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BGT-WeiDU v0.99 ZETA Compatibility


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#21 Ascension64

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Posted 10 January 2006 - 11:32 PM

Ackness, Booger, and Crarp! You all just had to...

Compatibility updated with D0Quest Pack, Unfinished Business, and Dungeon-Be-Gone as well!

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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#22 iopden

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Posted 11 January 2006 - 01:13 AM

Does BG1 NPC Music Pack compatible? As I understand it changes the songlist.2da that already filled up.

#23 Sir BillyBob

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Posted 11 January 2006 - 02:49 PM

Unless it has changed, you understand wrong. The music pack adds music to dialog files the same way voices are added to dialog files. It doesn't touch the songlist at all.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#24 AnnabelleRose

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Posted 11 January 2006 - 02:58 PM

I would like to know if the MTS Trilogy of Crap is compatable with BGT. That way if it is not, I can work on it untill it is fully compatable.

- The transitioned former modder once known as MTS.


#25 Ascension64

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Posted 11 January 2006 - 11:09 PM

I would like to know if the MTS Trilogy of Crap is compatable with BGT. That way if it is not, I can work on it untill it is fully compatable.

This assumes MTS_ToC is installed after BGT-WeiDU. I will not support any mod other than TDD, SoS, TS, CtB, BD, and NeJ installed before BGT-WeiDU.

MTS_ToC1
"Component #0 - Install Keep All BG1 Items On Imported Characters by Kevin Dormer" incompatible
-ar0602.bcs overwritten
-overwriting of baldur.bcs might not affect BGT-WeiDU, but will screw up a lot of other mods, making many people not use your mod...

"Component #1 - Install Shorter Dream Sequences by G. Blucher" incompatible
-player1d.bcs overwritten

MTS_ToC2 and MTS_ToC3
No incompatibilities found

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#26 ronin

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Posted 11 January 2006 - 11:19 PM

BG2SoA mod should be compatible if they dont install the same component from BGTweakV2. Check it please if you will.

ronin

#27 Ascension64

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Posted 12 January 2006 - 04:50 AM

BG2SoA mod should be compatible if they dont install the same component from BGTweakV2. Check it please if you will.

ronin

Get rid of this mess in KHar0602.baf...

IF
  Global("IHavePants","GLOBAL",0)
THEN
  RESPONSE #100
	SetGlobal("IHavePants","GLOBAL",1)
	ActionOverride("Picture1",CreateItem("MISC47",0,0,0)) // Golden Pantaloons
	Continue()
END

...and it should be compatible...it currently is listed as partially compatible because pantaloons shall be duplicated.

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#28 ronin

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Posted 12 January 2006 - 05:05 AM

Removed the offending stuff from khar0602.baf, just need to reupload it to the mirrors.

ronin

new version is here: http://www.shsforums...t=0#entry234934

Edited by ronin69hof, 12 January 2006 - 05:08 AM.


#29 disari

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Posted 12 January 2006 - 12:18 PM

WHat about Edwin Romance??? is it compatible???? Same question Longer Road?? thank you

#30 Ascension64

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Posted 12 January 2006 - 03:22 PM

WHat about Edwin Romance??? is it compatible???? Same question Longer Road?? thank you

I don't know if people simply can't understand my English properly or there is semantic latency that just doesn't seem to translate to understanding in people's brains, but I meant it quite literally when I said:

MASSIVE update to the compatibility list...yeah, it took me quite a bit of time, so don't be excited and pester me for more (*serious*)

I cannot not guarantee that I will check these mods in the utmost promptness possible, but I will try.

Edited by Ascension64, 12 January 2006 - 05:17 PM.

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#31 Salk

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Posted 13 January 2006 - 12:59 AM

Ascension64,

your english is extremely clear and impossible to misunderstand. It's just a matter of lack of respect. Please forgive these people and do not let them annoy you further. If such users becomes a threat so that you might stop coding or leave your projects even in the far future, I will hunt them down personally... :D

Seriously, let me say sorry for them and let me invite everybody to read the topics on stick before messaging.
I believe it's the very least we can do to show the lowest form of respect to the author and host here...

Edited by Salk, 13 January 2006 - 03:28 AM.


#32 J Beau

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Posted 13 January 2006 - 02:22 AM

I don't think its lack of respect. I think its just people who are over-enthusiastic with a touch of lazyness and a little lack of forethought. Imagine a four year old on Christmas Eve. :lol:
Tempus fugit - memento mori
Time flies - remember death

#33 Ascension64

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Posted 13 January 2006 - 03:37 AM

Seriously, let me say sorry for them and let me invite everybody to read the topics on stick before messaging.
I believe it's the very least we can do to show the lowest form of respect to the author and host here...

Well, the last thing I really want is a butler to do all the dirty work, but its all cool. Taking requests just becomes frustrating at times, especially when one sparks a whole chain of them. Bear with me if I let my heat loose at anyone...sorry in advance.

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#34 Jlagreen

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Posted 16 January 2006 - 05:58 AM

Hello,

I have a question too :).

Well I installed a bunch of Mods and BGT and so on and so far it all works, but now I found this list and I have but 2 Options:

1. doing everything from scratch

2. adding some mods AFTER worldmap

well the 2nd Option would be nice since I'm already Chapter 4 in BG1 but on the other Hand I think my party of 4 self created chars is just too strong (even in INSANE it's not as hard as I thought) therefore I might start again with only 1-2 char and take in 1-3 NPCs (I dont like parties bigger than 4). Another reason for 1. is that I dont have NEJ installed yet and still have to find out if it is worth it.

well the second option maybe troublesome because everything runs fine so far (I'm Chapter 4 and doing the Secret of Bone Hill), still I want to add some mods like tactics and other game improving mods is that possible AFTER the worldmap... if not, can I uninstall worldmap and install it again afterwards, are the savegames corrupt then?

EDIT:
How can I add NEJ Part1 v4.2b to your list above or is it incompatible with TDD, SoS and TS?

should it be first or after Baldurdash? I understand that it isnt weidu right?

Edited by Jlagreen, 16 January 2006 - 06:27 AM.


#35 seanas

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Posted 16 January 2006 - 08:02 AM

i should pitch in here, cos asc64 can't be expected to answer all of these questions alone....


Well I installed a bunch of Mods and BGT and so on and so far it all works, but now I found this list and I have but 2 Options:

1. doing everything from scratch

2. adding some mods AFTER worldmap

well the 2nd Option would be nice since I'm already Chapter 4 in BG1 but on the other Hand I think my party of 4 self created chars is just too strong (even in INSANE it's not as hard as I thought) therefore I might start again with only 1-2 char and take in 1-3 NPCs (I dont like parties bigger than 4). Another reason for 1. is that I dont have NEJ installed yet and still have to find out if it is worth it.

well the second option maybe troublesome because everything runs fine so far (I'm Chapter 4 and doing the Secret of Bone Hill), still I want to add some mods like tactics and other game improving mods is that possible AFTER the worldmap... if not, can I uninstall worldmap and install it again afterwards, are the savegames corrupt then?


if you install any mods that alter the worldmap after you install the worldmap, they won't show up on yr map and (depending upon how they change the map) might break yr map entirely. even if they dont break yr map, unless you start a new game (or manually edit yr worldmap inside yr saved game using NI or DPTCEP) the new areas will never appear on yr map during yr game.

How can I add NEJ Part1 v4.2b to your list above or is it incompatible with TDD, SoS and TS?
should it be first or after Baldurdash? I understand that it isnt weidu right?


you can't install NEJ with these mods at the moment, or at least not without guaranteed problems. the only baldurdash you should be installing is BD-weidu - the non-weidu one is not listed as 'compatible' because it isnt.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#36 Jlagreen

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Posted 16 January 2006 - 09:47 AM

ok fine thx :)

so if the mods arent so big and alter the map, I will have no probs right?

so things like tactics should work :devil:
(of course I know the more you got the more incomp there might be but I just wanna try it out)

fine so no NEJ, I will keep that in mind, maybe I will play all these mods and afterwards some NEJ alone :)

#37 seanas

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Posted 16 January 2006 - 01:05 PM

so if the mods arent so big and alter the map, I will have no probs right?
so things like tactics should work :devil:


yep, correct. you can install non-map-altering mods after the worldmap with no worries (or at least, no worries as regards worldmap-related incompatibilities).

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#38 iopden

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Posted 23 January 2006 - 06:25 AM

Today most unmodded but very inportant part for me is AI scripts for my party. So I found one of Cirreks eseries 1.5 - are they compatible with BGT?
If not - what scripts would you advise to use in modded game?

#39 seanas

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Posted 23 January 2006 - 08:27 AM

Today most unmodded but very inportant part for me is AI scripts for my party. So I found one of Cirreks eseries 1.5 - are they compatible with BGT?
If not - what scripts would you advise to use in modded game?


i haven't checked the eSeries recently - it's up to version 1.6.6 now, isn't it? - but it*should* work. and if it doesn't, there's a version of the BGT-specific version of the BPSeries (which is just the eSeries adapted for the BP world) in the link in my signature.

Edited by seanas, 23 January 2006 - 08:33 AM.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#40 CamDawg

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Posted 23 January 2006 - 10:54 AM

All of cirerrek's stuff is now hosted at G3 and underwent revisions. eSeries is now v1.5; you're probably thinking of gMinion which was updated as well and now stands at v1.7.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
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