The caravan in the area between Friendly arm inn and beregost... The new quest where the black talon is supposed to talk to you and then attack you. I went there without kagain and she just came up and attacked me, no dialog and no other bandits around. Is this right?
New quest? Can you remind me who the bandit was and what the quest is about?
Friendly Arm Inn still had fog of war, is this intentional? BP-BGT-NEJ had it removed and it is also removed from Candlekeep here.
Beregost also has the fog of war.
Yup,
BGT-
WeiDU returns fog of war. I think
G3 tweaks may have a component that remedies this.
All the items for sale at the jovial juggler are greyed out and cannot be purchased.
OK, this is the second report. I'll have a look when I get some free time.
Some new version of the CTD problem in Beregost. I entered the Thunderhammer smithy and bought a longsword +1. No matter what I do now I cannot enter Beregost without getting a CTD, even consoling to different places and entering from there. My save game became corrupted.
I deleted the beregost file out of my save game and it works fine now. I saved a copy of that file and can post it if you want it. Tried going back to the smithy again and this time the bug did not occur.
Please do send a copy of that file. This might be the closest we'll get.
Accepting Purdues quest to retrieve his short sword does not add any journal entries.
Maybe a hex offset error. The dialogue system change should fix this one up, I hope.
Garrick never appeared in Beregost.
Now that is wonky. Can anyone else confirm this? Maybe a rare compatibility issue.
EDIT: This is rather odd, because you mentioned Imoen not appearing in some cases either. This must be that some mod is doing an EXTEND_TOP on the corresponding scripts that loop over and over, preventing trigger of the
NPC spawning scripts, or worse, those mods totally replace those scripts. Can you let me know if there are any script blocks (if you happen to know any editing) above these following lines?
IF
Global("BP_BG1NPC6700","GLOBAL",0)
Level(Player1,1) --> this is the top of the Garrick spawn blocks
THEN
RESPONSE #100
SetGlobal("BP_BG1NPC6700","GLOBAL",1)
CreateCreature("Garric",[2504.2270],5) // Garrick
END
IF
Global("BP_BG1NPC6600","GLOBAL",0)
Level(Player1,1) --> this is the top of the Imoen, Xzar, Montaron spawn blocks
THEN
RESPONSE #100
SetGlobal("BP_BG1NPC6600","GLOBAL",1)
CreateCreature("BGXZAR",[4581.2694],0) // Xzar
CreateCreature("MONTAR",[4514.2705],0) // Montaron
CreateCreature("IMOEN1",[3140.3681],12) // Imoen
END
Beregost savegame corruption happened again, after returning the letter to (mirienne? whatever her name is, its the letter found off the ogre on the highway south of beregost). Anyway after leaving her house I quick saved, then I left beregost and went to the area south of ulcaster. Upon entering that area my I CTDed. Both the quicksave and autosave were corrupted.
Can I get this one too?
Makes sense, but the quest journal can get a little cluttered with all those entries in there that can't be solved until you progress the main plot.
I understand what you mean, and I suppose those journal entries could be rid of permanently. In game, you can delete entries if you want, but to make things a little less clutter, you can always use the BY NAME button to sort them. Maybe a tweak later will remove these journal entries altogether.
Melicamps dialogue is still wrong if you talk to him right after he is restored, but it doesnt break the quest, you can still talk to thal and get your reward.
Can you quote what he says when he is restored? It was hard enough for me to follow all the variable changes to work out what was going on the first time I tried to fix it.
Edited by Ascension64, 21 October 2005 - 06:10 AM.