TDD/SoS Fixes #3
#61
Posted 21 November 2005 - 07:13 AM
ronin
#62
Posted 21 November 2005 - 09:23 AM
I need your SETUP-TS-BP.DEBUG file right after error accurance....Plz archive it and attach here.Sorry for the double post, but Guests can't edit.
I suppose this is more than a bit off topic, but now TS is failing to install. It can't find a file that's waving right in front of it's face.
ERROR: [1.txt] -> [override] patching Failed <COPY> <Sys_error<"music/MxKachi: No such file or directory">>
Unfortunately, all the required files are there. The only difference is can see is that the setup.exe is looking for backslashes, while windows uses forward-slashes. Don't think that's the problem, though.
Re-download, Reinstall, nothing. Bleah.
Help?
And your WeiDU.log too....
Edited by King Diamond, 21 November 2005 - 09:24 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#63
Posted 05 January 2006 - 03:41 PM
I don't have the debug files on me at the moment, but I just wanted to know if that was standard behavior for that fix. If it is - why? If it's not, I could always try redownloading it and trying the whole install process over again...
Thanks, all!
DtD
#64
Posted 05 January 2006 - 05:22 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#65 -Guest-
Posted 05 January 2006 - 05:52 PM
TDD... TDDf6... SoS... TS-BP... CTB... BGT099z... Tons of WeiDU mods... Worldmap... Sos/TS/CTB Fixes
Will using TDDf6 at the beginning rather than the end screw things up? I'm guessing that it will, and that there's really no way to work around it other than to wait for the next full TDD update. Still, it's strange that SoS, TS, and CTB fixes didn't do the uninstall thing.
Oh, well. Thanks for a prompt response, Sir BB.
DtD
#66
Posted 06 January 2006 - 12:36 AM
+ every major mod's forum has a sticky topic about that. Plz be more attentive next time - that will save you a lot of time and nerves
Edited by King Diamond, 06 January 2006 - 12:37 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#67
Posted 07 January 2006 - 06:01 AM
HERE is a necessary installation order.
+ every major mod's forum has a sticky topic about that. Plz be more attentive next time - that will save you a lot of time and nerves
Well, yes, I know the install order. I do pay attention to that. But the thing I really needed to see was info on what to do with the TDD fix that uninstalls all my mods and reinstalls some of them wrong. That wasn't a sticky issue, but one I could have read earlier in this post, but just doing what amazinggameguru suggested and taking the GUI instructions out of the fix TP2.
Sorry to be a bother. But thanks for all the work you folk put into these mods. Cheers!
DtD
#68
Posted 07 January 2006 - 07:04 AM
Well, yes, I know the install order. I do pay attention to that. But the thing I really needed to see was info on what to do with the TDD fix that uninstalls all my mods and reinstalls some of them wrong. That wasn't a sticky issue, but one I could have read earlier in this post, but just doing what amazinggameguru suggested and taking the GUI instructions out of the fix TP2.
from the stickied installation instructions:
7. (Run Setup-GUI.exe and press U and Enter at the prompt) x4
it's not well described, admittedly, but the whole point of step 7 is to uninstall the GUI - thus preventing TDD/ SoS/ CtB fixes from uninstalling/ reinstalling yr whole modlist.
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#69
Posted 08 January 2006 - 12:37 PM
IF Global("spawn_Forp","AR0406",0) XPGT(Player1,779999)//formerly was 79999 THEN RESPONSE #100 CreateCreature("DDgull01",[1487.1649],8) // Forp SetGlobal("spawn_Forp","AR0406",1) END IF Global("wmSpawnJoluv","GLOBAL",0) THEN RESPONSE #100 CreateCreature("wmart1",[1337.1751],4) // Joluv SetGlobal("wmSpawnJoluv","GLOBAL",1) END IF Global("CopperGuards","GLOBAL",1)//only spawned after the guards alert Global("TDDCre","AR0406",0)//Changed this to an AREA global THEN RESPONSE #100 CreateCreature("beargr",[3295.1631],4) // Grizzly Bear CreateCreature("beargr",[2987.1840],4) // Grizzly Bear CreateCreature("beargr",[3260.2006],4) // Grizzly Bear CreateCreature("beargr",[3519.1775],4) // Grizzly Bear CreateCreature("ddogre01",[2482.1333],4) // Ogre CreateCreature("ddogre01",[2607.1334],4) // Ogre CreateCreature("icmin01",[3422.2131],4) // Minotaur CreateCreature("icmin01",[3724.1926],0) // Minotaur SetGlobal("TDDCre","AR0406",1) END
The former code caused the ogres to spawn in the pit before you ever went in back--kinda messing up the fight scene. And of, course, you could technically spawn Forp before leaving Jonny's Dungeon. Riatavin is not a picnic, and despite the years of confused posts about it, there should be a floor limit.
I changed the ones in BP-weidu (Kensai Ryu's Improved Copper Coronet) to align with this as well.
#70
Posted 08 January 2006 - 02:34 PM
As is, I just walked right in, picked the lock, and none of Selence' quests (or even a stronghold) are necessary. I did not pay the 100k GP option, either.
#71
Posted 09 January 2006 - 01:46 AM
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#72
Posted 09 January 2006 - 04:53 PM
Adding TS music themes...
Copying 1 file ...
Copied [SONGLIST.2da] to [override\1.txt] (NO BACKUP MADE!)
Copying and patching 1 file ...
[./override/1.txt] loaded, 3144 bytes
Copying 3 files ...
[TS/music/MxKachi.mus] loaded, 32 bytes
[music] loaded, 643 bytes
[music] backed up to [TS/backup/0/music]
Copied [TS/music/MxKachi.mus] to [music]
[TS/music/MxSimel.mus] loaded, 32 bytes
Copied [TS/music/MxSimel.mus] to [music]
[TS/music/MxValyg.mus] loaded, 32 bytes
Copied [TS/music/MxValyg.mus] to [music]
Creating 1 directory
Creating 1 directory
Creating 1 directory
Copying 3 files ...
[TS/music/MxKachi/MxKachiA.acm] loaded, 2112394 bytes
ERROR: COPY ~TS/music/MxKachi/MxKachiA.acm~ ~music/MxKachi~ FAILED: cannot open target
Stopping installation because of error.
ERROR: [1.txt] -> [override] Patching Failed (COPY) (Sys_error("music/MxKachi: No such file or directory"))
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [TORTURED SOULS v6.04 (BP Compatible Version)], rolling back to previous state
[TS/backup/0/UNSETSTR.0] loaded, 148 bytes
[TS/backup/0/UNINSTALL.0] loaded, 14502 bytes
Will uninstall 698 files for [SETUP-TS-BP.TP2] component 0.
Deleting [music/MxKachi] (to restore original game condition)
Unable to Unlink [music/MxKachi]: Unix.Unix_error(20, "unlink", "music/MxKachi") Restoring backed-up [TS/backup/0/music]
[TS/backup/0/music] loaded, 643 bytes
KD, you asked for the Setup-TS-BP Debug file stuff above. I'm having the same issue, so have attached it here. MxKachiA.acm clearly exists in the specified location, but isn't loading properly for some reason. Perhaps that file is corrupted? I've re-downloaded and reinstalled TS-BP 6.04, and the same error occurs.
Any advice, anyone?
Cheers!
DtD
#73
Posted 09 January 2006 - 05:43 PM
I finally fixed SPPR526.SPL (Hero's Feast).
Set Spell Form to projectile, and give it a projectile--area effect party (I chose 161--SPARGOPA).
That's it. Everybody is covered with the goods. Checked the .GAM file just to make sure I wasn't hallucinating.
EDIT: Also added the rest of the effects from resist fear spell; 7 were missing. May as well send you the spell.
Edited by horred the plague, 09 January 2006 - 07:11 PM.
#74
Posted 10 January 2006 - 03:08 AM
There's a problem with DESTINATION file (or directory), not source. Plz check if specified directory is being created during the installation.Adding TS music themes...
Copying 1 file ...
Copied [SONGLIST.2da] to [override\1.txt] (NO BACKUP MADE!)
Copying and patching 1 file ...
[./override/1.txt] loaded, 3144 bytes
Copying 3 files ...
[TS/music/MxKachi.mus] loaded, 32 bytes
[music] loaded, 643 bytes
[music] backed up to [TS/backup/0/music]
Copied [TS/music/MxKachi.mus] to [music]
[TS/music/MxSimel.mus] loaded, 32 bytes
Copied [TS/music/MxSimel.mus] to [music]
[TS/music/MxValyg.mus] loaded, 32 bytes
Copied [TS/music/MxValyg.mus] to [music]
Creating 1 directory
Creating 1 directory
Creating 1 directory
Copying 3 files ...
[TS/music/MxKachi/MxKachiA.acm] loaded, 2112394 bytes
ERROR: COPY ~TS/music/MxKachi/MxKachiA.acm~ ~music/MxKachi~ FAILED: cannot open target
Stopping installation because of error.
ERROR: [1.txt] -> [override] Patching Failed (COPY) (Sys_error("music/MxKachi: No such file or directory"))
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [TORTURED SOULS v6.04 (BP Compatible Version)], rolling back to previous state
[TS/backup/0/UNSETSTR.0] loaded, 148 bytes
[TS/backup/0/UNINSTALL.0] loaded, 14502 bytes
Will uninstall 698 files for [SETUP-TS-BP.TP2] component 0.
Deleting [music/MxKachi] (to restore original game condition)
Unable to Unlink [music/MxKachi]: Unix.Unix_error(20, "unlink", "music/MxKachi") Restoring backed-up [TS/backup/0/music]
[TS/backup/0/music] loaded, 643 bytes
KD, you asked for the Setup-TS-BP Debug file stuff above. I'm having the same issue, so have attached it here. MxKachiA.acm clearly exists in the specified location, but isn't loading properly for some reason. Perhaps that file is corrupted? I've re-downloaded and reinstalled TS-BP 6.04, and the same error occurs.
Any advice, anyone?
Cheers!
DtD
What OS are you using?
Give them to me....Yay....
I finally fixed SPPR526.SPL (Hero's Feast).
Set Spell Form to projectile, and give it a projectile--area effect party (I chose 161--SPARGOPA).
That's it. Everybody is covered with the goods. Checked the .GAM file just to make sure I wasn't hallucinating.
EDIT: Also added the rest of the effects from resist fear spell; 7 were missing. May as well send you the spell.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#75
Posted 10 January 2006 - 09:00 AM
DtD
#76
Posted 11 January 2006 - 07:15 AM
#77
Posted 11 January 2006 - 11:09 AM
Got it.Spell is uploaded to the KD folder on the ftp. Something funny is happening to attachments here (links you to an index.php instead of the file--even in .txt format).
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#78
Posted 11 January 2006 - 11:28 AM
Spell is uploaded to the KD folder on the ftp. Something funny is happening to attachments here (links you to an index.php instead of the file--even in .txt format).
I get that alot too, you just have to try it a bunch of times and it will eventually work. I get the index.php trying to download when I click on threads sometimes too, get it with Firefox, Opera and IE. Dont know what the deal is but after a few minutes the links work again without trying to download the index.php.
ronin
#79
Posted 27 January 2006 - 07:52 PM
Do you think we should add a block to Ellisime's dialog, to maybe mention the village? I haven't played this far in so long, I had to go grab a walkthrough to figure out what was (wasn't) wrong. If so, I'll jot something up for it. Set a variable on that drunken dwarf who takes you from Easthaven to the Gates.
EDIT: The letter you receive from the travelling peasant (DDPLOTA1) has some bunk message on it--mine was about petty tasks. I do not even have the original TDD tlk file anymore, or I'd hunt you up the proper piece. It wasn't even in the BP tlk file. So, I wrote a little piece. If it actually does exist in the TDD tlk file, use whichever is better/more appropriate. Max actually asked me to fix the text in this mod, so no worries there. Not that he's been seen in any modding station in months...
~Kind Sire,
I regret that I cannot call you by your formal name. It seems that the cause of your lapse in memory is beyond my means to cure.
Do you remember me, even now? My name is Weslun Tane, and a friend brought you to me at the Temple of Lathander, in Athkatla. I am a renowned healer in the ailments of the mind, but your condition was beyond my ability to mend. As I told you at our last meeting, I will continue to consult the ancient tomes and see if I can find some sort of precedent for this condition. Return to me, in a few days' time, if your condition has not been reversed. I may have discovered something by then.
I sincerely hope ye do not lose this parchment; it may be your last chance of having your former life restored unto ye.
My deepest regrets, and fondest hopes,
Weslun Tane, Master Healer~
ANOTHER EDIT: MapNote for Mary Magus' House empty
Edited by horred the plague, 28 January 2006 - 01:02 AM.
#80
Posted 28 January 2006 - 01:17 AM
EDIT: The letter you receive from the travelling peasant (DDPLOTA1) has some bunk message on it--mine was about petty tasks. I do not even have the original TDD tlk file anymore, or I'd hunt you up the proper piece. It wasn't even in the BP tlk file. So, I wrote a little piece. If it actually does exist in the TDD tlk file, use whichever is better/more appropriate. Max actually asked me to fix the text in this mod, so no worries there. Not that he's been seen in any modding station in months...
It doesn't exist even in the original TDD and I reported that some time ago.
Could you plz look at DPLOTA2 too? It's some kind of wardstone without description as well...
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme