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Changing the NPCs' locations


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#1 Adder

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Posted 22 October 2005 - 12:27 PM

This whole idea started with a thought like "What are they doing all this time in the Copper Coronet?"

I know there are ideas to give all those commoners a bit of personality (I'm not sure if it became a mod). Maybe this could be done to the regular NPCs as well. I mean they all have great personalities but their lives only seem to go on while the PC is around.
It makes sense for Cernd to wait at the druid grove but why would Viconia hang around for days and weeks at the graveyard? The same goes for most of the other NPCs.

So when the party leaves for spellhold those who stay in Atkatla could change their hanging-around-area, so after the PCs return they would have had a bit of life on their own to talk about. I had a few ideas for some of them.

Anomen: at his Orders' headquarters (given he didn't fail his test)
Haer'Dalis: in Trademeet, beginning to explore Faerun
Mazzy: somewhere in Atkatla to recruit for her own adventure party
Nalia: in the Slums to help people
Viconia: in the Slums or the Docks, trying to make a living
...

New comments of the commoners could give some hints for where to find the NPCs now. I don't know how complicated the coding would be but it would certainly add some more atmospere to the game.
"Face it, if crime didn't pay, there would be very few criminals"
-Laughton Lewis Burdock-

#2 Galactygon

Galactygon

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Posted 01 November 2005 - 02:24 PM

From what I have heard, there is a certain SEKRIT mod that gives commoners some sense and personality, but I can't tell you more about it, since the author(s) of the mod are far from finished.

-Galactygon
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