any clue as to how I can fix this or where the 4 files come from. I have sos, tdd and ts installed.
ronin
Can a moderator please delete the other 3 posts of this?
dont know what happened there
Edited by ronin69hof, 30 October 2005 - 04:17 AM.
Posted 30 October 2005 - 04:15 AM
Edited by ronin69hof, 30 October 2005 - 04:17 AM.
Posted 30 October 2005 - 10:48 AM
Posted 30 October 2005 - 11:07 AM
Posted 30 October 2005 - 11:26 AM
The great wolf Fenrir gapes ever at the dwelling of the gods.
Posted 30 October 2005 - 11:50 AM
Edited by ronin69hof, 30 October 2005 - 11:54 AM.
Posted 30 October 2005 - 11:57 AM
how come you always look so damn cool in every photo I see you in?!?
Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.
Posted 31 October 2005 - 02:15 AM
Posted 31 October 2005 - 08:38 AM
[SETUP-DRUIDICSORCERERKIT.TP2] PARSE ERROR at line 2384 column 3-9
Near Text: IF_EVAL
syntax error
Edited by seanas, 31 October 2005 - 08:38 AM.
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
Posted 31 October 2005 - 10:32 AM
Posted 31 October 2005 - 04:42 PM
The great wolf Fenrir gapes ever at the dwelling of the gods.
Posted 31 October 2005 - 10:48 PM
Posted 01 November 2005 - 12:06 AM
///////////////////////////////////////////////// BEGIN ~Allow Sorcerer's to use Druid Items. All sorcerer's will be affected, but life's never easy is it?~ COPY_EXISTING_REGEXP GLOB ~.*\.itm~ ~override~ PATCH_IF SOURCE_SIZE > 0x70 THEN BEGIN READ_BYTE 0x20 "mage" READ_BYTE 0x21 "druid" WRITE_BYTE "0x20" ("%mage%" BAND "0b11111011") //Makes usable by Mages IF_EVAL (("%druid%" BAND "0b01000000") = "0b00000000")// if it is usable byDruids END BUT_ONLY_IF_IT_CHANGES /////////////////////////////////////////////////////////////////////////////
The great wolf Fenrir gapes ever at the dwelling of the gods.
Posted 01 November 2005 - 01:46 AM
Posted 01 November 2005 - 05:53 AM
///////////////////////////////////////////////// BEGIN ~Allow Sorcerer's to use Druid Items. All sorcerer's will be affected, but life's never easy is it?~ COPY_EXISTING_REGEXP GLOB ~.*\.itm~ ~override~ PATCH_IF SOURCE_SIZE > 0x70 THEN BEGIN READ_BYTE 0x20 "mage" READ_BYTE 0x21 "druid" WRITE_BYTE "0x20" ("%mage%" BAND "0b11111011") //Makes usable by Mages END IF_EVAL (("%druid%" BAND "0b01000000") = "0b00000000")// if it is usable byDruids BUT_ONLY_IF_IT_CHANGES /////////////////////////////////////////////////////////////////////////////
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 01 November 2005 - 06:49 AM
Posted 02 November 2005 - 04:48 AM
Indentation doesn't matter in WeiDU (I'm told it does in some languages), but in any event it's a very, very, very good habit to pick up (especially in WeiDU, which tends to produce very long chains of nested blocks).You da man
Thanks, I could have sworn tho that I tried putting that END about everywhere. Musta been your cool indentation that did it.
Thanks all for your help
ronin
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 21 January 2006 - 10:40 PM
Posted 22 January 2006 - 04:48 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 22 January 2006 - 10:16 AM
Posted 28 February 2006 - 09:28 AM
Thankyou! That worked perfectly, didn't even whine about the Readme! I see it had another END in that troublesome block. Thanks for replying so quickly as well.
COPY ~DruidicSorcererKit/spl/SPIN161.SPL~ ~override/SPIN167.SPL~ SAY NAME1 ~Tracking~ SAY UNIDENTIFIED_DESC ~Tracking With an intimate knowledge of his surroundings and the creatures that live within them, a ranger can use the Tracking ability to give himself a general idea of what creatures are in an area and which direction they are. Red arrows at the edge of the screen will point in the general direction of the creatures in the area.~ COPY ~DruidicSorcererKit/spl/SPIN162.SPL~ ~override/SPIN168.SPL~ SAY NAME1 ~Dog Trap Sniffing~ COPY ~DruidicSorcererKit/spl/SPIN163.SPL~ ~override/SPIN163.SPL~ SAY NAME1 ~Venom Bite~ COPY ~DruidicSorcererKit/spl/SPIN164.SPL~ ~override/SPIN169.SPL~ SAY NAME1 ~Summon Wolf Pack~ COPY ~DruidicSorcererKit/spl/SPIN165.SPL~ ~override/SPIN165.SPL~ SAY NAME1 ~Panther Stealth Attack~ COPY ~DruidicSorcererKit/spl/SPIN170.SPL~ ~override/SPIN173.SPL~ SAY NAME1 ~Shapechange Red Dragon~
Edited by horred the plague, 28 February 2006 - 09:31 AM.