TS-BP v6.04 - KD this is for you
#1
Posted 26 October 2005 - 12:31 AM
#2
Posted 26 October 2005 - 03:14 AM
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
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BP Animations Scheme
#3
Posted 26 October 2005 - 05:01 AM
At this rate BP will be the big four again, and possibly bugless!
- The transitioned former modder once known as MTS.
#4 -Weird Incarnate-
Posted 26 October 2005 - 07:21 AM
For the last year I figured that Vlad was utterly set against making his mods compatible with other's work. Gosh I'm glad if I was wrong
#5
Posted 27 October 2005 - 03:13 PM
I Ride for the King!
a.k.a. Chev
#6
Posted 30 October 2005 - 01:47 AM
- The transitioned former modder once known as MTS.
#7 -Weird Incarnate-
Posted 30 October 2005 - 02:19 AM
Do you suppose I didn't? Actually, I even think that Tortured Souls is one of the best five BG mods EVAR But when one have to choose between NEJ+TS or TDD+SOS+TS+CtB+others guess what choice it will be? It's right because of Vlad mod's quality that I was mourning my inability to enjoy them - to add them to my giant BP-based Baldur's Gate worldRightly so, if you doubt how much work he puts into his mods, play one.
#8
Posted 30 October 2005 - 02:49 AM
ronin
#9
Posted 30 October 2005 - 03:59 AM
Big five, surely?Good to see the two of yoou working together.
At this rate BP will be the big four again, and possibly bugless!
#10
Posted 30 October 2005 - 06:34 AM
I'm absolutely sure about:Big five, surely?
SoS+TDD+TS+BGT (already revised)
+
BP+CtB+BH+DSotSC+NSotSC (still need to receive a confirmation of compatibility, but I don't see any problem there).
There's a special case for NEJ2. There won't be any modifications done to it - only the original Vlad's version (with all corresponding original patches), but we can try to make OTHER mods to live with it without conflicts....
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#11 -Guest-
Posted 30 October 2005 - 06:47 AM
Wouldn't you mind explaining me how making a mod for a mod without author's permission might be less ethical than making a mod for a game on the same terms (which is the case for all BG modding)? And (hint!) it just could be compatibility modThere's a special case for NEJ2. There won't be any modifications done to it - only the original Vlad's version (with all corresponding original patches), but we can try to make OTHER mods to live with it without conflicts....
#12
Posted 30 October 2005 - 08:20 PM
The fact that Vlad has specifically asked for people to not mod his mods, and that his mods are in BETA make it unethical to make modifications to it. Released games like BG are final releases and I believe the EULA tells you that you mod at your own risk.Wouldn't you mind explaining me how making a mod for a mod without author's permission might be less ethical than making a mod for a game on the same terms (which is the case for all BG modding)? And (hint!) it just could be compatibility modThere's a special case for NEJ2. There won't be any modifications done to it - only the original Vlad's version (with all corresponding original patches), but we can try to make OTHER mods to live with it without conflicts....
As for no modifications to NeJ2, that is why BGT-WeiDU is trying to avoid things that NeJ2 changes. I also avoided TS things for thtat purpose as well (hence, renaming the entire chess game!)
Edited by Ascension64, 30 October 2005 - 08:21 PM.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#13 -Weird Incarnate-
Posted 31 October 2005 - 12:11 AM
OK, now I get the picture, thank youThe fact that Vlad has specifically asked for people to not mod his mods, and that his mods are in BETA make it unethical to make modifications to it. Released games like BG are final releases and I believe the EULA tells you that you mod at your own risk
Dung, I was hoping that BP will eventually become a standart base fo future BG2 mods in matters of compatibility, but I guess it would be way too good to be truthAs for no modifications to NeJ2, that is why BGT-WeiDU is trying to avoid things that NeJ2 changes. I also avoided TS things for thtat purpose as well (hence, renaming the entire chess game!)
#14
Posted 31 October 2005 - 05:03 PM
Well it will, but only for mods that start being created AFTER the entire final version of BP is available, which will be a long time yet, so eventually, like you say, will it become a standard base. However, we are missing one big piece of the puzzle that must be considered, and that is the Tutu side of things. No further comment.Dung, I was hoping that BP will eventually become a standart base fo future BG2 mods in matters of compatibility, but I guess it would be way too good to be truthAs for no modifications to NeJ2, that is why BGT-WeiDU is trying to avoid things that NeJ2 changes. I also avoided TS things for thtat purpose as well (hence, renaming the entire chess game!)
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#15 -Weird Incarnate-
Posted 31 October 2005 - 08:17 PM
Ahh, glad be me, joyous be me, waiting patiently be me!!!Well it will, but only for mods that start being created AFTER the entire final version of BP is available, which will be a long time yet, so eventually, like you say, will it become a standard base.
#16
Posted 04 November 2005 - 04:39 AM
Edited by ScuD, 04 November 2005 - 04:40 AM.
#17 -Guest-
Posted 04 November 2005 - 04:57 AM
#18
Posted 04 November 2005 - 05:01 AM
#19
Posted 04 November 2005 - 05:16 AM
However, the problem still exists, but I think it will be solved at KD's side
#20
Posted 04 November 2005 - 07:38 PM
...but I think it will be solved at KD's side
I don't think so. I guess you both use localised version of Windows. It means you should go through all dialogues and change this ASCII character for your *´* character or for the standart apostrophe like this --> *'*. But may be I'm wrong.
Edited by Vlad, 04 November 2005 - 07:41 PM.