SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.5 WeiDU ~SETUP-BD-TOB.TP2~ #0 #1 // Baldurdash English Text Update Pack for ToB, v1.4 WeiDU ~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v105 WeiDU ~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits ~SETUP-TDD-FIX1.TP2~ #0 #0 // The Darkest Day, v105 WeiDU - PATCH #4 ~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v105 WeiDU ~SETUP-SOS-FIX1.TP2~ #0 #0 // Shadows Over Soubar, v105 WeiDU - PATCH #5 ~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.04 (BP Compatible Version) ~SETUP-GUI.TP2~ #0 #0 // "Tortured Souls" ~SETUP-BGT-MAIN.TP2~ #0 #0 // Baldur's Gate Trilogy - Core ~SETUP-BGT-MAIN.TP2~ #0 #1 // OPTIONAL: Baldur's Gate Trilogy - XP Reduction for traps, locks, and spells ~SETUP-BGT-MAIN.TP2~ #0 #2 // OPTIONAL: Baldur's Gate Trilogy - Intelligent EscapeArea() ~SETUP-BGT-MAIN.TP2~ #0 #3 // OPTIONAL: Baldur's Gate Trilogy - Menu Screens ~SETUP-BGT-MAIN.TP2~ #0 #4 // OPTIONAL: Baldur's Gate Trilogy - Change Elminster wielding sword to Elminster wielding staff in start screen ~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.72 Mod ~SETUP-DSOTSC.TP2~ #0 #1 // Area .tis files. (Required) ~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.32 Mod ~SETUP-NTOTSC.TP2~ #0 #1 // Now for the decompression of area .tis files. ~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project for BGT-Weidu: Core Install ~BG1NPC.TP2~ #0 #3 // Jason Compton's Accelerated Banter Script. ~BG1NPC.TP2~ #0 #6 // Give Edwin his BG2 portrait. ~BG1NPC.TP2~ #0 #7 // Give Imoen her BG2 portrait. ~BG1NPC.TP2~ #0 #8 // Give Jaheira her BG2 portrait. ~BG1NPC.TP2~ #0 #9 // Give Minsc his BG2 portrait. ~BG1NPC.TP2~ #0 #10 // Give Viconia her BG2 portrait. ~BG1NPC.TP2~ #0 #14 // Non-joinable character portraits ~BG1NPC.TP2~ #0 #15 // Coran's Romance (Rated: R) ~BG1NPC.TP2~ #0 #45 // Install Player-Initiated Dialogues ~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.00 (Requires BGT-Weidu or Tutu) ~SETUP-BONEHILL.TP2~ #0 #1 // Install the new areas? This must be done at least once! ~SETUP BP-BGT WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - Big Picture compatibility mod including coloured Baldur's Gate map icons ~SETUP BP-BGT WORLDMAP.TP2~ #0 #2 // Use new worldmap for Throne of Bhaal as well ~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions ~1PP/1PP.TP2~ #0 #1 // New Potion Graphics
For all of these bugs I have retested them on a clean BG install with ONLY BGT-weidu.
All of the following issues have been Confirmed on a clean install of BGT-weidu only
Safana - AR9500 (Lighthouse area)
When Safana joins the party a journal entry gets added to your quest journal called 10297. This journal entry is blank aside from the title "10297"
Ardrouine - AR9500
The woman that gives the Save my child in the lighthouse from Worgs quest. After completing the quest she just stays there and won't talk to you anymore. It might make more sense if she walked away and despawned. Not sure what the action in original BG1 is.
3 Fishermen - AR8300 (Ankeg Farm)
Choose option 2 when talking to them "It's not worth my time, but with a little extra gold.."
Then choose option 1 to accept the quest. No quest journal entry is added.
Getting the bowl from the 3 fishermen created a journal entry in the Done Quests section. Shouldn't it just get added to the normal quest journal since the quest isn't over yet?
Giving the bowl back Tenya adds another Done Quests entry. So upon completing this quest you will have 2 entrys. Not sure if that is desired or not.
Farmer Brun's son - AR8300
Completing the quest to find the dead boy in the Ankeg pit produced a second journal entry within the normal quest journal. It should have been put in the "Done Quests" journal. The original quest entry was not removed either.
AR7900(Baldurs gate bridge)
The exit north of Tenyas house that leads to the zombie farm area no longer works. You can only get there via the city side of the river. Was this created intentionally? I can understand how the maps would lineup.
Mutamin - AR9400 (Basilisk Land)
This is the gnome guy that attacks you. He has one greater basilisk with him and one lesser basilisk. The Lesser basilisk is hostile(red) as soon as you approach it, the greater basilsik is neutral(blue) and doesn't attack you until you have begun fighting with Mutamin.
Shar-Teel - AR9400
If you make Shar-Teel explode while fighting her the raise dead will fail and shes gone forever
CTD - AR9400
I attempted to exit AR9400 from the left side once and crashed to desktop before it even loaded the world map. May just be some freak occurance but I feel its worth documenting. I also experienced a bit of lag in this area.
Gandolar Lightfoot - AR9900 (Gullykin)
Speak to Gandolar about clearing out the firewine ruins. Choose the first option "Have you no brave halflings up to the task? It cannot be so."
After his response you can choose this option and again the same response will appear. You can keep clicking this response and it will continue to loop.
Officer Vai - AR6704 (Jovial Juggler)
You can sell Wyvern heads (MISC52) to Officer Vai
Nashkel - AR3700
The Green marker overtop the windmill, with mods installed it displayed some wierd string. With just BGT it doesnt display any string.
Jovial Juggler - AT6704
That issue with greyed out items in the Jovial Juggler. I went to the barkeep with just BGT installed and he didnt even sell items. I could only choose to rest or drink. Maybe the greyed out store is related to another mod?
Other issues possibly related other mods and compatability
Gandolar Lightfoot - AR9900 (Gullykin)
When you speak to him the second time and he asks you clear out the firewine ruins the quest journal entry is added immediatly before you get a chance to respond. In normal BGT it is added after you accept the quest.
Does Ntotsc or Bg1npc mess with him that could cause this?
Edited by kharan5876, 14 November 2005 - 07:57 PM.