Not too late after my arrival at Baldur's Gate I was attacked by second group of Shargrilair's assassins. The problem is that when I kill them, all surrounding neutral citizens immediately turn hostile. I made a little dig and find out that Sharg's mercenaries having shout.bcs at one of their script levels. While neutral citizens in TuTu version use _shout.bcs instead, still both of this scripts are based on Shout(99), thus leading to this strange result
Edited: Now I just don't understand anything! I removed shout.bcs from bhsharg1.cre (fighter), bhsharg2.cre (thief) & bhsharg3.cre (cleric). Now I could kill thief & cleric without any reaction from townsfolk, but should I kill one of fighters, they all immediately turns red. I'm completely confused
Edited by Creepin, 13 November 2005 - 08:34 AM.