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TDD/SoS Fixes #3


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#81 King Diamond

King Diamond

    Give Me Your Soul...Please

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Posted 28 January 2006 - 01:43 AM

Info Trigger note on Rusted Scabbard sign is whacked.

Fixed.

ANOTHER EDIT: MapNote for Mary Magus' House empty

This is a WeiDU bug. There'll be 2 empty infotriggers in AR1700 (established from POCRE001.DLG) as well due to that. If you will notice them just think that they're under control since now.... :)

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#82 horred the plague

horred the plague

    Scourge of the Seven Seas

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Posted 29 January 2006 - 10:02 AM

For KITSNIP/tDPlayer(xx).baf, instead of the numerical KIT.IDS entry for Anti-Paladin, use the name Anti-Paladin. That way, when the engine compiles the script--it will seek out the proper entry from the IDS file. Note that the value floats around, depending on what mods are installed first. Namely, NeJ2. My Baldur and DPlayer's had referrences to the BARD_OF_MELODY.

And another bit I've noticed--the effect MoraleBreak is not doing the trick, as ppl think it will. I believe it sets failure to a chance of zero, but only once (not continuous, as in WhileEquipped() or Duration() ). So, I also suggest the following block added to DPlayer series, for SPPR526 (Hero's Feast). That is, if you are using the DetectStats package in TDD:

IF
  BreakingPoint()
  CheckStat(Myself,3,WIZARD_RESIST_FEAR) //Value set for Hero's Feast = 178
THEN
  RESPONSE #100
	Calm(Myself) // I haven't actually tested this Action, to my knowledge. It looks like it will work. If not, we'll need a SpellRES to do this.
	Continue()
END


The ScriptingStateModifier is already in the spell. Use 178 instead of WIZARD_RESIST_FEAR if you have no DetectStats package. It will work like this, and will compile correctly if the package is installed as well.

I have experienced Morale Break, even with the new SPPR526. Which , BTW, I've tinkered with a little bit further (ImmunityToSpecialEffect SPMINDAT).

#83 horred the plague

horred the plague

    Scourge of the Seven Seas

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Posted 30 January 2006 - 03:29 AM

Somewhere in the Weslun Tane fight scene, Minsc got the DDRAVE05.ITM wedged into his belt slot. I took a preliminary look at the script (DDPLOTA2.bcs), and I found it will take more than preliminary look to solve this one. :D

It may have been a fluke lag event, maybe not. But sometimes "fluke" lag events mean the conditions exist to create them.

#84 masteraleph

masteraleph
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Posted 09 February 2006 - 06:39 AM

well i have reinstaled all mods and still there is no genie i must teleport there using console



Oddly enough, I've run into this bug too, after a completely bug free run so far.  However, there are about 8 zillion other mods installed right now, so I can't isolate it.  Just wanted to say that it is possible (at least in combination with other stuff), but that a CLUA jump to DD9x00 will make everything work fine from there.