I could change the STATIC_PEASANT_WOMAN_MATTE anim to STATIC_PEASANT_WOMAN_CHAIR, but then they wouldn't look like that they are sitting at a table, because you can see their torsos. Not much I can do, unfortunately.Messed up Commoner sprites - STATIC_PEASANT_WOMAN_MATTE - 16658 / FTOWBASN.Cre
There are a couple commers in the city of Baldurs gate that look really messed up. Their sprites are discolored and strange looking. It is the female sprite that is sitting down.
I remember this bug from the Original BG1. I believe it is something that was never fixed.
KD, with your work on the animations of NeJ, are you able to conjure up your knowledge and check out the BAMs for STATIC_PEASANT_WOMAN_MATTE?QUOTE(Gaias @ May 19 2005, 01:19 AM)
I'll give you a clue about one nasty bug that I don't have a knowledge yet where to search. It's about sitting townsfolk female animation. It seems that it has bad PALETTE setting. Does anybody know BAM's name for that? And what is a system of animation BAMs naming...?
In Ike issue, I identified the problem earlier with a Global, but that doesn't seem to have fixed it...
kharan5876, can you modify the script content of ARD002.BCS with the following lines and see if that produces any results? Also, make sure the script block mentioned below is at the very top of the script.
IF
OnCreation() <----------------------------add this line
Global("Ike","GLOBAL",3)
Global("IkeSpawn","GLOBAL",1)
THEN
RESPONSE #100
CreateCreature("IKE2",[562.657],0)
CreateCreature("TOURIST1",[461.547],0)
ActionOverride("Tourist1",Face(12))
CreateCreature("TOURIST2",[810.629],0)
ActionOverride("Tourist2",Face(0))
CreateCreature("TOURIST3",[808.520],0)
ActionOverride("Tourist3",Face()
SetGlobal("IkeSpawn","GLOBAL",2)
END
Edited by Ascension64, 27 November 2005 - 09:21 PM.