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#1 Creepin

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Posted 13 November 2005 - 08:04 AM

Attention, spoiler inside! :devil:











Not too late after my arrival at Baldur's Gate I was attacked by second group of Shargrilair's assassins. The problem is that when I kill them, all surrounding neutral citizens immediately turn hostile. I made a little dig and find out that Sharg's mercenaries having shout.bcs at one of their script levels. While neutral citizens in TuTu version use _shout.bcs instead, still both of this scripts are based on Shout(99), thus leading to this strange result :(

Edited: Now I just don't understand anything! I removed shout.bcs from bhsharg1.cre (fighter), bhsharg2.cre (thief) & bhsharg3.cre (cleric). Now I could kill thief & cleric without any reaction from townsfolk, but should I kill one of fighters, they all immediately turns red. I'm completely confused :huh:

Edited by Creepin, 13 November 2005 - 08:34 AM.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#2 Sir BillyBob

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Posted 13 November 2005 - 05:12 PM

Tutu may use _Shout but the normal Shout.BCS file comes with SoA so it would still be used by the fighters if they have it in their script. This is strange though because no one has mentioned this problem with the BGT version. Maybe the BGT script is different enough that we haven't experienced this. Noted.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
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#3 Creepin

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Posted 14 November 2005 - 07:38 AM

I removed shout.bcs from bhsharg1.cre (fighter), bhsharg2.cre (thief) & bhsharg3.cre (cleric). Now I could kill thief & cleric without any reaction from townsfolk, but should I kill one of fighters, they all immediately turns red. I'm completely confused :huh:

I finally understand the dammn thing :) Those mercs that was already placed on map and saved in my savegame wasn't affected by my fiddling with .cre files. Gosh, I feel silly :)

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)