
Pelltar does not show up
#1
-Atamair-
Posted 20 October 2005 - 06:52 AM
I'm having quite a problem. I wanted to start the SoB story, but no one is showing up at the temple of Lathander. No Pelltar or anything. Anyone got any idea of what I can do? Maybe summon using the console or?
Atamair..
#2
Posted 20 October 2005 - 07:37 AM
#3
-Guest-
Posted 20 October 2005 - 07:50 AM
#4
-Atamair-
Posted 20 October 2005 - 08:12 AM
Do you think I can continue SoB now? I never did talk to Pelltar outside the temple of Lathander after all. But maybe that doesn't care?
#5
Posted 20 October 2005 - 09:37 AM
ronin
#6
-Guest-
Posted 20 October 2005 - 09:58 AM
Thanks anyway..
#7
Posted 21 October 2005 - 01:51 PM
You have to complete the first mod (L1 - The Secret of BoneHill) in order to do the second mod (L2 - The Assassin's Knot). The second mod takes place after you leave the Candlekeep crypts. It will not happen if you didn't perform the first quest.
Pelltar may have left the temple if your Chapter number is wrong or too high. Otherwise, he should have been there. Jumping to BH0100 (Restenford) is fine also, though you shouldn't have needed to.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#8
-Guest-
Posted 17 December 2005 - 02:28 AM
Hi there.
I'm having quite a problem. I wanted to start the SoB story, but no one is showing up at the CLathander. No Pelltar or anything. Anyone got any idea of what I can do? Maybe summon using the console or?
Atamair..

#9
Posted 17 December 2005 - 05:35 AM

Pelltar will only appear if the Nashkel mines are done (Chapter 4) and will leave if you are heading to Candlekeep (Chapter 7). Therefore, you can do the Bonehill mod anytime during the Bandit Camp, Cloakwood Mines, or Baldur's Gate (first time) parts of the mod.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#10
Posted 17 December 2005 - 06:37 PM
Hi there.
I'm having quite a problem. I wanted to start the SoB story, but no one is showing up at the temple of Lathander. No Pelltar or anything. Anyone got any idea of what I can do? Maybe summon using the console or?
Atamair..
I know Billybob is saying Nashkel but he only turned up when the after the bandit camp bit for me
#11
Posted 18 December 2005 - 05:56 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#12
Posted 18 December 2005 - 10:36 PM
"I gladly simp for jastey" -- Aza
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#13
Posted 19 December 2005 - 11:59 AM
Other reason is that the mod was designed for level 3-5 PCs and being a level 9 fighter would be a joke for you to even bother with this. Most of the enemies are gnolls, orcs, hobgoblins, and some bandits. Not exactly hard work to someone that can toss 3 or 4 fireballs without resting.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#14
Posted 20 December 2005 - 02:17 AM
Are you playing TuTu v6 Beta? It has a problem with the chapters and might be related to this issue.I know Billybob is saying Nashkel but he only turned up when the after the bandit camp bit for me
IIRC in BGT Zeta TotSC is not done after Saverok's death any more.I close it because the second part can't be done until you do the first part. I can push the second part further back but Tutu and BGT don't run the TotSC in the same order (TotSC is done after Saverok's death in BGT).
#15
Posted 20 December 2005 - 07:43 AM
I still don't plan to change the timing of BoneHill's parts. The fights are way too easy if you are that far into the game. The L series of mods are actually for a starting party. I made it harder to match a team that would be higher level. But an orc is an orc. Other than throwing orc shamans or some other difficult spellcaster into the mix, I think you will find the second part of BoneHill very boring if you attempt it at TotSC.
There is a third mod to the set, L3 which at some day in the future I may create. If so, that one would be done at TotSC. Don't look for it anytime soon. I have plenty of other projects to work on right now.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#16
Posted 24 December 2005 - 08:47 AM
........
ELSE
BEGIN
PRINT ~BGT-Weidu installed, installing BGT files~
COPY ~Bonehill\BGT\ARE~ ~override~
COMPILE ~Bonehill\BGT\d~
EXTEND_BOTTOM ~AR9302.bcs~ ~bonehill/BGT/BCS/AR9302.bcs~
COPY_EXISTING ~AR9300.are~ ~override/AR9300.are~
WRITE_ASCII 0x94 ~AR9300~
EXTEND_BOTTOM ~AR9300.bcs~ ~bonehill/BGT/BCS/AR9300.bcs~
EXTEND_BOTTOM ~AR7223.bcs~ ~bonehill/BGT/BCS/AR7223.bcs~
EXTEND_BOTTOM ~AR7800.bcs~ ~bonehill/BGT/BCS/AR7800.bcs~
EXTEND_BOTTOM ~AR6526.BCS~ ~bonehill/BGT/BCS/AR6526.BCS~
COPY_EXISTING and EXTEND_BOTTOM doesn't work in this case. Sorry. You should COMPILE these scripts if they do not exist. Please add the additional block for checking this in your TP2.
I would recommend the following scheme:
ACTION_IF FILE_EXISTS_IN_GAME ~AR9302.bcs~
THEN BEGIN
COPY_EXISTING ~AR9302.bcs~ ~override/AR9302.bcs~
EXTEND_TOP ~AR9302.bcs~ ~bonehill/BGT/BCS/sAR9302.bcs~
END
ELSE BEGIN
COPY ~bonehill/BGT/BCS/sAR9302.bcs~ ~override/AR9302.bcs~
END
where sAR9302.bcs has a script for appearance of Pelltar.
Here is screenshot of NI.
Edited by Vlad, 24 December 2005 - 11:18 AM.
#17
Posted 26 December 2005 - 10:57 AM
I use the same method for DSotSC and NTotSC and they will add my chunks of code even with the script doesn't already exist.
For DSotSC:
EXTEND_BOTTOM ~AR9302.bcs~ ~DSotSC/BAF/Area/AR9302.BCS~
I don't even change the ARE file in this case because BGT-Weidu already has the ARE file pointing to a non-existing AR9302.BCS file. So when I install DSotSC, the only AR9302.BCS file is what I extend_bottom with. Therefore, I am not sure why this isn't working for just installing BoneHill. Since I usually install DSotSC, NTotSC, and BoneHill, I may not see this problem.
Also, I use the Extend_bottom on all other area scripts for other mods, i.e. Exnem and BG1NPC, and even if the area script doesn't exist prior to mod installation, they do now.
BoneHill is done differently than the others because of the check for Tutu vs. BGT. So perhaps something else in the TP2 file is causing this problem. I will have to see if I can replicate this issue you are seeing.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#18
Posted 28 December 2005 - 05:16 AM
Vlad,
I use the same method for DSotSC and NTotSC and they will add my chunks of code even with the script doesn't already exist.
For DSotSC:
EXTEND_BOTTOM ~AR9302.bcs~ ~DSotSC/BAF/Area/AR9302.BCS~
I don't even change the ARE file in this case because BGT-Weidu already has the ARE file pointing to a non-existing AR9302.BCS file. So when I install DSotSC, the only AR9302.BCS file is what I extend_bottom with. Therefore, I am not sure why this isn't working for just installing BoneHill. Since I usually install DSotSC, NTotSC, and BoneHill, I may not see this problem.
Also, I use the Extend_bottom on all other area scripts for other mods, i.e. Exnem and BG1NPC, and even if the area script doesn't exist prior to mod installation, they do now.
BoneHill is done differently than the others because of the check for Tutu vs. BGT. So perhaps something else in the TP2 file is causing this problem. I will have to see if I can replicate this issue you are seeing.
I have to agree with SirBillyBob, and I base my opinion on results. I have both SoBH and DSotSC installed, both mods using his .tp2 method. My AR9302.BCS contains the needed code from both mods, visually inspected.
#19
Posted 28 December 2005 - 07:41 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website