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Another TDD Problem


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#1 ether

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Posted 10 November 2005 - 08:19 AM

So I'm taking the Riatvin main quest and take off from Riatvin for the Athlaka city gates. I get jumped by some low level goons, continue my trip. As soon as I arrive, I get the cutscene where the five wizards in the government building work some voodoo and kill off my CHARNAME.

Now I've read the TDD walkthrough, and it says I'm supposed to be going to the city gates anyway. This also happens with everywhere else I go after I leave the guardhouse in Riatvin (all I did after that was stop by the town forge and do the cleric mini quest thing in the middle of town and break into somebody's house), whether it be the government district or some other town. Help definitely appreciated.

#2 seanas

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Posted 10 November 2005 - 09:04 AM

if i recall corretly, the main riatavin quest has a timer on it - so that if you take too long getting from the barracks to the city gate, you'll keep getting killed. i dont know the name of the variable you need to reset/ change, so all i can advise is going back to an earlier save and not dawdling back to athkatla next time.

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#3 -Guest-

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Posted 10 November 2005 - 10:36 AM

Doesn't the new map that's out change some of the travel times between some places on the map? Just a thought.

#4 ScuD

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Posted 10 November 2005 - 12:50 PM

Seanas is correct.
This problem appears because of travel times on the new world map and has already been reported to King Diamond.
If I figure out how to fix it, the new version will appear.
But this is not a promise ;)

Edited by ScuD, 10 November 2005 - 02:14 PM.


#5 ether

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Posted 10 November 2005 - 12:51 PM

Okay I did a straight beeline from the guardhouse to the gate district and still got executed

If time is indeed a factor and the time limit is set at 2 days / 48 hours, the travel time between Riatvin and Athlaka, set at 68 hours, makes the quest impossible to complete

(btw I'm running Weidu SoS + TDD + latest latest patches)

#6 amazinggameguru

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Posted 10 November 2005 - 01:41 PM

The best solution for right now is probably to do a console jump to the area instead of traveling via the worldmap. I'm guessing that this will take care of the timer problems
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Those who understand binary, and those who don't.