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Bag of Tricks


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#1 Mongoose87

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Posted 06 September 2005 - 07:05 PM

Can anyone post the information concerning the bag of tricks and it's "powers"?

#2 Malek

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Posted 06 September 2005 - 11:48 PM

For what edition? If' you're searching for info for edition 3.5 you should use SRD

Bag of Tricks: This small sack appears normal and empty. However, anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three kinds of a bag of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.
The heavy warhorse appears with harness and tack and accepts the character who drew it from the bag as a rider.
Animals produced are always random, and only one may exist at a time. Up to ten animals can be drawn from the bag each week.
Faint or moderate conjuration; CL 3rd (gray), 5th (rust), 9th (tan); Craft Wondrous Item, summon nature's ally II (gray), summon nature's ally III (rust), or summon nature's ally V (tan); Price 900 gp (gray); 3,000 gp (rust); 6,300 gp (tan).
--- Gray --      ---- Rust ----             ---- Tan ----	
d%	Animal        d%	Animal                  d%	Animal	
01-30	Bat        01-30	Wolverine            01-30	Brown bear	
31-60	Rat        31-60	Wolf                 31-60	Lion	
61-75	Cat        61-85	Boar                 61-80	Heavy warhorse	
76-90	Weasel     86-100	Black bear          81-90	Tiger	
91-100 Badger    91-100	Rhinoceros

Edited by Malek, 06 September 2005 - 11:52 PM.


#3 Mongoose87

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Posted 09 September 2005 - 05:58 PM

Thanks