering what type of mod I should make I was just wondering, what kind do the people like? So here's the poll...
Other variants of your poll are far less significant to me:
- TC. While I played once demo of the only interesting (IMHO, of course) TC - Glory of Ishtar - and will surely play it once when it will be completed, TCs significance couldn't even be compared to expanding and increasing of BG world.
- Item mods. Yeah, there's aplenty of them and it's hard to expect that community will be greatly astonished by another one. But there could never be too much of fancy shining trinkets, so every item mod is good news to me

- Tweaking. Rules is a rules, so I rarely use more than 2 or 3 tweaks (not tweakpacks) on my install.
- Scripting. PC scripting, you mean? It's the only kind of mods that I used to write myself - before BP makes it necessary to resort to cheese tactics with every second mob, that is.


- Tactical. As long as you able to make enemies harder by improving their AI, it's just great. All those HP/AC/THAC0 increasing, cheesy spellcasting "tactics" mods is a total crap.
P.S. Yet still, I would advice you not to dwell on other's liking too much, lest one day you might find out that you're hating the very mod you're creating

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#16
Posted 18 November 2005 - 02:41 PM
P.S. Yet still, I would advice you not to dwell on other's liking too much, lest one day you might find out that you're hating the very mod you're creating
yes, that would suck...
#17
Posted 19 November 2005 - 11:44 AM

#18
Posted 20 November 2005 - 04:10 PM
While I am wondering what type of mod I should make I was just wondering, what kind do the people like? So here's the poll...
What type of mods can you make?
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#19
Posted 20 November 2005 - 04:19 PM
#20
Posted 20 November 2005 - 05:56 PM
While I am wondering what type of mod I should make I was just wondering, what kind do the people like? So here's the poll...
What type of mods can you make?
is that a retorical question if not then

