Buggy door
#1
Posted 10 November 2005 - 12:27 PM
I've just arrived at Restenford (v.2, under TuTu). After reading Pelltars final instructions I went on exploring and stuck at the first building door I try Namely it was S-E-most building, surprisingly similar to lighthouse
Exact problem is that while most of the doors in BG widely swing open when used, this particular door gives only tiny slit when I try to open it. So, opened position of the door almost exactly same as closed position, making it impossible to get an "enter door" cursor when moving it over would-be doorway. Instead I just get all the same "open/close door" cursor. Very small part of doorway, which is become visible when door is opened, seemingly didn't have any transition triggers attached, as cursor didn't change when over it at all.
May be it's just meant to be unaccessible, but why one would make locked, openable door to unaccessible building?
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#2
Posted 10 November 2005 - 12:32 PM
ronin
#3
Posted 10 November 2005 - 12:43 PM
So, "it's not a bug, it's a feature", as they say It's good to hear, now I'll be able to go to sleep without worrying for the future of good Restenford citizens
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#4
Posted 10 November 2005 - 12:45 PM
ronin
#5
Posted 10 November 2005 - 12:48 PM
Umm... it was locked, if this might help
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#6
Posted 10 November 2005 - 12:52 PM
ronin
#7
Posted 10 November 2005 - 05:37 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#8
Posted 10 November 2005 - 11:26 PM
However, my graphic does make it look like the door isn't open very far.
Oh ... the graphic is fine SBB, when you open it, it's clear that the door is opened, just different from any other opened door
mm75
Edited by melkor_morgoth75, 10 November 2005 - 11:27 PM.
Tired of the same boring spawned creatures u face in BG? Try BGSpawn